THE
COUNCIL
TREE
OF THE LLAOIHIRR
BROWNIES |
The Council Tree is a huge, magically enhanced cinnabark tree, which is also home to around 250,000 Brownies of the Llaoihrr tribe. This quite possibly makes it the largest settlement of the little folk anywhere, and certainly the biggest on the Sarvonian continent. The Memnoor’s city (another Brownie settlement in southernmost Aeruillin) might top it, but their home and magic academy includes members of all races, whilst the Council Tree is exclusively for Brownies. Bigger people just simply cannot fit into the spaces carved into the tree, nor use the 17-nailsbreath-high tunnels which serve as paths through the foliage around it. There is separate accommodation for the occasional Bigfolk visitor - a small hut some way from the tree itself. Naturally, the settlement sits deep in the safety of the Vale of the Brownies, an enclosed, sheltered valley to the west of the Rimmerins Ring. This area has been the home of the Llaoihrr Brownies for more than 4000 years.
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The Llaoihrr Brownies who
live here are split into several different
clans, each of which specialises in
a particular activity and has a certain responsibility too. Clan Maj, for
example, is a Clan who specialises in
life magic and is responsible for keeping the
cinnabark healthy. They have a
separate dwelling further upstream which is also a part of the Council Tree
settlement. There are several more of these outbuildings: a small dock which
sits on the bank of the fast-flowing river, and the housing for the
Brownies' animal and bird mounts. Five out
of the seven other Brownie settlements in
the Vale pay tribute to this huge city-like structure, and receive the
protection, better trading links and education should they want them. The
Council Tree also has a role in punishing criminals if the smaller groups feel
unable to do so.
Description. Upon
entering the 100-ped wide
clearing along the main path from the south, or indeed from any direction, you
will immediately be hit by a flurry of activity. Only in the middle of the
night, or on those rare occasions when it is too stormy or cold for the little
folk to venture outside, is the place relatively quiet. Brownies
of all colourings scamper across the clearing around the base. Groups of
youngsters cluster around their Imparter guardians in excitable, chattering
herds, or sit listening to stories and learning to make simple clothes. Every
so often the crowd of tiny figures is broken by the passage of a saddled
rasher or a
rat-drawn
wain. Even the
air space around the trunk and between the
branches is full of life. Owls and other birds soar across the larger
distances, whilst Brownies scramble up and
down rope ladders and bridges strung between the shortest. Everywhere the
little folk swoop from branch to branch with the famous artificial wings or
“lleeterrs” strapped to their bodies,
gliding down onto the forest floor. Their bright colours flash across the
background of green and brown foliage, catching the eye and dragging it back
and forth.
The next thing which captures the attention is the huge, thick trunk itself.
This enormous cinnabark pine was
magically enlarged by the
life mages, a fact which is
startlingly obvious to even the most city-bound visitor. The beautifully rich
brownish-red trunk is just over seven and a half
peds in diameter and the
top of the tree towers over the rest of the forest at reportedly 117
peds. Needle-covered
branches reach out to cover about half the well-maintained clearing. The floor
beneath your feet is a dark, reddish colour, covered with well-trodden-in pine
needles. The earth has the constancy of fine
sand, but really well packed down by thousands of tiny feet. Small darker
patches show that the clearing is often used to cook meals.
Other trees cast their shade at the edge of the civilised area too,
birches and
ashwudes mainly. The
eagerly-growing plants almost look as if they are only waiting until the
Brownies are no longer paying attention before they swarm the place and
turn it back into wild forest. The undergrowth becomes wiry and thick here too,
although small
Brownie-sized tunnels cut their way through it at regular intervals. The
dark, slightly foreboding holes in the foliage are only lit when the
sun is at just the right angle.
Not all the clearing around the base is free from vegetation. A large portion
of the western side (closest to the river) is given over to the Greengrower's
gardens. Unlike the fantastically wild mesh which surrounds the clearing, these
plants are carefully cultivated and cut to keep them at a manageable
Brownie size. The plot is nowhere near large enough to grow the staple food
for the tree, but as the
Brownies get most of their sustenance from the forest or from the other
areas where greybark moss is farmed this is not really necessary. Instead the
Greengrowers grow plants which are extremely hard to find or naturally live too
far from the Council Tree. In fact the range of greenery extends to those which
don't naturally grow within the Vale at all. Especially now, when they have
trading links with large cities like New-Santhala
and Milkengrad, their collection grows ever wider.
Key Locations.
The most important parts and key locations of the Council Tree can be
summarized as follows:
The Stairway and Lifts
The main stairway begins at the bottom of the Council Tree's base and winds
right up around the outside of the trunk into the topmost branches, with an
entrance to each main floor. It is simply made by inserting plank after plank
into slots in the trunk of the tree. These are religiously maintained by the
Hammer'r Clan, and regularly replaced. On the side away from the tree, a wooden
hand rail is all that protects the
Brownies from falling, but
this is large and also very well looked after. It has been worn smooth and
polished to a fine shine by hundreds of years of
Brownie hands. Tiny holes
into the tree pepper the staircase's passage, as many
Brownies in the past have
chosen to ignore the level of the official floors, and simply built their
cave-like homes wherever they could.
