THE
KAAER'DÁR'SHĚN
COLONY
OF EPH'DENN |
The
Kaaer'dár'shín Colony of
Eph'denn is a large half-orc settlement located
north of the Themed'lon Forest in the peninsula of Caael'heroth in
Northern Sarvonia. It once served as a
military settlement and a labour camp long ago during the Third Sarvonian War.
At the beginning of the war, under the direction of the
Osther-Oc mercenaries, the ex-Kuglimz
settlers that had found a home along the Themed'lon Forests were subjugated by
the orcs and drow and made to build the fort.
For the next ten years, the human colony
worked in the fort's labour camp and it was here that those
humans experienced the first stages of
subjugation by the orcs. The general
orc retreat that occur after the dark armies
were defeated during the Third Sarvonian War caused the number of
orcs within Eph'denn to dwindle, but not
completely withdrawal. The
Kaaer'dár'shín revolutionist Temejin Tartar led a violent uprising in 1020
a.S. that finally defeated the orc occupation.
Today, the fort is now the second largest half-orc
settlement, second only to the main colony of Torik itself.
Description. The
Eph'den colony began as a single fortification built during the Third Sarvonian
War. The Osther-Oc mercenaries built
the fort using the ex-Kuglimz
settlers as labourers. The fort was a simple affair with a roughly square wall
sixty peds in length on all
sides and ten peds high. A
single gate was constructed facing north. The wood used to build the fort was
taken from the Themed'lon. The ex-Kuglimz
were talented builders and the orcs were more
than impressed with their skill. Over the next ten years of the war, the
humans were made to build barracks for the
orcen warriors,
weapon smithing shops, and tall
watchtowers where orc sentries could view the
heaths and forest for many
strals distant.
In the years after the
Kaaer'dár'shín war for independence during 1020 to 1060 a.S., the fort and
labour camp saw many changes. At first, the fort was abandoned for many years
until 1055 when the labour camp grounds were made into a small colony of
Kaaer'dár'shín warriors who
used the area as a base for their sentries. The warriors' tent-like homes,
called "bromers", soon multiplied. A
Landesh pony breeding ground and stables were added. Not long after that,
the warriors' families began to move into the settlement. Eph'denn remained a
small, specialized warrior living settlement until the year 1352 when a
relative peace allowed it to expand into the settlement it is today.
Eph'denn is now a thriving
Kaaer'dár'shín colony composed of several hundred family dwellings,
merchant hovels, weaponsmith enclaves, warrior training camps and watchtowers.
Surrounding the entire settlement is a log wall three
peds in height with three
gates exiting north, east and west. These walls function as a barrier against
the infrequent orc attacks. The
Kaaer'dár'shín are worshippers
of nature and the savagery of the wilds and their colonies are a testament to
this fact. Throughout the settlement can be found idols and totems depicting
the various major nature spirits inhabiting all living, and non-living, things.
In everything, the Kaaer'dár'shín
view nature as a power far beyond understanding and worthy of respect.
Key Locations.
Key locations of the Eph'denn Colony can be summarized as follows:
The Warrior and Weaponsmith
Encampments (Northern Section)
The northern section facing the heaths, along with the eastern section, are
where the
Kaaer'dár'shín
maintain the warrior camps and weaponsmith enclaves. Regular violent contact
with maurading
Osther-Oc
orc
bands and the occasional dark elven group have forced the
Kaaer'dár'shín
to keep large areas of their settlements dedicated to war and combat training
and readiness.
The
Kaaer'dár'shín
view the predator beast as an example of the hunt and successful kill. Beasts
such as the wolf symbolize endurance and
honour. The tsor-shotak lizard
represents viciousness and the slow kill. Stealth and silence are represented
in the uncil cat. Each of these three
beasts are depicted in elaborate wooden totems that are carved with exquisite
precision into a single wooden log. One cannot enter the warrior training
grounds without first acknowledging that the
Kaaer'dár'shín
warrior heeds the example of these predatory beasts in movement, strike and
kill.
Like silent sentinels watching the warriors prove themselves, the beast totems
stand tall among the fields and groups of bromers. Each totem is approximately
two peds tall resting in a
firm, deep hole in the ground. Each totem represents a beast, usually the head
of the animal is carved atop the totem with the body carved downwards in
various poses.
The warrior encampment is composed of a large training field where young
warriors are drilled in combat maneuvers. The veteran warriors believe that
experience is the best teacher so these young men are instructed in basic
weapon usage and taken on patrols
immediately. The bromers in this area house the warriors where they stay away
from their families on the west side in order to train without distraction.
Elder warriors train groups of young men (and sometimes women) in the methods
of horsemanship, stealth combat, archery and elements of
weapons crafting.
Weaponsmith enclaves are kept here to provide tools and
weapons for the warriors. These enclaves
are mostly open shelters housing a large forge within. Each blacksmith usually
works with an apprentice, typically the smith's own child or close relative
learning the trade. While each weaponsmith can produce a variety of
weapons, some specialize in producing only
daggers, spear heads or short
swords. The weaponsmith area is frequented
by warriors looking to find a good weapon
or to repair a broken one. A skilled weaponsmith is revered and respected and
is viewed as vital to the warrior's cause.
