The Bolder forest ("Bolder" is
a human rendering of the
Styrásh name for the forest;
Bóll'dáth or Bóll'dáth
meaning literally "learning place", or "place of knowledge") is situated in the
province of Vardýnn. Badly damaged by an
orc raid during the Third Sarvonian War, the
forest still bear scars, despite the Aellenrhim
elves care deeply for their home. The forest is punctuated by settlement in
the natural clearing by elven enclosures. The
forest extends into the foothills of the Warnaka Mountains in the North, which
shadow the forest from some of the expected rainfall.
Humans in the neighbouring towns of
Voldar and Nyermermys are
still wary and suspicious of the forest since the
orc raid, and rumours abound in the cities of the evil that dwells there.
Traditionally the elves dwell in natural
clearings in the forest, enclosures known in
Styrásh as Ophá (Ophá),
which used to house one or two extended families, typically about 15
individuals. Many such Ophá exist in the forest, but not all are occupied.
Within each enclosure small quantities of crops or vegetables can be grown.
Commonly peasecods or
onions are grown, though
caroots grow happily in areas burnt down by
the orcs. Ophá also contain large roundhouses
known as Seeán’feárn (Seeán’feárn),
a number of small timber storage houses and usually a building housing a large
oven used for firing pottery or baking.
description. View on the Bolder Forest and one of the many temporary
streams emanating from the nearby melting mountain peaks. On the
clearing you can see an enclosure of the
Aellenrhim (Ophá) with
several roundhouses, known as Seeán'feárn. On the horizon you can see
the Warnaka Mountains. Image by
Seeán’feárn are circular houses with conical thatched roofs. They vary in size
from very small to gigantic. Walls are either constructed from granite (which
can be found in the North of the forest as you approach the Warnaka Mountains)
or more commonly by constructing a wooden frame which is filled by panels woven
from young tree branches. This frame work is then coated in mud and wild
grasses, which dry to give a very hard surface. Often small controlled fires are
lit round the base of the roundhouse to aid the drying process.
Within the forest there are now many Seeán’feárn that are not within an
enclosure, but within thick woodland. This type of living habit is much more
common today within the modern tribe. Roundhouses have an impossible air of
mystery about them, looking as though they have always been there. They almost
look as though they should be there, and have a oneness with nature that
human buildings seldom achieve.
Ranndár is the centre of the forest. Here the buildings are all made of granite
stone. Long abandonded after the orc raid the
elves have now returned to live here once more.
Here can be found the council chambers and the old palace. A large temple to the
Gods stands to the West. The ruins of the Great Library also remain here, a
testament to the tribes turbulant past. The Library was the testament of
everything the ancient tribe achieved. They were gatherers of lore and myth from
all corners of Santharia. It also housed the Odosía
Odosía, "Everlasting Books"). Houses in
Ranndar are granite block in construction, and rather grand than those
Location. The Forest is
one of the most northerly in Santharia, and as a
result the climate here is rather temperate. Located within the province of
Vardýnn, it is closely bordered by the
human settlements of
Voldar and Nyermersys. To the north the forest
extends into the foothills of the Warnaka Mountains, and to the south it is not
a long journey to the margins of the scared Thaelon
description. Location of the Bolder Forest, north of the ancient
Erpheronian capitol of
Voldar and south of the Warnaka Mountains. Maps
drawn by Artimidor.
People. The Bolder is
the ancient home of the Aellenrhim
elves. They have lived here since time immemorable, and though the tribe is
a shadow of what it once was, in the days before SW III; they still dwell here
and are immensly proud of their home. Indeed, should you meet an
Aellenrhim elf on the edges of the
forest they will probably give you a guided tour of that area, pointing out all
the multitudes of flora and fauna. Indeed, the forest itself is a shadow of it's
former self, with many deep scars still obvious, espcially around Ranndar. They
are the reminders of the orc raid in 207 b.S.
when a raiding party of orcs from the North
stormed through the forest, doing much damage, before finally setting light to a
large area around the town. The elves have put
much time and effort into repairing the damage done, but some of the forest's
hurts still refuse to heal more than a thousand years on.
Coat of Arms/Sign.
Occasionally, if you should happen upon an elves
enclosure (or Ophrá), or upon the town at the centre of the forest, Ranndar, you
will see the coat of arms that belongs to the
Aellenrhim elves, a single candle
on a dark field. Due to the multi-tribal nature of the modern tribe, however,
outside of Ranndar you may also see this
Aellenrhim coat of arms flown in
conjuction with those of other elven tribes,
especially on Seeán’feárn (large round houses) where the family live there owe
their lineage to another of Santharia's tribes.
Climate. The Bolder is
a temperate forest, with a mix of deciduous and evergreen species. Summer is
extremly hot, while winter is mild. The Bolder gets rather less rainfall than
one would expect for the province of Vardýnn. This is
due to the rainshadow effect of the Warnaka Mountains. The area, however, is
drained by the streams that emanates from the mountain peaks.
Flora. The forest is
still on flora of various kinds. The flora and fauna of the Bolder is much the
same as that of the Thaelon. This is hardly a suprise
given their proximity. Mahood-Euwen trees also grow throughout the Bolder,
though they do not reach the kind of proportions that they do in the
Thaelon. Many species of moss are also shared with the
Candlebushes are also native, growing in the wetter soils in the northern
part of the forest, where small streams cut through the landscape, draining the
heights of the Warnaka Mountains.
There are also many species of grasses growing here, however, only the drail
grass is native, the others have been brought in by the
elves, sometimes unknowingly, from the Aurora
Fields, the Heath of Jeranis and the Steppe of Cruswick. One example is
wean grass, the seed of which were
brought in on the clothes and feet of three
Allenrhim elves returning from the
Auroran Plains, which then grew prolifically in the southern reaches of the
forest. It is commonly used in the construction of
cuuloo is a common site in the forest, as
are deer. Currently there is know to be a
gryphon roaming in the north of the forest.
Sawis sheep are often found in
enclosures, on the forest margins and in the Warnaka foothills, as they are
farmed by some members of the
Resources are limited, but there is enough for the
elves to live here. Granite is present in the north of the forest. There is
a good supply of supple woods suitable for making bows and such like. Honey is
in ample supply from wild hives. Domesticated animals can also provide skins and
furs, though elves normally wait until the end
of the animals' natural life before undertaking this process.
Myth/Lore. There is
much to tell of the forest's origins: Some
Allenrhim will tell you that the
forest was once linked to the gigantic Thaelon and
that they were then seperated, though there is little evidence for this, and
dates given for seperation vary widely. Some say that the
High Avá'ránn created the forest in the
Thaelon's image for Daltelár, one of the four Axhái,
who served the High Avá'ránn's purposes
well. Other will tell you that the homesick Daltelár, unwilling to be returned
to her light elven form, created the forest to dwell in so it would remind her
of the Thaelon and bring her comfort.
Humans have far less pleasant conitations
about the forest. After the orc raids, the
humans have had little contact with their
elven neighbours, and the forest is regarded
with much suspicion and rumour. In Voldar, the forest
is often said to be cursed, or inhabited by dark elves, or practicioners of dark
arts. All of which are thoroughly untrue!