There are seven lifts in total, all of which are placed inside the tree, their
vertical tunnels situated at convenient points around the trunk. The oldest one
of which was built way back around 1000 b.S., as soon as the Council Tree had
reached its full height. This one does not reach past the tenth floor, the last
of the public levels, and is the only one not powered by
waterwheels. As it predates this ingenious
invention, it runs on rat-power – twenty
giant rats to be precise, who take
turns to run in their treadmills and lift the structure up.
The rest, however, are all lifted by a system of levers and pulleys, powered by
the fast-flowing river nearby. Their large wooden boxes, carved with
nature-inspired patterns like most public walls, lift between 20 and 100
Brownies slowly up the
structure, stopping at every seventh level to drop people off. This process is
renowned for being amazingly slow going, because of the number of folk getting
on and off at each one, and so a lot of
Brownies choose to take the
stairs at least part of the way instead. These lifts go much higher up the tree
than the original one, encompassing most of the
Brownie home levels. There
are a few homes built even higher, which can only be reached by stairs, but
these have a lot more space than lower down – often enough to keep an owl for
transport.
The Inside the Tree
Facing south of the tree, the direction where the
sun is strongest and therefore the one the
spirits are thought to come from, is the main entrance into the Council Tree
itself. The opening lies between the bumps of two large tree roots, unmissable
even in that huge structure. The large dark hole of the actual entrance is
undecorated from the outside, but as soon as you step into it the number and
complexity of the carvings is overwhelming. The room itself it about half a
ped high, and many other
holes riddle the large trunk, piercing the beautiful
cinnabrown bark but letting
in valuable light. The patterns carved into the walls flow around these,
enhancing and emphasising the openings, as if something more than light were
flowing through them. Simplified animals and plants are the main theme for the
decoration, some of which are near life size. Lines wind around these and up
towards the middle of the roof.
In the centre of the almost cylindrical room sits a huge oven-like structure. A
piece of stone about a ped
long and two fores wide has
been imbedded into the wooden floor to protect it from the flames. Another
equally huge slab roof is supported by tens of little pillars, at a height of
about half a fore, which
stops the flames from rising too high and endangering the ceiling of the room.
The structure is actually high enough for a
Brownie to get underneath
with only minimal stooping. There are several holes in the top to let smoke
out, as well as a good number of circular cooking pits chiselled down into it.
Most days a
Brownie who decides to cook
inside rather than in the clearing will make a small fire on the stone surface
and sit within the “oven” to tend it.
However, feast days are when this area really comes to life. Every
Brownie brings an armload of
wood for the fire, and the whole structure is painstakingly filled before being
set alight. The stone roof slowly heats up until it is hot enough for food to
be cooked on it – the
Brownies wear special shoes
to walk on top with thick leather soles. More wood can be fed through the smoke
holes, and huge pots or leather slings containing stews can be hung over or
into the others. The organisation of this is quite a feat, and the
responsibility for it lies with the Hotfinger Clan. On rare occasions when the
weather is too bad to cook outside, this communal cooking area can be used too.
There are ten more “official” floors, used for clan rooms, communal dining and
worship of the spirits. The second floor, which can be reached via a large
internal staircase as well as the main one, includes the Public Eating Halls, a
huge low area with long benches and tables carved from the living wood of the
tree. The Hotfinger and Bubbler Clan rooms are also on this level, providing
easy access to drinks and expertly cooked meals as long as someone is cooking
at that point. New experimental dishes are often tested here, which is normally
but not always a good thing, depending on the experience of the cook.
Another particularly memorable area is the Praiser Room. These are taller and
more open than anywhere else in the tree, with huge oval windows facing south.
Like all the structures, it does not take up the entire width of the trunk in
order to keep it alive, so it stretches out over the sunnier southern half.
Light streams through the unusually huge windows, making the room seem even
bigger than it is and creating an awe-inspiring view for a
Brownie just entering from
the rest of the dark passages. A huge pillar in the centre of the room links
the ceiling to the floor. Of course, the room was actually carved out and this
palmspan-wide column was
left, so it is still part of the cinnabark. It is carved with scenes of daily
life,
Brownies cooking, children
playing, or hunters setting traps, pictures of all that the tree’s spirit
allows them to do. For this is the shrine to the most important spirit for any
Llaoihrr – the Council
Tree’s spirit. A stone plate lies at one side, so that offerings of thanks can
be left. These are taken downstairs by the priests and left in little tunnels
around the tree’s roots.
The rest of the temple is filled with the physical forms of some of the most
important spirits. “Important” in this case means the ones who do the most for
the
Brownies: who provide the
most sustenance or help. So, greenbark moss, the staple of the
Llaoihrr, blankets its
stone shrine in green, and five giant rats
have a large walk-in pen around their altar. Various small live birds twitter
in their cages, and many flowers drop pollen on the heads of their worshipers.
