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THE
GHEREGHUT
TROLLS
("CAVE
TROLLS") |
Close to one thousand cave
trolls, "Ghereghut" ("Cave Tribe") in their native tongue, live in caves within
the Tandala Highlands. Rarely
exceeding three peds and
a fore in height at the
shoulder, Ghereghut trolls are the smallest of the six known tribes of
trolls and are often forced to fight with
Ban-Yuk ogres, who are only slightly
smaller, over the caves the trolls reside
in. They often make their homes by enlarging natural caverns with their great
strength and sharp claws; they are believed to be able to cut through stone
with ease. Such caves are often rough and lack any decoration. They trade with
the Gob-Oc orcs that live to the north,
bartering hides for orange quartz,
a crystal they consider spiritually significant. Such trade
has allowed them to become more sophisticated than the other tribes, and a few
have even learned to speak Kh'om'chr'om, the
orcish grunting tongue.
Appearance.
Nightmares garbed in pale flesh is how most describe the Ghereghut trolls as
they intimidate the other races of the
Tandala Highlands with their
appearance alone. Scarcely would one believe them to be descended from the
Kloighut mountain trolls. The smaller, paler Ghereghut contrast with the
brutish, burly denizens of the Troll Mountains much as night does day, so
startling is the contrast between two tribes that were once one. The smallest
of all the tribes, the Ghereghut rarely exceed three peds
and a fore in height at
the shoulder. And only the males reach this paltry height; their female
counterparts stand at three peds
even at the shoulder.
Not only are they shorter than their mountain cousins, but they are ever more
slender, even thought gaunt should the breadth of their shoulders be compared
to their great height. Frail they appear, skeletal figures seemingly
half-starved. Cunning and speed win out in this tribe over the brutish strength
employed by their cousins. Even so, it would be foolish to believe the
trolls weak. Their strength is subtle; lean
muscles ripple beneath their thick hides, gracing them with the strength to
drive their claws into solid stone. Flesh fares even worse than stone when
confronted with the
nor’sidian claws. Diagonal scars crisscross over the chest of a male, each
one nearly white against his fair skin, each one inflicted by a female in her
time of choosing a mate.
Only glimpses are ever seen of the elusive
trolls as they flit among the shadows of the night, pale figures only half
seen beneath the stars. Tresses reminiscent of blood in hue cascade past
slender shoulders, flowing freely as they run upon all fours with the endurance
and pack mentality of wolves. Naturally
dark, their hair is dyed red with a paste made from
teki berries when they come of age.
Only cubs will have hair of any colour other than that of blood, their locks
black as a moonless night. Darkness, centuries of it, has bled the colour from
their hides, and even the slightest light from the
sun is enough to burn their pallid skin.
The facial features of the cave trolls are more slender than those of other
tribes, appearing somewhat delicate and elegant in comparison to their more
bestial cousins - one could almost accuse them of possessing
elven blood. A nose more aquiline than
bulbous descends slightly beyond an upper lip that remains bare of hair. Often
descending in braids, the beards of the males fan across their chests in
various lengths, dyed red to match their hair, the longest beards adorning the
elders. The longer the beard, the older the
troll, the beards of the eldest falling even to their knees.
Somehow out of place set in the visage of the fearsome
trolls, beautiful golden eyes gaze out upon
the stillness of the night, eyes of a predator akin to those of a
wolf. The slitted pupils shift
constantly, adjusting for the slightest change in light; the
korwyn gold iris fills
the rest of the eye. Only the slightest light is necessary for such eyes to
pierce the night as though it were lit with the light of the
sun. Often prey will be unable to look
away from such glowing eyes as dark claws descend unseen.
The grin of a cave troll while not devoid of mirth is a frightful sight.
Nor’sidian tusks extend
upward for a palmspan
from their lower jaws, curving only slightly before ending in a barbed point.
They pierce flesh with ease yet cannot be removed without viciously ripping the
flesh upon which they are snared, the barbed point catching. Cruelly pointed
are the teeth, wickedly effective at rending flesh, and they offer a sharp
contrast to the dark tusks, white as the
trolls’ fair skin.
