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THE
AVENNORIAN
MEN
("ARRIVED
PEOPLE") |
In the 12th millenium b.S. people hailing from the Kanapan peninsula of Northern Sarvonia settled along the eastern banks of Southern Sarvonia. They were Glandorians and as such adventurers, explorers, whalers, pearl divers - and conquerers. Those who stayed permanently in the region and continued to explore Caelereth from there called themselves the "Arrived Ones" (Av'ennors) and would mingle in the coming millenia with people of the lands they occupied, mainly the Darian, the ancestors of the Shendar, and the Thairans, the people of the Shan'Thai area from the continent of Aeruillin. Wealth and fame should become the most important aspects in the lives of the Avennorians, and even the succession of the kings would be determined by wealth, not on family ties. In the course of time they more and more developed into a merchant folk, however, the scent of adventure always stayed with them. The lands the Avennorians still live in represents today's Manthrian province of Santharia, and has become a rich and healthy region of the kindgom.
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Appearance.
Avennorians have to be accounted to the smaller built tribes of the Southern
Sarvonian continent, with a standard
size of approximately one ped
and two fores (between
one
ped and six or seven
handspans), making them only a bit larger than the remarkably small
Eyelian Tamers. Women are usually slightly smaller
than men, as is the case with most tribes. Avennorians are often described as
muscular and sinewy, as strong and rough, more homely in the looks, but as incredibly healthy and resistant against the
elements. Their forefathers, the Glandorians, had exceptionally large ear slits
reaching until the cheek and only fragmentary earlaps as a
typical characteristic. While only a minority of today's Avennorians still
look that way (quite alienating to others one has to admit!), earlaps are not very
pronounced at these people. Those with the mentioned exceptionally large slits instead of regular ears primarily
work as pearl divers as they can
manage to close the ears when going under
water, resisting the pressure of the depths more efficiently.
Thus the tribe might appear unalluring to the eye, though, especially the
majority of the women
aren't considered to be overly attractive compared to other tribes. But "these people are the
unrelenting rock, burning with the desire of hazard and risk, jutting out with
its vigorous presence of the endless
waters of the sea, listening to the stormy
winds, bringing the tales from afar" -
at least that's the way Thyrram Knaast, a famous
Ciosan writer, puts it when talking about
his fellow-Avennorians. The
disposition concerning their size, built and health at least the Avennorians
surely owe to their exploring and conquering Glandorian ancestors. These were used to live most of their
lives at the sea, but also were trained to fight resistance wherever they
landed.
In regards of skin and hair colour the Glandorian features are still
quite common, meaning basically white complexion and light to dark blond hair.
Actually blond hair, a very light skin tone, slitty ears and even a small size are often
seen as an unmistaken combination signifying nobility in Avennorian society, as
the first settlers from the North featured these characteristics. People with
such white complexion tend to have their skin burned easily, which
is why you can see some ladies of the nobility avoiding the
sun at all costs in order not to
appear as commoners. Rumours abound as well that exclusive lotions and makeup
tricks help to "increase" status temporarily, when a good impression is
desperately needed - at least that's what the ladies deem important. So much
about "keeping" the Glandorian roots. But skin colour without the accompanying
clothes and jewelry is only half an Avennorian, one should know. Showing off
one's property and luxury is part of these people's identity. Wearing rings,
necklaces, bracelets, earings, laced clothes and shoes of exquisite leather are
just as essential to be identified as an Avennorian merchant as being small,
blond and white.
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However, due to influences of other tribes, the majority of Avennorians in the
course of the millenia has changed to a darker shade of skin (deriving from the
Shan'Thai bloodline) and darker hair colours have increased somewhat in the meantime
(primarily Darian influence), even though blond is still clearly prevalent. Raven hair
however is practically non-existent and if it is encountered though, then only
in the lowest social classes -
which is interesting as this colour is not unusual at the Darian with whom the
Avennorians
mingled as well. Eye colours among the Avennorians are commonly blue, green or grey or varieties in between.
As for the origin of today's Avennorian looks, here a short summary:
The Avennorians are the result of the
intermingling of human tribes from very
different parts of the world of Caelereth.
They have a strong Glandorian root, as they initially came from
Northern Sarvonia, added to
that are a good deal of Darian influences, who are the forefathers of what we now call
the Shendar and which were subjugated by the
Glandorians. Finally we have the Thairans as another factor, the
former Shan'Thai "natives" from the continent of Aeruillin. These people first
served under the rule of their masters but eventually the mixing of blood
between the Glandorians (already having partly Darian characteristics) with
this new tribe from the south led to the current appearance of the people we
know as the Avennorians.
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Coat of Arms/Sign.
The Avennorian coat
of arms consists of six shells,
ordered in twos in three offset vertical columns on a shield with deep blue
background. The six shells stand for the former large regions of the Kingdom,
and show - as does the blue background - the strong ties these people have to
the sea, which they deem as their life-giver.
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Territory.
The territory of the ancient
Avennorian kingdom consisted of mostly
flat, fertile land interspersed with
a few mountain ranges
in the northeastern parts (the
Mithral Mountains and the
Caetytharin Mountains) and the Griffon's Marl in the south plus a couple of
larger forests. In the first
millenia of their arrival the Avennorians conquered the lands which once
belonged to the Darians, driving many of them to the south.
They fought fierce wars with the
Tethinrhim elves
and the Maeverhim
in the Auturian Woods and
the Sharadon Forest for lumber
once the natural resources started to dwindle. The
Avennorians also consider the sea their territory and lay
claim to whatever they find in it, whether it is alive, dead or sunken.
Their first settlement was called Ciosa.