A
Brownie will often have a
particular spirit who they feel has given them special help at some point in
there lives. For example a Ferretmaster will often take a little time each week
to thank the ferret spirit for his
animal’s health and ongoing usefulness. A Brightler might come to give an
offering to the plant which produces a specific dye, or a child for help from a
wind spirit for a lleeterr contest.
The Scribblers, the clan in charge of writing and record keeping, store their
scrolls in thousands of little cylindrical compartments drilled into the walls
of their library. A whole floor is dedicated to these records, which are
arranged in chronological order from the beginning of the Council Tree to the
present day. The place is legendary for being maze-like and terrifyingly dusty;
one of the more dangerous sections of the tree to wander into alone. The
scrolls are not sorted in any way apart from the date they got there, and
therefore it is very easy to get lost in the low tunnels whilst looking for
something in particular. The passages were also excavated with very little
logical planning, and often loop over or under each other to exploit whatever
space there is. The Scribblers have always kept one common ferret in their clan
rooms, chosen for its sense of smell. If a researcher fails to return after a
day and a night, the ferret leads
the ensuing search party.
Each clan has a set of rooms or at least one room like this within the first
eleven levels and most of them also have a separate, private area which is only
for clan members. Workshops and meeting areas sometimes need to be away from
prying eyes, and privacy is highly valued in the busy tree. Above these
official floors the space is mostly dedicated to housing, although there are a
few public roosts where
Brownies can keep an owl,
more eating halls with smaller versions of the oven in the entrance hall, and
public bathing areas as well. Although a lot of trading for everyday objects is
done clan-to-clan rather than
Brownie-to-Brownie,
special, unusual items are different, and there are several floors with
communal areas solely for this purpose too.
The Docks and
Waterwheels
One of the tunnel-like pathways through the foliage leads from the Council Tree
clearing to the small cluster of constructions at the closest river bank. The
buildings themselves are set right into the side of the bank so that they are
actually at the same level as the underground cellars of the Council Tree.
Wooden planks cover the surfaces as the spray from the river would only turn
the dirt into slippery mud.
The dock itself is rather small and unimpressive, a relic of an attempt which
never took off. Using boats on the fast-flowing Snake River has always been a
fool-hardy pursuit and is popularly referred to as being "more dangerous than
flying a myrdinn in a windstorm."
(The light, speedy falcons are known for their unpredictable temperament.) Some
craft are used on the river by skilled, foolhardy types who are very well paid
for the risks they take. There have been attempts to transport goods using it
in the past, but there are so few
Llaoihrr willing to use a
boat with their work that this has been pretty much abandoned. Sometimes the
rivermaids who live in the river
can be persuaded to tow a boat or raft across too. Goods must be sent downriver
by Brownie-wain (a type of wagon
pulled by rats), or transported by the fairly
new squadron of arrowhead geese. Generally, the
wains are used for transport
within the Vale, and the geese for the longer trading trips which take place
three of four times a month.
The system of waterwheels, on the other
hand, is rather larger than one might expect from such tiny craftspeople. The
wooden, ingeniously constructed device provides the power for the Council Tree
lifts and also pumps water from the river up
to most of the levels of the Council Tree. Each of the first eleven floors, and
every seventh one after that, has a small fountain at one side, so that the
Brownies are not forced to
come all the way down to fetch this necessity. Without it there really would be
no way that so many
Brownies could live so high
up away from a water source, and with so
many steps to climb to reach the ground. A tunnel from the
waterwheel to one of the Council Tree
cellars contains the machinery which links the two.
The Quarters for Bigger
People - The Hut
Out of the main circular clearing and about half a
stral south of it, lies the
part of the Council Tree complex which is big enough for
humans. The hut is the official visitors’
quarters for anyone bigger than
Brownie size who might
decide (and be allowed) to visit. Members of the
Tenthrum dwarven clan are always
welcome visitors, and several of the
Eyelian village of Kytta’erng are trusted too. Otherwise there are only a
few individuals of most races who are granted access. It is indeed an honour to
be allowed to stay here, for the ever-cautious
Brownies are constantly
aware of the chaos even one wayward big person could do to their home.
The hut itself is not large, barely the size of a poor villager’s home; a
circle of about 12 peds
across. Despite its small size it manages to still show off
Brownie craftsmanship and
magical prowess. The structure of the hut is
made entirely from living wood, moulded and shaped by a combination of
life magic and more mundane
techniques involving tying the trees to wooden supports. The combination of
branches and leaves is so tightly packed that it provides a barrier to all but
the heaviest rain. In addition to this, fresh
water runs up from a wooden pipe in the ground (powered by the
waterwheel of course), across the surface
of a stone basin and flows back down another pipe to the river. The beds are
nothing more than mattresses laid on the floor, but all filled with the softest
of goose, owl and falcon down, and covered in furs which the
Brownies have traded for.
