ARMEROS,
SANTHARIAN
GOD
OF WAR |
Armeros is the
War God, responsible for all
aspects of struggle, conflict, or judgement. Wherever there is dispute in the
mortal realm, Armeros must choose a side and throw his divine justice down to
resolve it. His primary duty is to maintain the cosmological balance.
Names.
Armeros is also called the Armourlord, Master of Battles, Lover of War, The Just
One, Lord of Balance, Swordlord.
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Appearance.
Elves and men
differ in their concept and thus portrayal of Armeros, but one common aspect is
the Just One’s form and colouration. Shown with solemn black eyes and a deep
brown skin stretched taut over stern cheekbones, the Swordlord almost invariably
stands, sometimes supporting his mailed hands on his chest-high sword, the
Truth-Splitter, sometimes with arms folded and hands resting on opposing
shoulders, fists clenched. He has been depicted at times as mounted on a
stallion (see Herguam the Gnome’s marvelous
illuminations in the Stratos Tome of Battleways) although the
elves prefer to sketch him in motion, as if
running or in the midst of a duel with an invisible opponent.
Usually clad in armour, though the style varies depending on the area and the
age of the representation, Armeros can be shown with a number of weapons and
sometimes with his other attributes about him: trumpets, snakes, measuring
scales, warcloaks, and so on. If painted, the tones are always subdued and
sombre; if sculpted, a brown or black stone is chosen in preference to the more
common white marble.
Mythology.
Armeros is the God of War. He is one of the Twelve Gods or High Spirits (Aeolía)
who sprang from the Dream of Avá the Beautiful according
to the elven myth as recounted in the
Cárpa'dosía. Together with
Foiros (the God of the Sun) and
Etherus (God of Excess) Armeros is one of the three Gods dedicated to the
Element of Fire. The third month of the
Santharian calendar, the month
of the Awakening Earth (Styrásh:
Avénni'modía or
Avénni'modía)
is dedicated to Armeros.
Lore.
The following myths are recounted about Armeros in many books of lore:
The Creation
Myth
When the gods of Aér'aí'chán began their
creation, they worked together to satisfy Avá’s dream of
harmony; Foiros making the
Injèrá (sun),
Urtengor shaping the Earth with
Eyasha and Nehtor,
Baveras contributing the seas and waters, and
Seyella watching with her knowing eyes.
At this time of creation, known as the Great Year,
Jeyriall and Armeros had to wait until they could begin their assigned tasks
of giving life and war, harmony and contradiction to the designed world. So
together they withdrew to a beautiful green valley on an isle surrounded by high
mountains which Urtengor had made for their rest. As they were all alone with
themselves and thought about the deeds of the other Gods the will to create
overwhelmed them and they lay together. And eventually their secret love
produced four children with divine qualities: Avásh'estár, the Titan of the
Wind, Mód'estár, the Titan of Earth, Már'estár, the Titan of Water, and finally
Efér'estár, the Titan of Fire.
Grothar took heed that the elements fought their fight
upon Aér'aí'chán, for this fight
constituted life on Earth,
Water and
Air, while Armeros oversaw the fight and watched to ensure balance of power.
Finally Jeyriall created all the flora and fauna.
Then Arvins, Armeros and Queprur
instructed the newly formed beings in hunting and killing and
Jeyriall revealed to them the secret of loving and
giving birth in order to maintain the circle of life.
Armeros’ Loves
At one time elves and
humans alike worshipped the Twelve together,
but changes began to happen and differences of opinion crept in. Finally a high
priestess named Kásh'áv'taylá turned the
elves away from the other Gods and caused much
more jealousy among them than they had ever felt before. Coór
created a desire in the hearts of the Gods that the
elves should be punished for this disloyalty, and convinced Armeros of the
justness of this desire.
With Armeros to spur them on the other races attacked the
elves, only to strengthen their resolve and
convictions. It was during this time of struggle that the Goddess of Death,
Queprur, fell in love with Armeros and was rejected by
him for the lovely and giving Goddess of Life, Jeyriall,
with whom he had already coupled and produced offspring.
Queprur, scorned, sought her revenge on the mortal realm, raising up a
bloodthirsty elven female named
Avásh’aelía, or as the
humans named her, the
“Bone Queen”. The stories of that time
may be read in many chroniclers’ tomes elsewhere (read more e.g. in
Dalá'Valannía's story "A Hall
of Broken Mirrors").
Importance.
Armeros is a brooding, noble god, torn by conflicting demands of honour and
desire. Balance is a key concept for Armeros; in his auspices as God of War he
must oversee destruction, rage, and slaughter, but he is also the Lord of
honour, justice, resistance, and valour. Defeat or victory for one side or
another is decided by him personally, whether it be a minor legal squabble or a
great clash of empires.
