The Gob-Ur-Nak Ogres are a
small, fierce tribe of ogres that inhabits
the Imlith Mountains and the surrounding Shadowlands. The
ogre in question is unusual in a couple of
ways; the most noticeable difference between this tribe and all others is that
stealth has become an asset for these beasts. It is in part thanks to the fact
that it has a smaller stature than most ogres,
but also its long gangly legs and its skin colour help them blend in naturally
to the rock of the Imlith Mountains. It is with this stealth that the
Gob-Ur-Nak acquires the vast majority of its prey, preferring stealth to open
combat or a long chase.
Appearance.
Smaller than all other breed of ogre, the
Gob-Ur-Nak tribe measures fewer than two
peds at the forehead,
and weighs around two and a half
pygges. Appearing
chalky grey in terms of skin colour and their mouth full of horrible teeth, the
Gob smears its body with blood and mud in order to camouflage itself when
hunting, or any other time that stealth is vital.
The bodies of the Gob are covered in “trophies”, things that the
ogres were able to salvage from the bodies
of their enemies once vanquished. Whether it be some sort of jewelry, tanned
leather, animal skins, or various human
armour, even body parts, the ogre shows
physical prowess and battle experience with the decorations that adorn the
thick, scarred hides. However, just because the
ogres take the items from the dead, it does not mean that they know what
its particular purpose might be, or how to wear it. One is just as likely to
see an ogre wearing a newly earned tunic
tied around his/her ankle as anywhere else on his/her body. Occasionally one of
the ogres will wrap him-/herself in an
animal’s skin, be it the Ashmarian
wolf, the Wilderon stag, perhaps even the
Cartashian bear or woolly boar,
and that will serve as a makeshift defense against
humans,
orcs and dwarves, not to mention
other ogres.
Most Gob-Ur-Nak Ogres wear a top knot of greasy black or grey hair on their
bony leathery heads, which sits on a neck so thick that most laymen viewers
would think there was no neck at all. The face of these
ogres is best described as “battle
destroyed but noble nonetheless,” complete with missing teeth, scars, smashed
ears, and other various violence inspired injuries. Below their heads the Gob’s
are a mass of muscles and torn flesh. Broad shoulders, massively strong arms
and rippling chest muscles are intimidating factors that stab fear into the
minds of their enemies and make it also possible for the monsters to throw the
huge rocks and heavy logs that help make them as deadly and dangerous as they
are rumoured to be. Squat torsos and long legs round out the package, giving
the Gob-Ur-Nak Ogres an original look, and providing them with a deadly
combination of speed, strength and stealth. A normal
human stands no chance in tęte-ŕ-tęte
combat, but Gob-Ur-Naks have been successfully killed by groups of
men with a pack of
kardión hounds to help with the
tracking.

Coat of Arms/Sign.
The Gob-Ur-Nak Ogres mark their territory with animal heads perched on sticks
stuck deep into the ground at moderate intervals on the border of the territory
they claim. The different family clans within the Gob-Ur-Nak tribe will use
different animal skulls, but the skulls will remain consistent for that family.
For example the Dor-Jug-Ek family uses a
Cartashian bear’s skull, whereas territory owned by Truc-O-Ter clan is
signified by the head and antlers of a male Wilderon stag. If a clan were to
challenge a neighbouring clan, they would only need to knock over the existing
coat of arms, and place their new stick in its place, then wait a few days.

Territory.
The territory of the Gob-Ur-Nak Ogres lies in a stretch of land found between
Inglis Haven and Salmador in what is known as the Shadowlands. The actual caves
that house the ogres are found on the
southern side of the Imlith Mountains, but
ogres ranging out onto the Shadow Marshes for food is not uncommon.
Generally every family clan will maintain about 5
powders of territory
necessary for hunting and resource gathering.

People.
The ogres of the Gob-Ur-Nak tribe are
excellent hunters and trackers of all prey, even
humans. They move quite soundlessly,
especially for their bulk, and are excellent in the art of the thrown
weapon, i.e. stones and logs. Also,
very quick movement and silent approach make traveling through their part of
the world a hair raising experience.
When observed from a safe distance that does not threaten the
ogre, the family lines truly shine through.
A mother will call her offspring to her and feed the young with the same amount
of care and patience that is seen in human
mothers. Young ogres wrestle and play in
the mountainous woods, creating games and playing war amongst each other. The
males will return after a hunting/scavenging trip and give up everything taken
to the inspection of his current spousal partner. It is such a shocking
contrast to what thoughts one would normally associate an
ogre with, as usually only horror stories
contain the monstrous grey beasts; they are not often cited for their kindness,
duty or their cooperation.