The Clan Maj’s Quarters
The separate quarters of Clan Maj is by far the oldest of the out buildings
which are considered part of the Council Tree complex. This is situated quite a
way from the main tree, near the Diamond Falls and is actually older than the
Council Tree itself. A slightly stunted bittersweet tree grows in a patch of
deeper soil, enjoying the rare open space which the rocky area affords. Its
buttress roots bulge around two large boulders before reaching the
earth, their twists providing a multitude of
little
Brownie-sized holes. These
seem to have been widened to make them larger than they normally would be, but
without actually cutting into the tree. The
Brownie magi have used life
magic to warp and shape them, making the coils of the roots larger and so
making space for themselves underneath.
It may seem strange that this Clan have a settlement so far away from the rest
of the Council Tree life, when the
Llaoihrr are so focussed
on being a community. Traditionally this Clan have been more secretive about
their doings than others, but it was originally for the safety of the other
inhabitants as well. Young mages learning to work
life magic should really be kept
away from the main buildings and most important trees.
Since the mages have lived there, the area has become home to a number of
silkel. The
magic-loving trees grow around the base of the
falls, on the spots where there is enough soil, with a couple more bittersweets
towering over them. The soft sheen of the silkel and the roaring rush of the
falls give the area an appropriately magical
feel, enhanced by the occasional call of an unseen
watersprog.
The Skydiver Roost
A pair of huge, ancient oaks on the edge of the clearing around the
cinnabark provides housing for
most of the flying mounts. Not only are the upper trunks and branches riddled
with holes to allow the birds to get into the structures, but more shelters are
hung between the two trees as well. The white stains on their trunks and on the
ground below leave no one in any doubt of their use. During a large part of the
night the tree is fairly peaceful, as most of the mounts are owls, and their
riders take them out to hunt for food in the darkness. Although most have been
successfully trained to work in daytime too, they are still much better hunters
once the sun has set.
The general rule is that the smaller and lighter the bird, the higher up the
tree it roosts. The famous oioiLLoiao – the arrowhead geese which carry the
Llaoihrr’s trading goods
across Santharia – have a large walk-in shelter at
the bottom of the trunk. These birds are far too large to be threatened by the
predators housed above them, although there is a separate, more secluded area
for the very young gooslings. There have been a few incidences of attacks by
particularly brave or stupid falcons, but these are thankfully very rare as
they usually result in injuries to both sides. Goose beaks may not be sharp,
but they can snap the bones of the smaller birds.
The New Stables
The mounts of the Ferretmaster clan long since became too numerous to be housed
within the tree itself. The separate lodging was founded around 670 b.S., and
has been added to ever since. It now encompasses 19 trees in total, and sits a
little way into the forest, downstream from the Council Tree. The space between
the trees functions as a training and exercise area, with sections fenced off
from each other to provide a selection of useful spaces. The mounts are housed
within the trunks of the surrounding trees and also underneath around the root
system. Being trained to fight and be aggressive, each separate creature needs
its own stall, and there are normally around 15,000 animals here (mounts and
food animals) at any one time, so it is a huge effort of organisation.
That number of creatures naturally produces a large amount of manure, and
naturally this is not wasted. The lodging was intentionally built in a stand of
urban trees, the favourite habitat of
the Brownie’s stable food – greenbark moss.
The animal waste is smeared onto the lower portion of the trunk and around the
already-growing moss, which considerably speeds up its growth rate. It does
make the area smell a little strongly, but not that much stronger than it would
anyway. In fact the deep undertones of the manure compliment the tang of
ferret musk very well, and many
Brownies consider the mix
more pleasant than the later on its own. The scent has another advantage too -
the
Brownies have noticed that
wild predators seem unwilling to approach the stand of
urban trees, and think it might be
due to the smell of such a huge colony of
ferrets.
Defences
As the most important Llaoihrr
settlement, and arguably the centre of
Browniedom, the protection
of the potentially vulnerable Council Tree is a priority for the
Llaoihrr. The natural
surroundings are a great help in this: the whole Vale only has one possible
entrance, and that is a long, winding track through a deeply cut gorge. The
path is fairly flat, but traitorously slippery in places and seldom wide enough
to admit two humans comfortably walking side by side. At certain points it
appears to have been widened, cut into the solid rock face, forming a
low-ceilinged tunnel for a few
peds before the river gorge recedes again. Strangely enough these short,
covered parts of the path are never much higher than a ped and a half – perfect
dwarf height.
Humans are often forced to stoop, which naturally slows them down and
affects how fast they can walk along it. Donkeys and smaller pack animals can
navigate the way with few problems, but any beast bigger than a
Centoraurian horse is simply
too tall to fit through, with or without its rider. The constant rush of
water below draws the eye of man and beast
to a dangerously frightening extent, helped by the lack of any sort of barrier
between path and the vertical drop into the swirling, foaming Snake River.