This northern area is situated where the Kharim river forks and the
Kaaer'dár'shín
warriors have built several small fortifications along this fork to watch for
direct attacks from orcs and sometimes drow.
These towers are built with the same thick, rough hewn logs that the
surrounding walls are made of. These fortifications are essentially short
towers that when occupied, a sentry is over four
peds from the ground and is
able to see for many strals
distant on a clear day.
Logging (Southern Section)
The southern section of the settlement is situated nearest to the Themed'lon
Forest and here is where most of the main logging shops are located. Craftsmen
and loggers are within easy reach of the forest's borders where they can cut
down trees and drag them to their crafts shops where the wood is processed into
suitable building materials.
The loggers are typically craftsmen and weaponsmiths who use the forest's wood
for making bromer tent poles and log structures. However, cutting down the
trees is not something that is done randomly or casually. The half-orcs
are sensitive to the destruction caused by logging and are careful to respect
the ways of the forest guardians. Each day, before the wood cutters commence
working, a shaman blesses and prays before the assembled group of workers. The
shaman also prays for guidance and permission to the forest itself for, as they
believe, so that the guardian trees can permit their kin to be cut down. Many
tales tell of a careless worker who cut down the wrong tree by mistake or cut
them down without the blessings of the shaman only to be later found by their
comrades brutally beaten, torn apart or hanging from a high branch.
The Themed'lon is excellent hunting ground for the half-orcs.
The veteran group of hunters, known as the Beastlord hunters, make forays into
the forest to find woolly boar or to fish in the many streams that wind their
way through the area. A favourite fishing area are the "rim'bak" or waterfalls.
There is one large waterfall within each section of the Themed'lon where many
varieties of fish live.
Beastlord hunters must receive the blessings of the shaman before killing any
living animal within the forest or face a harsh punishment, not from the tribe,
but from the forest guardians itself. The cycle is simple - nature guards
itself and only gives to those worthy of its blessings. Before going out, the
Beastlord hunters begin their worship and prayer to the Beast, or Predator
Spirits, for blessings over the day's hunt. They gather within a small "Wuk",
or prayer circle, as the shaman appeases the Beastlord Spirit for success in
the hunt. The hunters are then allowed to go out and return later with their
kills to be butchered in the butchering tents.
The butchering tents are built quite large, with the biggest the size of three
bromers in length. Three log poles are centered and a large hide covering is
blanketed over the poles and tied down securely. The animal is laid out upon a
raised surface table or hung on a hook. The hunters, and sometimes their wives
and children, work to remove the meat, organs and bones. Very little of an
animal is left to waste. The
Kaaer'dár'shín know a good
hunt is essential to the survival of the tribe as well as to supplicate the
Beastlord itself.
Family Dwellings (Western
Section)
The family dwellings of the
Kaaer'dár'shín are in the
western section. Each family dwelling usually consists of a bromer, and in the
case of larger families, sometimes two to three bromers clustered together.
Each family possesses a fire hovel that appears as a small oven. These hovels
are made of stones carved and stacked to form a dome enclosed area. A hole is
made atop the dome to allow smoke to escape. Wood logs are stacked inside and
lit and tended to at all hours. The scent of musky animal hide, burning
fires and cooking meat envelop the area along
with the sound of the low conversations of the families.
An abundance of activity is always present within the family living area. The
fire hovels are always burning with all
manner of food being cooked within. Women, young and old, tend daily to the
maintenance of the bromers. Each morning, the eldest woman inspects the bromer
covering to ensure the hide has no tears or holes that would allow cold
air or rain inside. The bromer must be
securely tied to stakes in the ground and if one happens to be loose, it is
pounded back in with a large heavy club.
A family begins their day very early. The males of the family leave to the
hunters' enclaves or the warriors' enclaves to begin their day. Warriors,
hunters and weaponsmiths work at all hours of the day and night and those
returning from a nighttime hunt or patrol come home to rest during the day.
Young children entertain themselves with play or helping with the household
duties. Trips to the various other colony sections are made by the women and
children to gather food, tend to the family's ponies or visit their warrior
mates in training.
The beast totems are present in this area much as in other sections of the
settlement. Guardian totems depicting various beasts of the wilds stand in
silent guard watching the activity through blank eyes. Through these totems,
the families pray and owe reverence. The watchful eyes of the animal guides
offer comfort and safety.
Pony Stables (Eastern
Section)
One of the most important resources of the
Kaaer'dár'shín
is the Landesh pony. The tribe's
pony breeders and stables are located here. Regular patrols are sent north to
obtain fresh stock of the wild pony for breeding and taming. The stables are
build of wooden logs and fences. The eastern fork of the Kharim river is within
easy walking distance and provide water for
the animals.
Each pony area is an enclosed and roughly square shaped pen where three to four
ponies are housed. The animals feed on the wild grasses and shrubs native to
the heaths while also having ample room to run. Each pen has a long enclosed
building where the ponies are herded into during particularly cold weather or
rains. Each day, the tribe's pony keepers are charged with maintaining the
animal pens and keeping them healthy by grooming them and inspecting them for
any signs of sickness. Any sick or old ponies are killed.