Housing.
The Gob-Ur-Nak Ogres live in naturally formed caves found on the southern side
of the Imlith Mountains. Inside the caves, the dwellers have rounded and
smoothed the walls to form a comfortable, cylindrical, womb-like home. There
are few possessions inside the home, these may include: a pile of leaves for a
bed, a fire pit, rocks and short logs
for throwing, and larger stones on which they can sit. There are no decorative
pieces inside the home, as that would require effort besides fighting and
eating and the ogres do not believe they
should spend their energy doing anything besides fighting, eating, and
procreating.
However, provided that someone brave and lucky enough to attempt to approach
the home and were able to get within eyesight of it, they would see their
trophy/warning. Humans cannot discern
whether the pile is there to boast, scare away intruders, or simply because the
ogres are lazy and messy, but a large pile
of animal bones, armour, weapons,
skulls, clothing, and body parts can be found consistently outside every cave
that has ogres actively living there. One
may also determine the strength of the family living there, as a bigger pile of
items means more kills, and more kills definitely means a more dangerous group
of ogres. Most piles from well-established
families will be no more than one
ped in height and one
in breadth.

Clothing.
The ogre is not a shy creature, and will be
seen completely naked except for his/her trophies, except in the extreme cold,
where a thick animal skin is wrapped around the body to protect it from the
elements. Infantile young are often wrapped in skins, too, even in the summer,
but this is more for its protection, and so the mother can manage it with more
ease, than for heat or humility.

Diet.
The Gob-Ur-Nak will eat whatever living thing they can find, and as much as
they can manage. Although strictly carnivores, the Gobs find all their
nutritional needs are met by the selection of animals living in or migrating
through the area: plenty of Wilderon stag,
mimsy, prieta deer, a few
stilted elk, some
bouncers, an occasional armoured
beast, and maybe a nul’tum or two make
up the menu of wild game hunted by the ogres.
If there is not an abundant supply of these animals, anything becomes fair
game, including farm animals and even people or other
ogres. In the most desperate cases,
ogres from the same family may even resort
to infanticide in order to survive.
Note: There is no proof of infanticide within the members of the clan, but it
is a generally accepted estimation by researchers of the tribe.

Weapons.
The ogres use very simple
weapons that require no forging or
fabrication whatsoever, with their entire arsenal including large rocks and
short logs for throwing at, and longer sturdier sticks for striking their
enemy.

Occupations.
Ogre occupations are very simple and quite
easily categorized. The tribe members are, obviously, either male or female and
their duties are therefore predetermined for each
ogre. Male
ogres hunt for food, and fight for territory, cave rights, mating rights
and on scavenging raids. Females prepare the food brought by the hunters, rear
the young, and clean out the cave (somewhat). The genders interact
symbiotically, and the work as a team to raise the young and prosper.

Government.
Broken down into family groups, the ogres
have a fairly primitive governing system. Whoever is the largest, meanest
ogre owns the cave, and therefore rules,
it’s that simple. If the biggest, strongest
ogre thinks the clan should hunt, they hunt, or they will possibly be
killed, or much more mild a punishment, evicted from the cave and the
territory. Usually a family group consists of a male-female leadership pair,
and their offspring, along with their mates and their young. If the group gets
too large to be supported in a smaller cave, instead of moving the family to a
new cave, the leader pair will evict some of the older inhabitants to make room
for new ones.
On a scale larger than the family clan, there is very little organization to
speak of. Occasionally in times of hunger or
dwarven/Ashz'Oc orc intrusion, two or
three family clans must come together to decide what action to take to rid them
of their problem. Again, the ogres
implement the golden rule: whoever is the strongest makes the rules for the
weaker, and the meanest, toughest family group will decide what steps are to be
taken. Once the problem has passed, regardless of the outcome, any survivors
will simply go back to their territory and continue to live in their family
clans, refusing to associate with their neighbours unless the need should arise
again.

Production/Trade.
There is little to no trade among the Gob-Ur-Nak Ogres. The closest thing that
may be considered trade would be their mating ritual. Other than that there is
no production to speak of, because these ogres
have not mastered tool-working. By specializing in no production, they do not
present any opportunity with which to trade.

Natural Resources.
The Imlith Mountains are not famous for being plentiful in the ways of natural
resources. Perhaps the only resource to be listed is the plethora of fruits and
vegetables that grow wild in the ravines and lowlands surrounding the mountain.
Wild game and their skins are also abundant, but not used properly by the
ogres, who do not understand how to tan and
cure the leather, so usually it rots while they wear it.

Holidays,
Festivals and Observances.
There is but two days in the year when the
ogres come together from the different family tribes, and not all the
ogres, mind you, but only the single,
mating-ready ogres attend. The days have no
set date, but are decided by the weather patterns. The first full moon once the
snow melts in spring is the first day, and the first time it snows in winter is
the second. Researchers have dubbed these days as “Snow Parties” for lack of a
better term. Basically all the ogres that
have reached puberty and are not mated with another
ogre walk up, high into the mountains to a
place called Ik-Orpell-Hert, otherwise known as the “Dance Hall”. Here they
meet, in neutral territory, and have met for centuries, like clock-work for as
long as any of the living ogres can recall.

1st
Passing Clouds 1666 a.S. |
Information provided by
Ralhag
 |
|