Even once inside the Vale, the dense foliage prevents big people from advancing
quickly through it. Anywhere there is water available for the thirsty
underbrush, the floor is forested with a fine mesh of plants struggling towards
sunlight. The most direct way to the Council Tree is to simply follow the
river, but this route is very overgrown, with paths only of
Brownie height. A longer but
easier route winds away from this water
source, and through the middle of the forest. Here it is best to either have a
very good sense of direction or a
Brownie guide to prevent
getting lost in the confusing woodland.
In order to further defend the approach, the
Brownies have used their
ingenuity to design several interesting trap mechanisms which could severely
impair the progress of an attacker. You'll find pits which open at the pull of
a rope, piles of strategically placed rocks which can be tumbled onto heads and
even large crushing implements which can be swung from the trees above. These
were put in place when the path was built around 843 a.S., a building project
to make entry easier for small groups of traders, but harder for large numbers
of attackers at the same time. Thankfully, they have seldom - if ever - been
used.
Location. The Council
Tree is situated well into the Vale of the
Brownies, about 200 strals
from the beginning of the gorge entrance. It lies at the point where the two
smaller rivers meet and become the Snake River, the fast-flowing flush of
water which cut out the gorge. The Vale of
Brownies itself is in mid-Santharia
and lies just north of the Quallian Forest - west of
New-Santhala and the Rimmerins Ring. The nearest
settlements are Kor Donion, home of the
Tenthrum dwarven clan and
Kytta’erng, an Eyelian trading
village.
People. The
Llaoihrr of the Council
Tree tend to be more forward than those who live elsewhere. They are less
cautious, and often lack the almost silent movement of their other cousins, as
they don’t rely on hunting as much. Of course, those of the Prowler Clan, which
specialises in hunting, form an exception to this rule, but the huge collection
of
Brownies living in one spot means they can generally afford what the
humans might call a more “civilised” outlook.
They are not quite the ever-cautious, stealth-hunters they once were, but have
actually come out of hiding and gained enough confidence to trade with other
races. Whilst a
Brownie from the outer settlements might sooner attack a full-grown
shir than approach a
human, most Council Tree
Llaoihrr are at least open
to the idea that a good proportion do not want to cage and eat them.
The Council Tree folk also has a broader education than the other
Llaoihrr, and a wider
choice of career too. The outer groups are typically better hunters, and experts
in finding something edible in any weather, whilst the Council Tree children are
taught a range of everything, from Tharian to carving to preserving fruit. They
are in general fair hunters, but not exceptional, surviving on farming and trade
as well as the gifts of the woodland around them. Council Tree
Brownies often swap specialised goods with the other
Llaoihrr in return for food
or raw materials. Nowhere else in the Vale is it possible to devote your whole
life to something other than hunting and gathering things to eat.
In fact, nowhere else in the Vale is the settlement so rigidly split into
clans. At the Council
Tree, a clan is where a
Brownie spends at least half of their time, working and learning those
specific skills. However, elsewhere, the focus has to be on getting what they
can from the environment around them, and the
clans are somewhere to
group together and work on a particular talent when you have the time to spare.
The things that the
Brownies specialise in outside the Council Tree are luxuries to them,
rather than the basis of their whole career. The Council Tree
Brownies have far more chance to develop their talents, and so it is the
natural centre for beautiful carvings, strange devices, inventions,
experimentation and recording. The people here encourage new ideas and
inspiration more than anywhere else in the Vale. If other
Llaoihrr wish to practice
these things, they often move to the Council Tree to do it, making it a
veritable melting pot of talent.
Contrary to popular belief, the
Brownies are not the only sentient life in the Vale. The secluded nature of
the rivers within the Vale makes them a great habitat for the freshwater
varieties of merfolk.
Rivermaids are found all along
the length of the fast-flowing Snake River - the turbulent length of
water which flows past the Council Tree. Some
of them can be persuaded to help the
Browniefolk for the payment of certain flowers and edible greens. They have
been known to pull small boats or rafts across to ferry travellers to the other
side, or to fetch a particularly prized water
plant which the
Brownies cannot get to. Watersprogs
also live at the Diamond Falls, and can sometimes be glimpsed from Clan Maj’s
settlement, flitting up the rocks in search of the plants they eat.
Government.
Brownie life is very much dependent on the support and co-operation of
those around them. The world is a very dangerous place for a lone
Brownie, and even getting all the necessary ingredients for living would be
challenging without help. Hence, the Council Tree
Brownies have a very clear, solid structure of people to look to in times
of need. This has become engrained in these
Brownies' lore, and it is now used as a system for legal disagreements and
retribution as well.
The first people a
Llaoihrr will turn to is
their family. This includes any blood kin still living and still in contact, but
not automatically those who have joined through a partnership with one of the
family. So they could go to any of their great-grand-father’s
great-grand-children for help (as long as they see them once a month or so) but
not necessarily their sister’s partner. However, friends can become so close
that a
Brownie considers them like part of their family, and in this case they may
be counted on for support as well. One of the greatest compliments which a
Llaoihrr can pay to a
non-relation is to ask them for aid.
