THE
BAAL
OGRES |
Living mainly near the northwestern mountains of the Rimmerins Ring, the Baal Ogres have been a long time nuisance to the civil people of New-Santhala already for many, many centuries. The militia has been given motives to move these ogres as far back into the mountain ranges as possible, though the ogres refuse to stay in the mountains due to lack of shelter and food for the large group. What ogres might call "resources", like planted fruits, domesticated animals and the like grow richer as you approach New-Santhala, so the ogres are regularly forced to go in and pillage farms for food, especially when the natural food resources the mountain environment provides are scarce. Even before and during the reign of King Santhros at the foundation of the Santharian Kingdom ogres existed in the Rimmerins Ring - and their pillaging pattern continued until the year of 98 a.S. In this year, a larger part of the clan departed on a journey north, escaping organized prossecution of the Kingdom, while what’s left of the Baal Ogres still remains today within the Rimmerins mountain range.
Appearance.
The Baal Ogres, much like their cousins the Ban Yuk,
can grow to a height of 3
peds. They are often seen hunched over or on all four limbs crawling
around, though they do have the ability to stand on their feet alone. The arms
are abnormally long to the point where they hang down and touch the ground, but
are very muscular; while the legs are very small, around half the arms' length
to as small as half a ped.The
skin can be a crispy light brown with odd skin growths, to a darker red/black
color that is almost invisible in moonlight. Often equal with there size the
Baal Ogres weigh an average of 3 to 4
pygges.
The jaw and mouth are abnormally smaller than normal sized
ogres. The jaw reaches a length of 0.7
fores across, and can
open up vertically to around half a
fore. The Baals' teeth
are constantly growing back because of their fragility and wobbly stature.
Normally, the teeth are no longer than a
nailsbreadth in length,
though if they continue to grow (which all teeth do), then the teeth can reach
a length of 2 nailsbreadths.
The ogres here can grow a bit of hair on
their head, which either falls out or rarely stays long. They are rather
hairless on the rest of their body, with the exception of hair on their hands.
Instead they have odd looking skin and bone growths that can sometimes lead to
infections and ultimately death. This is because there skin is often flawed and
damaged from fights (mostly among each other). The Baal Ogres never receive
real treatment for their wounds and thus the scars begin to grow oddly.
The Baals' eyes strangely poke out of their sockets about a
nailsbreadth giving
them an atrocious look. The eye color varies with the females and males.
Females can have anywhere from green to blue, while the males usually have
brown or yellow. The ogres never bathe, and
as a result discharge an unpleasant odour.
Coat of Arms/Sign.
Though the Baal Ogres don't have a coat of arms in the common sense, the
ogres have a particular way of marking
territories. Any candidates or challengers for a territory will fight to the
death for that section. The official marking of a territory is declared when
the victorious ogre decapitates one of his
fallen opponents and displays it in some manner. Often the
ogre will put the skull on a large stick
and put it into the ground.
Territory.
For nearly two millenia the Baal Ogres have resided within the Rimmerins Ring,
a huge mountain chain surrounding the
Santharian capital, New-Santhala. Today, the few hundred of them, who still
exist in this region, manage to get by living in the few caves by the northern
and northwestern mountainsides. The resources, however, are somewhat scarce
around this area. Foridus grows away
from the mountains, and attracts the few deer
and capricus goats into the dull
valleys of the Rimmerins Ring. In general the Baal Ogres are only rarely seen
by the people in New-Santhala because of their low numbers.
People.
The Baal Ogres have a very basic language that contains largely a lot of grunts
and noises. They also use body language to communicate along with their tone of
growls. With these methods, the ogres are
able to connect with their fellow ogres in
the most self-explanatory and simple ways. Though these are the most common
ways of communication, the opportunities often do not present themselves
because of the fact that ogres are quite
often enraged or aggressive. Actually it is very ordinary for Baal Ogres to
have aggressive attitudes towards others. Most of the time they will squabble
with each other before trying to communicate.
Housing.
The few caves at the base of the Rimmerins Ring mountains are home to the Baal
Ogres. Inside the caves you can find usually nothing more than the essentials
needed for surviving, maybe a dead animal an
ogre caught earlier for a later meal or a small
fire to keep light. Other than that the
caves are bare and desolate. Caves always have a master or owner. This owner
has fought for the cave rights and will usually allow from five to about ten
smaller ogres to stay in the cave. Though,
as soon as an ogre of equal or greater
strength comes along to challenge cave rights, the cave master will fight the
challenger to the death. That is up to the cave master though, as they don't
have to let any ogres into the cave at all.