Practically, Armeros taught the races of
Caelereth how to use the weapons for defense and attack. He taught them
strategy and the uses of weapons of war and that war was as important as the
longing for harmony in their lives. Spiritually Armeros is said to be
responsible for holding back the minions of Coór and the
Titans.
The elves and the
humans see Armeros as representing two very different concepts: for the
former, he is a god of philosophical balance, necessary to hold the scale for
Jeyriall, his counterpart. For the latter, his
destructive aspect seems more prominent. The well-known
human philosopher
A. Federkiel has commented:
“For the elves, Armeros represents the principles of difference, of opposition and contraries, of antagonism. For every thing that exists there needs to be a counterpart (in the negative and in the positive sense). Harmony is only possible because of antagonism and Armeros represents this difference between things and beings (similar to Arvins who stands and mediates between life and death: hunting and killing is part of life itself)....”
-- Artimidor Federkiel: "Essay on the Gods", p. 43, in: "An Anthology on Beliefs" (published by the SUA; the Santhalian University of All Sciences)
Symbols.
Armeros’ symbols are many but easily understood. There is the Sword
Truthsplitter, which has two edges and can either wound or defend. It is
sometimes shown with one side sharpened and the other edged with sword-breaker
niches (small indentations cut or forged into the blade which can be used to
catch and twist away the attacker’s weapon) to represent this duality more
powerfully.
Armeros' animal is the mythical Ur-Viper, a snake with a head at either end of
its body, twisted into an infinity symbol with the two heads opposing each
other. He is in charge of all measurements and weights, since it is believed
that his honour will be offended if a merchant attempts to cheat or tamper.
Armeros' colour is a simple dark brown, the result of mixing all other shades
together so that no one predominates or wins.
The Tali Night Vine and its resultant earthy, spicy wine is dedicated to Armeros
as well.
Additionally Armeros has jurisdiction over weaponry, battlefields, warriors, law
courts, iron ore, heartbeats, weights & measures, house roofs, the male
genitals, pine trees, surveyors, eagles, rope,
horses (particularly stallions), the large fish which tear a man’s nets to
escape, the pepper plant, snakes, mountain passes, and the tongue. The drum and
the trumpet are particularly beloved of him, as they stir men’s hearts towards
valour and conflict.
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Image description: The star constellation of Armeros: The Sword or the Arrow Returning (in the elven interpretation). |
The
star constellation of Armeros, the God of War,
consists of a group of six stars with a single star faroff to the northwest
(when the constellation is in place), while a group of five stars gathers
to the southeast, four of them more or less in a single line, one seperate a bit
off. It is said that the constellation represents Armeros' proud
sword pointing upwards, thus challenging an opponent - at least this is the
common interpretation of human astronomers.
Elves read something considerably varying in
the same sign, a fact which also indicates the differences in the cosmological
role of the races: According to elven myth the
six stars of Armeros represent an elven arrow.
It is returning to the one who fired it. While
humans view the Sword of Armeros as a sign of heroic warefare,
elves fear the Arrow Returning as a reminder of
the undeniable fact that the Everlasting War (Styrásh:
O'kroi or
O'kroi)
of the world is constantly continuing. It is no coincidence that the sign of
Armeros marks the month of the Awakening Earth as for the
elves
the fight between the Element of Earth (Styrásh:
sá mód or sá mód)
versus the Wind (Styrásh:
só avásh or só avásh)
dominates the universe and is permanently renewed.
Celebrations.
Most celebrations in honour of Armeros are impromptu affairs, rather like
Arvins' offerings, as they happen after a successful
duel, contest, fight, battle, or war. Tali wine is often drunk and damaged
weapons added as gifts to the Shrinepoppet (see below). Acts of random charity
are encouraged at this time as well. Among serious practitioners this involves
going out into the community and finding a needy recipient of coin or food;
however, it is not uncommon to hear randy and inebriated mercenaries attempting
to set their indulgencies at the local brothel against Armeros’s account... This
is, of course, frowned upon by the paladins and goes without appeal to the Arms
(see below) , who prefer that worshippers give their charity to the temple for
later disbursal to the truly needy.
Metal amulets of Armeros are common purchases for soldiers; small bronze or
brass ovals with an bas-relief image on one side and a piercing through the top,
so that they may be hung about the neck. These may be bought at most temples, or
more cheaply made (and unblessed) in the markets. Of late some nobles who fear
disfigurement in battle, or to be stripped of their identifying trappings or
shields, have had their names inscribed on the reverse, and this habit has taken
hold among the common soldiers as well. The belief holds that no one would be so
poor as to steal a brass trinket, or so impious as to thus dishonour Armeros,
and so they hope that their names will remain with them in death.
For the sake of competition, entertainment, and honing one’s purpose, there are
regular Jousts and other honour matches set up by the paladins, sponsored by
local nobles, or organized by the king, all in Armeros’s name. It provides eager
young blades a chance to work off some energy, and is usually considered
beneficial to the community’s economy at the same time. Affairs of honour can be
settled at this time, certain disputes which the Arms have suggested can be
taken to the area can be resolved, and warriors can keep their skills fresh in
times of peace.