Ghereghut trolls rely upon their
nor’sidian claws for
much of their livelihood, using them in both the delving of their caverns and
in the slaying of prey. For three
palmspans the claws
extend from slender fingers, slowly tapering to a sharp point. With such a
length, the claws are longer than some daggers though used far more naturally
than any dagger, extensions of the trolls’
bodies and not weapons to be wielded.
When running, the trolls drive their claws
into the stony ground with each stride, using their incredible strength to pull
them out once more as they push off and use the momentum to increase their
speed. A similar method is used to climb, scarring the rock face with each
impalement.
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Coat of Arms/Sign.
The trolls cannot be said to have a coat of
arms as the more sophisticated races do, yet the Ghereghut trolls do have a
unique manner in which they mark their territory. Near their home caverns deep
gouges can be found in trees and even in the stone itself. The height of such
markings indicate the height of the troll
who made them. Whereas a human would fail
to notice the differences between one slash and another, the
trolls are capable of recognizing which
band made the marks and even which ones were made by males and which ones by
females. Despite not being able to recognize their significance, most people
are still able to realise the size of the beast that made the marks and know
that they’d prefer not to be anywhere near them.
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Territory.
Cave trolls reside both within the foothills of the Tandala Highlands
and upon the mountains themselves, living within the various caves that exist
upon the mountainous slopes. Most of the bands live upon the slopes of
EolEenbar (ThergerimTaal
for "East Brother") and WolEenbar ("West Brother"), though some bands live upon
the twenty or so smaller mountains that can be found within the range. Any
bands that reside within the foothills have to contend with
Ban-Yuk ogres for living space, and those
that live in the higher altitudes will sometimes fight the
drakes found on those
mountaintops. Cave trolls are fiercely territorial and will not hesitate to
defend their homes against any foe, but they avoid
dragons as best they can - and
wisely so. Not even a full band of thirty
trolls will venture near the Dragon’s Maw, that aptly named ominous
mountain, for fear of such creatures.
Each band of trolls is nomadic, leaving
their homes in search of another cave or system of caves whenever their food
supply runs low, a natural occurrence every few years. The cave
trolls are said to have appeared within the
mountain range only decades after the conclusion of the Troll War in the year
488 as the other races measure time, emerging from various tunnels after
fleeing from the human forces that pursued
the orcish horde, of which the
trolls were part.
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People.
Since the end of the Troll War the Ghereghut have become a changed people, not
only in appearance but also in spirit. From a young age they are taught of how
they lost the daylight world and its wonders, now remembered only in stories
passed down through the generations. Even more agonizing than that distant
memory is the loss of shamans. Every last one was left behind when they took to
the tunnels, as the shamans were wise enough not to participate in the war. And
with that forced abandonment, their fates sealed the moment they cast their
lots in with the orcs, the
trolls lost the guidance of their
ancestors. They believe the viewing of orange
quartz, something eerily
similar to a shaman's supposed amber heart, bestows this guidance to them once
more, however vaguely. A clear crystal, and thus a bright future, is the hope
of all, but clouds within its depths signal troubles to come. Firelight bestows
clarity to most crystals, and that clarity is considered to be a blessing of
the ancestors. A crystal that will not clear is a dark and dire portent. It is
a desperate hope that they cling to, that their ancestors watch over them
still. Without such a hope, a depression weighed upon by the tragedies of past
ages would consume them.
Equally the trolls cling to each other,
each band tight-knit and numerous. The band is family, each member regarded as
a sibling, whether blood-related or not. Even the young cubs are treated as
younger brothers and sisters to be protected and occasionally ignored. There
are no true parent figures within the band, the elders treated by the younger
members as they would regard an older sibling, looking to them for guidance and
support. Truly, the trolls have no parents,
save through blood. But blood is of no matter as they have no knowledge of
these relations and would not place any importance upon them if they did.
Darkness twisted the trolls, crafting them
into creatures aptly suited for a life of eternal night. The night is as clear
to them as day is to an elf, their vision
nearly unparalleled even by that haughty race, in darkness at least. Their
golden eyes need little light to see; indeed, more light than that of the moon
or stars will cause them pain. Relentless in the hunt, they need only see the
slightest of movement to become aware of their prey’s presence. Only by
remaining absolutely still could a creature hope to escape that terrible gaze,
but even then, nearly any noise will alert their sensitive hearing. Even
breathing could be considered too loud.