If a
Brownie has no family left to them, or their family is not able to provide
the support they need, their clan will step in. Many an old
Llaoihrr ends up turning to
the clan they have worked for all their life for help during the harder winter
months, when their family is struggling to find enough for the extra mouth. As
the clan has so many members, and each will give what they can to help out, this
is rarely a problem, and a Council Tree
Brownie is never allowed to starve unless the problem is very widespread.
Brownie youngsters who have not yet chosen a clan can go to either of their
parents’ clans for help. If the worst happens and a child is orphaned, then the
Imparter Clan will usually take care of them until they are old enough to
choose.
Lastly, any
Llaoihrr whose settlement
sticks to the rules of the Council Tree’s Council can come to that Council for
help. The most common thing asked for at this level is help to punish the few
inevitable criminals who need to be dealt with at the highest level. Banishment
from the Vale, a punishment used for those who kill another
Brownie or repeatedly commit other crimes, can only be given from the
Council Tree, as only then will it be recognised by the other settlements too.
The Council Tree is also the centre for trade and contact with the outside
world, and almost all trips outside the Vale are organised by the group as a
whole.
The Council itself is made up of
Llaoihrr from as far and
wide as possible. There is no set number; rather any well-respected
Brownie who has completed an apprenticeship can apply to join at any time.
The Council members will then discuss and vote on whether they think the
applicant should become one of them, and if two-thirds or more want them, they
can. Not only the merit of the individual is considered, but also whether
someone of their background is needed on the team. So, for example, if there are
already a large number of Life Mages on the Council, it is unlikely another will
be accepted unless they really are outstandingly worthy of the position. They
usually stay a member until they leave of their own vocation unless they fail in
their duties in any way. One
Llaoihrr was removed after
flying a set of his child’s lleeterrs
into the middle of an Imparter meeting after too much
auhu’o sweet mead,
and another for persistent non-turning-up. The Council numbers around 100
Brownies at any one time.
The Council Tree and the settlements that live under its rule consider
themselves a sort of unofficial kingdom of
Llaoihrr. There are only
two villages which do not come under this heading, and
Brownies of these two are generally looked on with some scorn by the rest.
They are sometimes nicknamed “Lloooihrr” by the Council-aligned
Brownies, a word play using the expression “oooi” (lit: “tracks/scents”).
This doesn’t translate well into Tharian, but the idea is that if you were
following their tracks you would think they were “real”
Llaoihrr, but once you’re
up close they cannot be mistaken for “Outsiders”. In fact the
Brownies in these two settlements live pretty much like any other
Llaoihrr, they just do not
trade with any others at all and prefer to keep completely to themselves. They
stick to traditions a little more rigidly than elsewhere and live in some of the
more out-of-the-way areas of the Vale.
Trade. The Council Tree
Brownies are becoming more and more open to new trading links, even though
they still try and conduct them in as
Brownie-like a way as possible. They tend to view a village or town as one
entity which works together, like a
Llaoihrr settlement does,
and much prefer to do their business through one spokesman than deal with a
range of merchants. This way they feel they can build up a relationship with
this one person, rather than having to trade with many unknown faces. This is
really worth knowing if you wish to trade with them, as although they are keen
to develop new trading links, they will give hugely better deals to someone they
know and trust.
As far as goods go, the
Llaoihrr are known for
their amazing craftsmanship of wood, as well as their mechanical prowess. For
almost a thousand years they have helped the
dwarven people, particularly the
Tenthrum Clan, to make the delicate, intricate machines that allow them to
speak to their flittermice, and provided them
with a wealth of other
Brownie technology. The mechanisms they make can be so tiny as to seem
impossible or even magical. Sometimes they are
in fact boosted with life magic.
The quality of their carving is similarly amazing – with such small hands and
delicate instruments their master Brightlers (the clan who specialises in
decorating anything and everything) can work far finer than any Bigfolk
craftsman. This is usually used to decorate their own furniture and home walls,
but they also trade carved pendants and other items to outsiders.
Beads are another speciality, and the
Llaoihrr
bead industry is known for its tiny, perfectly regular specimens. Feathers
of birds they kill and don’t want to use themselves are often traded too, or
pretty pieces of wood and the much loved sweet mead whose recipe comes from the
Auhu’o. Groups of more
intrepid Greengrowers (another clan) often farm the Bladeleaf which grow at the
edges of the Vale for the healing goo inside which is usually traded with the
Eyelians at Kytta’erng.
In return the
Brownies prefer things which they cannot easily get or make themselves.
Light, tight-woven fabrics are in high demand for making
lleeterrs and for decoration. Useful
parts of large animals are great too, such as big skins or pieces of a large
herbivore’s intestines or stomach. The seeds or young specimens of exotic plants
which just may be able to grow in the Vale are prized by all members of the
Greengrower Clan. They do trade some food and drink too – mainly exotic things
they would not normally have access to or food stuffs which will last a long
time and can be stored against a problem in the future.