Keeping and riding a pony is something that all
Kaaer'dár'shín
children grow up learning, even if they do not become a warrior. The animal is
such a vital part of the tribe's welfare that most, if not all, of the tribe
are exposed to the pony in some way from the time they are an infant to the
time of their death. The shamans tell many legends of the pony and of how the
Spirits led the animals to the tribe long ago for their use in the war against
their orc oppressors.
The beast totems of the pony grounds are not of predators, as the ponies are
guarded carefully from roaming beasts such as the
uncil cat or the
Ashmarian wolf. The totems here
depict the ponies themselves in glorious battle poses or running swiftly
through the heaths. A rider is shown upon the pony wielding a
spear or bow
in the moments before a strike. All
Kaaer'dár'shín
respect the spirit of the pony. Swiftness, endurance and strength are
represented in the totems and also among the symbols painted on the ponies
themselves.
Religious Worship
(Center Section)
The center of the colony holds special religious significance for the tribe. A
log wall forms a circular shape approximately 16
peds across. This arena is
called the Wuk (lit. "Circle"). A fire pit is
center in the middle of the arena. Surrounding the firepit are the beast
totems, each carved of a single log depicting an animal in various poses and
motions. Predators such as the uncil cat,
eagle, tsor-shotak lizard, snake and
the woolly boar are carved
intricately upon the logs. The
Kaaer'dár'shín
believe that the beast spirits reside within these totems and watch over the
proceedings during worship.
Animal hides, antlers, tusks, feathers, skulls and bones decorate the interior
walls of the Wuk. They stand as trophies and symbolize the fruits of the hunt
and represent the beast spirits themselves. Small plants such as the
juk'lan bush and
teki tree are grown and provide fruits
and odours. Not only are the beasts reverenced but also the trees and plants.
Paintings depicting the sun and moon
surround the walls as well. The sun bearing
the representation of life, warmth and light while the moon representing
stealth and silence.
During times of worship, some of the warriors come forth and recount their
tales of victory in battle. During these religious ceremonies, the bonfire is
always tended to and remains lit, sometimes for days at a time. The Wuk is a
centerpiece in all
Kaaer'dár'shín
settlements, from the largest in Torik, to the smallest fishing village of
Anef. Each Wuk is different in size depending on the area it is in, but it
serves the same purpose: to worship and glorify the Spirits of nature which the
tribe reveres.
Location. Eph'denn is
located in the Northern Sarvonia, in the
south east area of the peninsula of Caael'heroth. It was built along the Kharim
River where it forks southeast and southwest along the northern border of the
Themed'lon Forest and south of the Fields of Eph'denn from which it gets its
name.
People. The
Kaaer'dár'shín tribe maintain a
permanent colony here and have since they were forced to build it so long ago.
Initially, the colony was a fort and labour camp but has since grown and thrived
into a fully functioning settlement. Some of the colony's inhabitants believe
that Eph'denn is even more in tune with nature than the main colony of Torik due
to Eph'denn's location along the forest and Kharim river.
The colony is home to families, craftsmen, weaponsmiths, horse breeders and
merchants. Eph'denn holds the largest number of shamans in the tribe as its
location is ideal to hold worship enclaves along the river, forest or heaths.
The inhabitants maintain a contented life here, but constant threat of
skirmishes with orcs still give the people fear.
Generally, however, the half-orcs are proud of
their colony and would give their lives to defend it.
The Colony of Eph'denn, like its sister colony of Torik, is centered around war
and combat. The entire colony supports and maintains the
Kaaer'dár'shín warriors and
shamans. Every citizen knows that the warriors live to defend the home and
expand northward in an ever constant battle for territory with their
Osther-Oc cousins. Everything from
horsebreeding,
weapon making, woodworking and hunting is
done so that the warrior can make battle with the tribe's physical enemies and
the shamans can envision and lead through the spirit world.
Coat of Arms/Sign.
The Kaaer'dár'shín coat of arms
is depicted as a buckler wrapped in the hide of the
tsor-shotak with three feathers along
the top and two daggers crossed in front of it. This is a typical
t’lark, or "Blood Defender", and
is a holy and reve shield of great significance among the warriors as each
warrior is tasked with making and using one throughout their lives.
Climate. The climate
in Eph'denn is slightly colder than in Torik as it is situated more north and
most of the colony is out on the open facing the heaths. A cool breeze flows
across the heath from the two gulfs situated to the east and west along with a
wind from the northern reaches. Summer and
spring consists of mild and warm days with cool nights. Autumn is always cool
and very windy. Winter holds many days of freezing snow and
wind.
Myth/Lore. A common
myth concerning Eph'denn is that the colony was built with the assistance from
the spirits of the Themed'lon after the tribe won independence from the
Osther-Oc. An old tale of the Pafalka
(lit. "Wood-like-man") goes something like this:
"The orc-bloods have gone and the people
were left with nothing but a burnt husk of wood and blood. The people were
ashamed and afraid for they had no home and no one to give them aid. Many
tears were shed and the loss was felt deeply. |
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