Clothing.
Little to nothing. Ogres, and thus also
Baal Ogres, are very casual and do not have a sense of modesty when it comes to
nudity. Wearing no clothes is natural to them, and Baal Ogres always follow
their instincts. Males will almost never be seen with clothing. Normally, it
are the female mothers that dress their children in some hides collected by
deer. The females will also occasionally
wear a hide on their heads to protect their eyes from the blazing
sun.
Diet.
Baal Ogre meals mainly consist of wild boars,
capricus goats, and the occasional
Santhalian black hart deer. When
food is scarce, the remaining ogres cannot
resist temptations and gather for raids on New-Santhalan farms. The
ogres do not have great speed, and thus
will hunt in pairs to catch the prey during daylight. Though at night Baal
Ogres can easily blend in with the environment and wait to ambush their prey.
If they do choose to hunt during daylight, they frequently fight over the
catch.
Weapons.
The weapons Baal Ogres choose to use
are usually a large branch or piece of wood, often resembling a club. Most
often times, they will use their hands and brute strength to rip apart their
victims. The hands are more effective at such huge, not too bright beasts,
because they have a bit more direct control over them. With clubs, they end up
tossing it around in an attempt to bash their victim, and quite often they lack
precision using any such tools.
Occupations.
Here are some of the known occupations/positions held by the Baal Ogres.
The Cave
Owner
The few ogres who own the caves don't have
to let other ogres in. The cave owner is
usually a strong male or female warrior who has fought for the cave.
The
Warrior
The most common of all occupations. This profession is occupied by both male
and female ogres, and even the children.
The
Berserker
Often caused by starvation and poison, this is a very dangerous occupation for
both the ogre himself, and everybody around
it. Berserkers can often have increased strength and can kill many other
ogres before dying themselves of their own
radical behaviours (death by using the last of one's own strength).
The
Deserter
This occupation is held by the starved or shelter-less ones that go off to the
inner parts of the Rimmerins Ring in search of food and a home. They are often
slain by militant farmers or trained militia.
Government/Organisation.
The Baal Ogres are not intelligent enough to form any type of government system
or organize the tribe in a sophisticated way - strength, size and fight records
matter. The logical result is that males are dominant over the females in size
and in rank. The children cower below the males and the females, and the
occasional Elder has the ability to conjure small groups of
ogres for attacks or to leave.
Production/Trade.
The Ogres do not trade with New-Santhala or any other population at all.
Natural Resources.
Skyweed grows in vast amounts in the
northwest and west parts of Rimmerins Ring where the Baal Ogres live. Though
not useful to the ogres, the
skyweed is favoured by the wild boar
much more than grass. This makes it easier for the Baal Ogres to hunt for prey
and not worry about being slain if they go down lower into the valley to catch
something.
Holidays,
Festivals and Observances.
[...]
History. There was a time in
ogre history when the Baal Ogres flourished in
numbers throughout the northern and northwestern
Rimmerins Ring. They were much more free to go down
into the vast valley and hunt for prey. They could
often catch prey and have plentiful room to roam around. Though as the
New-Santhalan population grew, and they pushed further and further north, the
Baal Ogres became a problem to the
Eyelians living
there. For years,
ogres were slain one by one as they were found. The Baal Ogres,
though stronger in size and strength, were still outnumbered by the
royal army. Then one day,
the Santharian Kingdom
was founded, and since then
the Baal Ogres were
attacked constantly, pushing them up north further and further into the
mountains. Over time, the
ogres' numbers dropped dramatically, and no longer posed a great
threat to the New-Santhalan society.
In the year 98, an Elder Baal Ogre by the name of Janemba, led a group of
around 300 ogres
through a horrendous journey north to a new home. The
group would eventually settle in the
Tandala Highlands and become
known as the Ban-Yuk Ogres.
The remaining 100 or so Baal Ogres are now a rare appearance. Most of them
dwell in the caves in daylight, and carefully hunt prey
at night, fearing the royal army
of New-Santhala.
Myth/Lore. A wandering bard from unknown origins once saw an
ogre. From the bard's
eyes, it seemed to be an outkast, and lost. He wrote a poem as he studied it
from a hidden location.
The
Loneliest Ogre |
Information provided by
Erutan Argon
|