“Outsider” Relations.
The term “Outsider” officially includes any settlement which doesn’t abide by
the Council Tree rules. However, it is mostly used for anyone who is not a
Llaoihrr Brownie –
literally anyone who lives outside the Vale. It describes someone who is
expected to have some strange quirks and so should not be thought badly of if
they do or say something which would normally be offensive. It is often put
before a name when the stranger is introduced, rather like a title. For example,
a Milken Brownie might be
called “Outsider Halen Gilmp”. In fact introducing a non-Llaoihrr
without the prefix is a real compliment. Only those who know the Llaoihrr way of
life very well and can be guaranteed not to make any social mistakes have the
“Outsider” label removed and are treated like any other
Llaoihrr.
Those who have been invited to visit the Council Tree by a
Llaoihrr are welcomed.
Well, there may be a few
Brownies who still stick to the old fashioned notion that outsiders cannot
be trusted in any way, but they tend to argue with the other
Llaoihrr rather than the
visitors themselves. Accommodation is provided for them within the tree or at
the Bigfolk hut, and they are usually given some sort of tour by their host. The
best food available is prepared by the Hotfinger Clan, and every effort is made
to impress them with the Brownie’s
hospitality.
However, an uninvited guest is something else altogether. Entering the Vale as a
stranger is something which should only be done for a very good reason. If the
scouts have not been warned of your arrival, a large group of Skydivers and
Ferretmasters will come and ask why you are there. Curiosity in their home is
not a sufficient reason, and it is likely that you will be asked to leave if you
try and use this. If you do have a good enough reason for visiting the Council
Tree, such as a new offer of trade, expect to be escorted there by an
increasingly growing crowd of well-armed little folk, and supervised for most of
your stay.
Coat of Arms/Sign.
Not being a tribe which regularly goes to war, or that needs to distinguish
itself from other troops when it does, the Council Tree does not have the
traditional coat of arms like other cities. The style of clothes and the manner
of speaking is usually enough to tell other
Llaoihrr where they come
from. However, when it is needed, anything which represents a
cinnabark pine can be used for
identification. A stick of the spice made from the bark, or a crude, simplified
drawing of a pine tree stitched onto clothes will suffice. The
Llaoihrr even have a habit
of dipping wooden beads into the
sticky sap of the Council Tree, and you can be sure that any
Llaoihrr wearing one will
be from the Brownie City.
Climate. The Vale is a
haven for a huge range of animals and plants. It is well sheltered by the cliffs
surrounding it, meaning that it very rarely sees strong, tree-breaking storms or
heavy rain. A lot of rainfall drops on the high ground instead and then flows
down into the basin in a number of unpredictable streams and run-offs. This
means that even though the Vale does not get rain very frequently, water is not
in short supply for most of the year. The thick, fertile soil - a product of
literally thousands of years of leaf fall – retains the moisture, and only after
a particularly hot or dry summer do you start to see wilting plants and thirsty
animals.
The location also makes their home ideal for plants and
Brownies alike. Situated around the centre
of southern Sarvonia, it rarely sees more than a few
days snow each year if that. This is essential for the
Llaoihrr, as there could
not be so many living in one place with so many animals if they had to rely on
stored food for any length of time. Bright sunny
summers warm the Brownie colony, sometimes
causing outbreaks of sunblood, a disease
caused by sitting too long in the rays. The winters are generally mild, and only
a danger to the delicate plants which the Greengrowers’ cultivate.
Flora. Most of the
plants within the Llaoihrr
clearing belong to the Greengrower clan, who specialise in producing the biggest
range of greenery possible. Food flavourings like common
basiloc, chives and
rosemint are grown for festival meals,
with enough to supply a good portion of the
Brownies too. Poisonous plants from around Santharia
are cultivated for the Bubbler clan’s experiments, another clan who specialises
in concoctions and potions. There are also a few different types of coloured
moss, and other things which can be used for paints and dyes.
One particular type of vegetation is grown by every
Brownie who has enough space and
water to do so: the
glowcap mushroom. The community
lives in wooden homes, on a huge pine tree which is soaked with resin, and the
fungi provide light at night without needing a
fire. When grown in wooden tubs of dried grass and what can be most politely
referred to as “Brownie manure”, the
mushrooms seem to do quite well. At night the Council Tree lets out a faint,
eerie glow from each of its branches.
Caring for the Tree. Whilst the Hamm’rer Clan is
responsible for the structures built in and around the Council Tree, caring for
the living plant is the duty of the Life Magi. As the home of so many
Brownies boring into its trunk or weighing
down its branches with their houses, keeping it in good health is more and more
of an issue. The Magi check its levels of energy normally at least every week,
and almost constantly if any major building work is being carried out. Any scars
or wounds are healed as quickly as possible, and all of their knowledge and
abilities are used to keep it living. It is over two thousand years old, so
however they are doing it, they seem to be succeeding so far.
