ARVINS,
SANTHARIAN
GOD
OF HUNT
AND BALANCE |
Arvins
is the Lord of the Chase, and as such stands for both the
Hunter and the Hunted. Arvins, as he is most commonly
known, is much loved by the elves, and
worshipped by the humans. Closely associated
with deer and the forests in which they roam, the Huntlord controls the fate of
those who die for food and those who must kill to eat. He also stands for
control and stewardship of the natural world (a concept known as Arvins'
Balance).
Names.
Arvins is also known as Arvin, Huntmaster/lord,
the Silent One, the Listening
Lord, the Horned One, the Green
Prince, Avens, Arven or Arvyn.
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Appearance.
Arvins is always depicted as taking the appearance of a young male
elf (just as Urtengor
is always portrayed as Thergerim). The Green
Prince, as he is sometimes also called, is usually shown with soft brown skin,
and deep golden eyes the shade of oakleaves in fall. Rich golden-brown hair
falls around his nude shoulders, interwoven with young green
adlemir leaves and delicate herbs. In most
modern images, he is sketched or sculpted wearing only a breechclout and soft
hunting boots, or with the addition of a fur-trimmed cape. Older versions of the
Silent One show a more solid, fur-clad hunter, with solemn eyes under a deep
hood. Usually he is shown with a bow, but sometimes a spear or a bronze knife.
His quiver is full of hawk-feather trimmed arrows.
One particularly striking image which is doubtless familiar to many
Santharians would be the life-size
representation painted in fixed tempera in the Great Hall in
New-Santhala: Dark, deep eyes framed by
strong brows, and full pensive lips, make the Huntlord’s face both masterful and
plaintive; a perfect tension between the power of the bow-bearer and the anxiety
of the prey. Horns arch from his springing curls, and his head is tilted alertly
to one side, listening to the sounds of the woods around him.
Mythology.
Arvins is one of the Twelve Gods or High Spirits (Aeolía) who sprang from the
Dream of Avá the Beautiful according to the
elven myth as related in the
Cárpa'dosía. Together with
Queprur (Goddess of Death and Coldness) and
Urtengor (God of the Forge and Warmth), Arvins is one
of the three Gods dedicated to the Element of
Earth. In fact, Arvins stands between the other two Gods of Earth as a sort
of mediator between the powers of creation, represented by
Urtengor the Forgelord, and the necessity of the
transitory, executed by the Goddess of the Scythe. Arvins represents both the
joy and power of the hunter, and the terror and pain of the hunted.
The ninth month of the
Santharian Calendar,
the Month of the Fallen Leaf, (or
Chúh'Querín,,
Chúh'Querín, in Styrásh) is
dedicated to Arvins.
Lore.
It is written in the Cárpa'dosía that
Arvins was eager to teach the Children of Avá when they gathered under the Life
Tree. He wanted to show them how to heed the beauty and balance of nature; how
other life must be taken in order to survive and to prosper, but killing must
not be enjoyed for killing’s sake. He wanted to tell them about nature and
through nature about Avá's forgiveness, goodness and
kindness which shines through all living things.
And so it was that Arvins was one of the first of the Gods to change his
ethereal shape and take corporeal form. He descended to the earth where he
appeared to the Children - some say as a young elf-prince
of their own kind, others claim as a golden deer with the
Styrásh tongue flowing from its
lips as smoothly as birdsong. And indeed, however Arvins appeared, he taught the
races many things. In some legends it is even told that the God of the Hunt
Himself was the one who created the tool of the bow and gave this wisdom to the
elves so that their hunt would succeed. It is
still rumoured among the elves that the first
to spot the star constellation of the Bow on the first night of the Chúh'querín
(Chúh'Querín,),
the Month of the Fallen Leaf, that elf will be
blessed with exceptional luck at the whole hunting season.
Arvins has made many personal appearances throughout history: one of the most
famous was the Prophecy to Caldar Eywing, given in 963 b.S. (see more details at
the Kyranian tribe, History
section): A youth who saw a white stag successfully hunted it and ceremoniously
offered its blood to Arvins as a way of re-establishing the weak and faltering
Kyranian kingdom. The Huntlord then
manifested himself and promised the youth kingship and a long reign as long as
his people returned to the ways of nature and Arvins' Balance.
Importance.
A number of trades depend upon Arvins' blessing, such as the leatherworkers,
butchers, and of course hunters. Lesser well-known is the fact that the
Listening Lord is also the God of Fugitives and those who are hunted, or those
who swear bloodoath. Amulets of hide and horn are worn by such people to mark
them for Arvins and protect them against enemies.
Since obtaining meat from any non-domestic source means hunting it, by
definition, Arvins is a popular God in most parts of
Caelereth. His favour must rest on the
hunters for them to be successful, and as he is also the God of the Prey, much
human effort goes into attracting his
attention. At all hunting expeditions, whether large or small, triumphant or
unsuccessful, the Huntlord is invoked and thanked or placated in similar
fashion.
