THE
NOARIAN
CAVES |
The Noarian Caves are among the most enormous limestone caves of Santharia near the small seaside village of Tarannoar at the south coast of the province of Sanguia. The Noarian Caves served as a hideout of whole human fleets during SW II. From there the Serphelorians managed to strike several decisive blows against the Quaelhoirhim fleet at the very beginning of the war.
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Location. The famous Noarian Caves are
located east of the former Serphelorian
seaside village of Tarannoar, which is now part of
the Santharian province of Sanguia.Tarannoar lies
on the North Coast of the Gulf of Maraya, about 8
leagues southwest of the
elven
Quaelhoirhim
settlement of Elving and the Zeiphyrian Woods.
Caves Entrances. The caves were formed by
the extensive erosion of the limestone over time and have two main entrances,
one from the seaside and one from within the lands, which lies directly under
Castle Starhail. All other entrances were sealed off during SW II (550-501
b.S.) in order to prevent the enemy from discovering the large contingents of
human resources hiding there.
The cave entrance from the seaside looks more like the mouth of a river (about 150 peds wide) rather than that of the
entrance to a beautifully calm large cove (10.000 peds x 5.000 peds) that is well
sheltered. This may be partly the
reason why the human fleet could operate from here undetected for so long
during SW II. Several decisive strikes against the
Quaelhoirhim elves were launched
from this location until in 506 b.S., five years before the end of SW II, the
caves were discovered by elven scouts and the
human fleet was completely destroyed.
However, the cove area is well protected and is only accessible from the sea or via
a
small trail. This made the cove quite a strong defensive position.
The second entrance is not a natural one. At the back of the cave system a
hidden manmade connection was made to Castle Starhail via a series of tunnels just before SW II.
In addition to
the
tunnels two large barracks were made and a small watch room. These where useful
for getting supplies to and from the caves without being observed by onlookers.
The tunnels were kept hidden by an illusion spell set
into a stone,
embedded into the manmade tunnel near the entrance of the natural cave system
from the castle tunnels. However, the
Quaelhoirhim elves managed to
overcome this obstacle and succeeded in infiltrating Castle Starhail from these
tunnels at the end of SW II.
Cave Description.
The entrance to the main cave network from this enormous cove is narrow, about
2 peds across and salt
encrusted for about 50 peds
into the main cave system. In general the tunnels
are winding and uneven but the caverns are big enough to house an army easily.
The limestone tunnel runs for about 100
peds from the cave entrance , where
it bends to the north and widens considerably (about double in width) and splits
into two tunnels, one running north and the other running ENE. To the North the
natural tunnel runs relatively straight for about 500 peds before a junction running west
and the main tunnel carries on north but starts to bend and twist. This opens up
into a large cavern (known as the "Cavern of Blood") with one exit to the north.
The cavern itself is dull red in colour (rumour has it is the blood spilt
during SW II that stained the walls). Although the cavern is still made from
limestone it is stained with iron which has been filtered out of the rock
layers above. With the stalactites hanging from the cavern ceiling and a smooth
cavern floor (all red) it makes it an eerie sight.
There are a total of 10 caverns in the natural cave system. Other areas in the
cave system worth noting are as follows:
Lifeforce tunnel. This is a very narrow tunnel
which leads from the central cavern of the cave to the extremely large cavern
at the back of the cave. The tunnel is only passable by slim people,
dwarves e.g. would have no chance of getting
through. If someone is passing through this tunnel their heartbeat can be heard
at either end of the tunnel ar it is that narrow.
The Back Chamber. This chamber is huge and
initally had a total of three natural exits
to the surface before they were sealed and one manmade connection that is hidden. This is the chamber that was used to
hold the
vast majority of the human forces that powered the fleet during SW II. The
chamber still bears the scares of having so many people living in it for such
a long period. The chamber floor is smooth and alot of the natural edges to the
walls are worn down and rounded.
In a few of the caverns there are some exquisite formations which have survived
the wars intact. Also in these caverns there are some excellent specimens of
fossilized
coral and small marine life of a dim and distant past. The north camber is one
such example. In the walls of the chamber there are the fossilized remains of
the feirdeswe
coral which now seems to be extinct. There is
an abundance of these which proves that these caves where once the seabed of a warm, pure, shallow sea.
Information provided by
Legolas Acher
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