Brownies are no longer allowed to cut into
the pine’s flesh, or hollow it out for homes without the specific permission of
the Council. In fact any action which releases tree sap can be fined, even if it
was an accident. They try to ensure that no more than half the width of the
trunk is carved out at any point along the structure, and even the huge entrance
hall only takes up a portion of the trunk. This is by far one of the strictest
laws of the Council Tree, who usually try to place as few restrictions on
Brownie life as possible, but the safety of
the cinnabark is of the utmost
importance. They realise that it cannot live for ever, but are determined to
stretch its life as far as they can into the future.
Fauna. The Council Tree
must be unique, in that it is a city which actually contains a larger variety
and density of life than the forest around it. The huge range of
Llaoihrr mounts is one
reason for this, for where else would such a huge number of predators live
together? The Skydiver clan, the
Llaoihrr's flying army,
breed and care for literally hundreds of owls, falcons and other rideable birds
including a dozen or so arrowhead geese. The Ferretmasters are their version of
infantry, and are in charge of the ground troops and working beasts. They add
leaf ferrets,
common ferrets,
shir, a range of
rats and mice, plus even the
occasional wolf.
Giant Rats are kept for their meat, milk
and also to pull the Brownie-wains and power
the oldest of the lifts.
Dalór grubs or
glowworms are kept for the steady, flameless
glow they produce, which is so much safer than a
fire. If stored in a dark box during the day, and only brought out after
dark, they show no ill effects from being kept above ground. As soon as they
grow to full size, the insects are eaten, as the
Brownies dislike the green flashes they excrete when searching for a mate.
Unfortunately the strange gooey stuff which comes from the place they make the
flashes has a really horrible bitter flavour, so they have to be specially
prepared with this liquid drained off before they are cooked. Some are even
allowed to get to the cocoon stage, as the soft threads they wrap around
themselves make excellent padding inside gloves and boots.
In addition to the Ferretmaster clan’s small herd,
fairy mice can be seen tied up
outside the doors of larger houses. Their milk is prized for its flavour, their
fur for its softness and length, and their meat isn’t bad either.
Luck bugs are bred by the
Greengrowers and used to keep pests off their precious gardens, although there
are always a few vermin who still manage to damage the plants.
Another persistent pest is the styruine round worm. This horrible little grub is
known to attack the precious winter stores which are kept in the storage rooms
under the Council Tree. Fortunately the Brownies
have discovered a simple way of getting rid of it – they attract it to certain
parts of the cellars with generous handfuls of rrihoorr moss, a crop which can
often be found growing alongside greenbark moss and has a strange spicy flavour.
The Brownies then collect up all the worms
and eat them. The bug seems to have a preference for this spicy plant, and can
be easily rounded up for the pot. It goes nicely with any dark green leaves, and
adds a good, slightly spicy flavour when mashed into a sauce.
The Council Tree Brownies are also at risk
from several large predators who roam the area. Wild
foxes, birds of prey and
mimsy will easily take a lone
Llaoihrr, and will
occasionally try and attack the settlement too. The Ferretmaster Clan is always
on stand by to defend against these rare threats, and has been known to search
out and kill any predators that make their homes too close to the tree. For one
thing, the pelt of a fox will make beds for up
to a dozen Brownies, depending on the size
and quality.
Resources. Despite
their farming, the Council Tree
Llaoihrr still rely on the surrounding forest for a large part of their
diet. Nuts, berries, fruits, insects, small mammals and reptiles, greens, mosses
and lichens are all plentiful enough to support them, and the
Browniefolk will take pretty much anything
that is available, eat the edible bits and find some other use for most of the
rest. No feather, bone or skin is wasted, partly due to a practical and
inventive nature, but also because of their religious beliefs. They hold that
the spirit of the animal essentially allows them to make the kill, so it is
common politeness to use that gift to its best advantage. Even the occasional
predator which has to be destroyed for roaming too close to the village is used
to feed hungry mounts.
The Vale is also a great source of many different types of wood. The
Brownies never actually chop down a whole
tree, as the process would simply require too much effort for something they can
pick off the ground in far more manageable sizes. They may however cut off a
particularly desirable branch if they need it, or chop pieces off a fallen tree.
Hardwood and softwood, plain or beautifully grained are all readily available to
the Brownies who want them. However, they
rarely trade any of this wood as a raw material to outsiders, because of the
limited amount an arrowhead goose can carry. Instead they use it to make a
variety of machinery and decorations such as
beads, some of which they then
trade.
The only resource which the Brownies
actually mine is mica – a strange, translucent rock which is used for windows in
the largest and most elegant homes. It is extremely hard to break across the
grain, but very easy along it. This makes it simple to split into fine, strong
panes, and ideal for use in Brownie
buildings. Large deposits are found near the Diamond Falls – in fact the tiny
glittering shards of it which can be found washed up at the side of the pool are
what gave the place its name. Pieces of a useful size can be found in the river
mud, or buried in the ground above the falls.
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