In more cosmopolitan areas sometimes hired warriors, gladiators or mercenaries
do battle for the public’s entertainment: these fights are known as Games rather
than Jousts and can involve travelling sellswords, wild beasts, or even slaves
imported from Aeruillin.
Temple Design. A small shrine to Armeros exists in every guardhouse, armoury, castle, fortress, and town hall in Santharia. Its basic structure usually takes the form of a humanoid-shaped display of battered or worn-out armour and weapons (a shrinepoppet). Whereas most gods are believed, rather like humans, to prefer the best and freshest items for offering, in Armeros’s case it is the evidence of conflict and loyalty which is prized: so a typical shrine may consist of a pole and cross piece upon which a much-hacked corslet is tied, a dented helmet perched atop, and a slashed and tattered cloak blowing freely from the shoulders of the whole. Usually a belt is added where a number of men are gathered together, so that old or broken weapons may be fastened to it. Older shrinepoppets are hung with many such belts, so that the human shape is lost under layer upon layer of forged iron, eventually resembling a gigantic metallic crow, with blades for feathers.
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His larger temples (Armourwains) are typically set up in cities, over springs of
fresh water or on a river tributary, and serve as fortified bastions of defense
in times of difficulty, but also as law courts in times of peace. The presiding
judges and bailiffs are all drawn from the devout order of paladins who have
vowed their lives and duties to the Lord of Balance, given the unwieldy name
“The Guardians of Armeros’ Ways”, or the “Arms” for short.
The description of the Armourwain in Voldar (Vardýnn)
is characteristic enough to serve for most, so is given below.
The temple structure is unique for a religious building but very well-known
among martial structures: the floor plan is shaped like a large square with four
smaller squares (heavy towers) outset at each corner. In the centre of one side
a double-layered gate is constructed, known as the Dispute Gate. A small
courtyard outside serves as a meeting area and rendezvous for those who have
come to have their cases heard by the “Arms”, as they are colloquially called.
Just inside the Dispute Gate stands a long, low wall, running parallel to the
gate, and blocking incomers’ ways. Its top is hollowed into a trough, filled
with fresh water constantly renewed from the Armourwain’s own spring. People may
wash and drink, symbolizing the god’s impartiality towards each party until the
facts of the dispute are made public.
And made public they are - from each corner tower the name of the parties
involved, the cause of the dispute, and the desired retribution or fine is given
out loudly, so that anyone within earshot may inform himself, and if having
information which the Arms deem essential to the case, may choose to join the
dispute against one side or the other. After the case has been heard and judged,
the result is also announced, so that people cannot later claim to have been
ignorant of the decision or dispute it.
The temple also holds numerous small rooms for its paladins, training fields,
simple chapels, storage of field rations, many crude cells for offenders, and,
it is gossipped, large treasure rooms to hold the fines which they exact. The
Arms attempt to diffuse this last charge by also holding public alms-givings, in
which they disburse some of the funds so collected to widows, maimed soldiers,
and children orphaned by war. Flags with the Ur-Viper are hung out in the temple
area and from the four corner towers on the almsdays, but most pensioners are
regular attenders and would never miss the Arms-dole upon which they have come
to depend.
Temple Locations.
One such large temple (Armourwain) to Armeros stands at the Ch’une Oasis in the
coastal desert just outside of Dasai, in the
Santharian province of
Truban, and acts as a fort and supply
station. Another well-known Armourwain is located in
Voldar (Vardýnn),
see description above.
Prayers. There are many prayers worshipping the God of War, which mainly are sung in the last hours before battle. Among these songs the following is one of the most well known throughout Santharian lands:
ARMEROS ARMOURLORD
by
Bard Judith
Armeros Armourlord, lend us thy armour’s ward,
Give us the strength of the Truth-Splitter’s blade!
Keep our lifetales from thy measuring scales,
And we give thee praise that thy glory not fade.
Armeros come, as we summon with drum!
Trumpet and heartbeat shall bring thee to hear.
In the red battle’s call save us from dying fall,
And from the little death cowards call fear.
Armeros ware if our cause be not fair!
Send out thy vipers to strike at our foes.
Let them taste earth in their death as their birth,
Confident warriors are we for thy blows.
Armeros Battleking, ‘tis to thee we do sing,
Fighting thy causes wherever we roam.
Shrinepoppets bright we shall honour each night,
Bless thou our amulets, bring them all home.
Armeros Armourlord, lend us thy armour’s ward,
Give us the strength of the Truth-Splitter’s blade!
Keep our lifetales from thy measuring scales,
And we give thee praise that thy glory not fade.
Information provided by
Bard Judith
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