It is the very sun that binds the
trolls to their caves, keeping them from
overwhelming the civilized world as a plague. Light is a torture to their
pallid skin, burning incessantly, an unendurable agony, stilled by nothing but
shadow. It is equally disastrous to their eyes. Faint light such as that
present during the twilight hours brings only a mild discomfort, yet the
brightness of high noon seems to sear the radiant orbs, inflicting an intense
pain that afflicts the mind even more than the eyes. The
trolls are restricted to the
Tandala Highlands, but,
luckily for them, the harsh climates that make the
Tandala Highlands impassable
for nearly anyone else are ideal for these
trolls, as the chilling winds and
frigid rain cannot pierce their thick hides.
Through contact with Gob-Oc orcs, and perhaps from
enduring hardship, the trolls have
developed an intelligence beyond that of their cousins, a cleverness that
avails them in both the hunt and in trading. Wickedly cunning, the
trolls employ deceptions to trick and trap
their prey, pressuring them to where their brethren lie in wait. Never ones to
simply strike, the cruel creatures wait until fear has taken its toll, playing
with their prey as a cat might a
mouse, seeming to derive a
sadistic pleasure from it. The one proverb known to the
humans of nearby towns in regard to cave
trolls is simply this: there are always more.
The goblins prove cleverer still and
occasionally manage to separate and capture a troll cub. Torn from kith and
culture, the cub knows only the upbringing given to him by his green-skinned
captors. Such a troll is shunned by his own
kind and treated as non-existent, as one torn entirely from the spiritual roots
of the ancestors.
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Housing.
The trolls reside within caves scattered
throughout the Tandala Highlands.
Such caves are natural caverns that have been enlarged by the
trolls. It is said that they are capable of
using their claws to delve in a manner similar to the way a
dwarf would use a pickaxe, striking
downward with incredible force to splinter the stone from the rock face. No
troll stands idle as their homes are
delved, each member of the band participating in enlarging the cavern, the
adults utilizing their great strength to delve deep into the walls as the cubs
remove any loose rubble to the mouth of the cave.
As one approaches the caves of the Ghereghut trolls (although it is foolish in
the first place to approach), claw marks are evident upon trees and boulders
within the vicinity of the cavern. Only the slightest intelligence is required
to know not to venture near such caves, so it is not surprising that
Ban-Yuk ogres, as dumb as they are big, will
sometimes challenge trolls for these very
caves. Brutish beasts, the ogres possess
great raw power; however it does the solitary
ogres little good against the cunning and viciousness of a whole band of
trolls.
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Clothing.
These trolls exhibit more shame than their
kindred of other tribes, making some attempt to cover themselves, much as a
person of the civilized world would. The garments of both sexes are crafted
from the hides and fur of prey. Males wear only a simple loincloth and seem to
pride themselves on well muscled torsos and the scars marking them. The more
scars, the greater their success at mating. However, females wear an X-shaped
body wrap that supports and conceals their breasts, in addition to the
loincloth customary for males. The body wrap exists as a single garment around
the hips before it separates into straps that extend over the shoulders. The
manner of dress remains the same no matter the season as the elements do not
affect them.
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Diet.
As skilled hunters, the cave trolls feed primarily upon fresh meat. They rarely
cook their food, preferring to rip it from the corpses of their prey. Not only
the meat, but nearly every part of the corpse is consumed as the
trolls are not ones to waste a meal. Sharp
tusks are driven into the neck to release the blood, as delightful a beverage
for the trolls as ale is for
humans. Known as delicacies among the
trolls are the eyes of their prey, and
indeed fortunate is the troll that gouges
them from their sockets before the arrival of his kin. Bones may be gnawed upon
for days after the hunt and are often scattered within the caverns of the
trolls. Mostly the bones are those of
Tandalan sheep and
deer, but a
human skull may occasionally be found
among them.
The trolls prefer variety in their diets
and will gladly consume berries and nuts in addition to meat. Particularly
favoured are the doch nuts growing
upon bushes on the mountainside. Care is not taken to preserve the bushes
themselves as the trolls will simply rip
them out of the ground and shake the nuts into their awaiting mouths. Berries
are harvested in a similar manner. During the winter months as prey becomes
scarce, the trolls will store the berries
and nuts in crevices high within their caverns.