Before the hunt, blood is spilt, in fours. For a young peasant going off into
the woods to slaughter game for the table, it may be four drops of blood from
his left thumb; for a wealthy merchant out hawking with his peers, it may be
four bowls from a slaughtered hunting dog; for the king, it can be as elaborate
as the death of four tame red roedeer by silver daggers in each direction of the
compass. After the hunt, the quarry is quickly bled and quartered, and the
numbles given to the dogs. The heart, lungs, tongue, liver, and other nourishing
perishables are usually cooked and eaten on the spot. However, fragments of each
organ are carefully carved away and wrapped in a clean leaf, then laid within
the edge of the woods. Should the hunt have been completely without kill, then
Arvins' pleasure rests not with men, and every person in the party must refrain
from hunting or eating wild game for the rest of the month.
A modern sceptic has recently published a pamphlet currently circulating in the
cities which claims that this custom arose out of common sense and necessity: if
game was so scarce that not even a rabbit was slaughtered, a temporary
moratorium on hunting to ensure that the wild reserves would build themselves up
again was simply good stewardship. And obviously if no kill had been made, it
would be difficult to eat any of it! Also, says this mocker, such a threat would
ensure that each hunter in the party made his or her best effort to secure a
kill, for the good of everyone. However, this so-called scholar is obviously
without either common sense or the blessing of the Gods, and his theories should
be disregarded as heretical.
Symbols.
The colors of Arvins are deep green and brown, representing the colors of
nature, of life and the woods. Various shades of those two colours are used
throughout paintings which depict Arvins. Arvins is the God of hunters,
leatherworkers, butchers, woodcarvers, fugitives, anyone under bloodoath, all
wild game, archery, and earth instruments (drums and other percussion
instruments). He is evoked by the number four, pieces of horn, handclaps, animal
blood (usually spilt in four drops or gushes and allowed to soak into the
ground), the sound of castanets, bogs, loose stones, pine trees, the scent of
musk, fur pelts, fires built out-of-doors, and bronze weapons. The
Santhalian Black Hart is sacred to
Arvins; in fact, popular wisdom has it that the Listening One set a poisoned
curse upon it for its violent ways, and the story is often told to novices in
the hunt taverns. Hounds and hawks are also beloved of the God, most
particularly those trained in the hunt. Leather, horn, feathers, and fur are all
common motifs in pictures of Arvins, and are often used to decorate his shrines
or make small amulets.
The symbolic animal of the God of the Hunt is of course the deer, which is also
the reason why Arvins is often portrayed with antlers, and elongated half-deer,
half-elven ears, listening intently to the sounds of the wood like a young buck
expecting a predator. Again, the picture in the New-Santhalian Great Hall is
probably the most famous of these portrait types. In tales of Arvins it is
sometimes popular to draw him as a kind of cervine centaur; half
human, half deer, although in the oldest
stories he is seen as a bear-man; a heavy, fur-clad creature with solemn brown
eyes full of a deep passion.
Celebrations.
It can't be stressed enough that the God of the Hunt stands for both sides, the
hunter and the prey, and that the hunt, in the
elven interpretation, is an important act of maintaining the balance of
nature, neither to ravage it wastefully nor to let it run uncontrolled. The hunt
itself as well as the deer are sacred in the eyes of the
elves, and before and after each hunt the
elves pray to Arvins in order to receive his
blessings. Exceptionally large hunting occasions, for example, the assigning of
a new Avá'ránn, are usually also great religious feasts where Arvins can be
found worshipped at the center of the celebrations.
For humans, there is usually no regular
ceremonial occasion on which Arvins is praised, although it can vary from area
to area, and some local customs are not recognized by the religious leaders in
larger communities. This is possibly why there are so many variations of the
Huntlord’s name...
Also, the Druids of the Arwoods tend to be a law unto themselves, and care
little about the theological trends or fashions that frequently pass through
larger denominations. Successful hunts can be the impetus for a large
celebration (see above, Importance) but it is tied to
circumstance, not calendar. Likewise, the crafts and trades which depend on
Arvins' bounty make their own prayers, worship, and thanks in their own times.
But whether or not it is observed in any way, the fourth day of the Ninth Month
(Fallen Leaf) is holy to Arvins, and known as “Awendain” (Awendain).
Temple Design.
There are no temple buildings for the Horned One. As a God of the woods and the
wilds, enclosed domestic spaces are considered inappropriate to his nature and
so do not exist. However, there are instead Arwoods, or Groves of Arvins. Thick
copses of adlemir, silverpine, eu’r-oak,
cinnabark, larkentir, birch, or other
local trees are tended lovingly by a few
druids, usually at a good distance from cities or towns. Thin paths outlined
with moon-moss and silvery pebbles usually mark the three or four ways into an
Arwood, and if one waits patiently within the confines of the grove, with a
suitable offering, a druid will eventually appear to listen gravely to one’s
request.
Temple Locations.
Elven sanctuaries of Arvins can only be found within deep forests and are very
often hidden in the darkest, seemingly inaccessible parts of the woods in order
to provide an unique atmosphere of tranquility and contemplation. It is said by
those favored few humans who have been
escorted (always at night and blindfold) that the beauty of these sanctuaries
almost outweighs the glory of the great elven
tree cities or the splendor of the Thaelon
in full flower.
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