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Weapons.
Contrary to popular belief, cave trolls do not favour the use of blunt
weapons such as clubs. Nor will they
hurl boulders or tree trunks at their prey as their less civilized cousins of
the Troll Mountains may. Cave trolls need only their claws, and they are indeed
formidable weapons. Incredibly sharp,
the dark claws extend for three
palmspans from slender
fingers. One could even say that the trolls
are always armed with ten blades as the claws rend flesh as effectively as any
dagger. Seemingly indestructible, the claws cleave through stone with ease and
will not dull even after decades of use.
A cave troll raised by goblins will wield larger variants of their
weapons. The
trolls occasionally wield halberds adorned
with tusks taken from the corpses of any of their brethren to fall in battle.
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Occupations.
Few occupations exist within the tribe, but there are notable ways in which
individual trolls have become skilled. Their skills benefit the tribe as a
whole, though no concept of monetary gain exists. No formal teaching exists to
impart skills to the young. Rather, young
trolls essentially make themselves subservient to a skilled elder of their
chosen vocation for the sake of learning from them.
The
Delvers
These trolls prove particularly skilled in
enlarging the natural caverns and tunnels in which the bands reside. Any
troll may strike rock from a cave wall with
his claws, but doing so without an understanding of the mountain's composition
proves hazardous. Those that delve prove to have an understanding also in the
ways a tunnel must be shaped to safeguard against collapse. The
Gob-Oc perhaps had a hand in the
trolls' increased understanding of such
things.
The
Hunters
All cave trolls hunt to some extent. It is their very nature. Among their
number, however, are those that excel not only in the killing of their prey but
also in tracking them. They are the ones to guide a hunt and also the ones to
keep their brethren hot on the trail of unfortunate prey.
The
Skinners
No troll boasts of a greater precision with his claws than one that accounts
himself as a skinner. Great care is taken with each cut made into an animal's
hide, the troll's dark claws proving more than adequate for the task. Care is
taken also in separating the hide from the body. It is only with humanoid prey
that a skinner's services are not required, as the skin is considered too thin
to be of use.
The
Traders
This particular vocation proves rare. It requires a basic understanding of the
orcish tongue, Kh'om'chr'om. But, these are
the trolls that maintain the trade between the Ghereghut and their goblin
neighbours. It should be noted that cunning is an absolute necessity for any
troll that deals with the greedy Gob-Oc.
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Government.
While no leadership exists over the tribe as a whole, each band is led by its
most scarred male, his scars earned from various matings. And so, it is an
experienced male that leads, one that has earned the approval of his band's
females time and time again. This alpha male decides where the band hunts and
when they migrate. The alpha typically leads for life and will be succeeded by
the band's second most scarred male. It may happen, however, that another male
gains the favouritism of the females over time. The challenger need only
display his scars, proving this favouritism, to secure his new position as
alpha. The former leader may remain, accepting a lower position within the
band, or he may seek out a new band entirely.
A band's nightly hunts are not led by the alpha, however. Rather, the females
lead each hunt with the dominant ones among them, typically the older females,
coordinating. The most subservient of the females will be left behind to care
for and tend to the band's young.
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Production/Trade.
The Ghereghut will trade only with goblins,
viewing the other races as food and not trading partners. The only things of
value owned by the trolls are the hides of
their prey, and those not used in their loincloths will be traded to the
goblins for orange quartz. As a common crystal in much of the world, the
quartz is of little value to
the goblins whereas the trolls
value them for the sake of communing with their ancestors. The clarity of a
crystal, either clear or clouded, provides the ancestors' answer as to what the
future will hold. A crystal that clears only when held to
firelight presents a more complex answer.
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Holidays,
Festivals and Observances.
The most important night in the life of the cubs would undoubtedly be the
Coming of Age, when they first succeed in delivering the killing blow to prey
hunted by the band. To celebrate the success, the young
troll is doused in the blood of his or her
kill, wearing it proudly for days to come. And from that night on their hair
will be dyed red in remembrance of the blood spilled in honour of the kill.
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