Around the time of the 5th century b.S. the natural boundaries
of the former kingdom from east to
west are as follows: The Adanian Sea and the Yanthian
Gulf in the east, the lands including the complete
Narfost Plain in the south, the
Aetryam Sea in the west, up until the banks of the Gulf of Maraya and in the
north the Avennorians claimed around a quarter of the Auturian Woods
and half of the Mithral Mountains
range, the natural border was along the line of the Mashdai, continued at
the Nekoma River.
Today the Avennorians mostly inhabit the
Santharian province of Manthria,
which stretches over the whole Auturian Woods
and also includes the comple
Mithral Mountains range. To the south the province
however only reaches as far as Griffin's Marl.
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People.
There's a proverb in Santharia that
says "An Avennorian isn't an Avennorian" and another one goes "Make sure to
speak right to an Avennorian". This basically means that you can't put all
Avennorians in the same drawer and you need to be cautious not to hurt feelings
with lightly spoken words about a certain aspect of Avennorian heritage. Too
many different cultures have mixed here and one cannot easily filter out what
defines the typical representative of this tribe. The tribe that conquered the
territory from the Darians, the Glandorians, were once described as
adventurous, audacious, brave, dominating, yes even bloodthirsty, and not to
forget greedy - these people today still represent to a great degree the major
part of Avennorians nobility. The Darians on the other hand, those that the
Glandorians subdued, were very different: calm, honest, friendly, cheery and
peaceful - more farmers than courageous warriors, and in the eyes of the
Glandorians they seemed weak and primitive. They formed the lower classes in
Avennorian society.
Shan'Thai slaves were added to the mix eventually,
however, the Thairans didn't accept their fate as easily as the Darians and
proved their tremendous worth to their masters. They turned out to be masters
in trade, business and industry, all respected Glandorian virtues, so that they
soon changed status and even were allowed to marry into "pureblooded"
Glandorian families. Eventually the strict class differences between all the
cultures became obsolete, and even though there are still a good deal of
"Purebloods", it is just a minority. Nevertheless one needs to be careful when
talking to an Avennorian, as one can never be sure to which line he or she
belongs and if there are hidden resentments against another tribe are
lingering. So unless one understands the background of a person and knows how
to approach him or her, talking about ancestry with an Avennorian should be
avoided at any cost.
As has been already mentioned, it is very difficult to characterize the typical
Avennorian, so be aware that any member of the tribe you might encounter can
have more Darian or Thairan than Glandorian blood, and therefore seems not to
match the following Glandorian-based description at all. However, most
Avennorians are said to actually have Glandorian roots in the one way ot the
other, and these we want to sketch here: Typical for those people is a
wandering spirit. They are always looking for adventure, especially if it involves
searching for gold, treasure or anything to make them wealthy
or increase their fame among their own people.
Earning respect is key in this society - this is also what the subjugated
Darians learned and later on the Thairan slaves. It
shouldn't be concealed here that most Avennorians are a
quite greedy people and they
don’t much care how they get their wealth, even more they
know how to make their intentions not that obvious. In the course of the
millenia they've changed to more peaceful means to acquire their goals, though.
They are cunning and sly, and often can play a role for a certain purpose so
well that even their closest friends believe what they are supposed to believe. While some call them visionary
and inventive in their constant striving to find new ways to enrich themselves, others see them as
power hungry and dangerous for the sake of a healthy society. Competition to see who is the wealthiest has
incurred many a duel and double-crossing each other, including their own kin
and even closest family members. Indeed, bribery and corruption are the often
very visible downsides of the Avennorian lust for fame, and the fact that the
Santharian underground is thriving in
the Avennorian dominated province of
Manthria, also seems not to be coincidental.
Many
Avennorians are also said to have special physical abilities.
This also determines their way of life to a certain extent as it makes them
superior to others when it comes to work at sea. For example they have an extraordinary lung capacity,
allowing them to stay under water for
several minutes with ease, which makes them just perfect for
pearl diving. They can also
dive at depths that would cause instant death to a normal
human. Finally it is
confirmed that they can slow down their heartbeats to a point where others might think these
people are already dead.
There are many stories about people who have managed to escape certain death by
pretending to have been lethally hurt in battle - if the
story speaks about an Avennorian, you can buy it!
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Housing.
The Avennorians have many different styles of housing due to their mixed
ancestries and the influence of fashion imported from other tribes or areas
which have formed the face of many a town. As locally found building material
has been used mainly, the appearance of houses and towns varies with the area
in which they are located as with the money the future owner had available.
So all can be found from the primitive hut made out wood to the finest manor
house out of white Varcopasian granite a rich merchant has built for his wife.
Generally the housing can be divided into three main categories:
The Town Houses
Representation is one of their purposes - next to actually housing a family. So
they are often built in a grand style, out of dark grey granite with black
slates on the roofs and ornamentation out of shells like in the ancient
Ciosa or out of bricks and wood, but as
elegant as elsewhere, in the comparatively young
Lorehaven.
The Big Estates
Often the financial base of a rich merchant living in the towns these former
fortified farmhouses, situated in the flatter, fertile areas of Avennoria, are
of a grandeur showing of the wealth of their owners. The traditional, costly
hulk-shaped roofs are found there even more often than in towns.
The Farms
The simpler farmhouses are located in the middle of the country, near the
forests and where the soil isn‘t as fertile as in the coastal regions. Here
still some Darian influence can be imagined despite the merging of the tribes
millennia ago.
There are also a bunch of
characteristics for buildings of Avennorian origin: For example there are many
individual or local customs, which are worth mentioning like the
whalebone huts on the east coast or the
shell-ornamentation of the houses or the wooden carvings of farmhouses like in
Shneerin. Once the Avennorian
tribe grew with importance, influence and wealth, it became
also fashion, to have a
house with a Hulkroof, as they were called by then. It was seen as an
Avennorian tradition, and
now new buildings got new roofs, built in this way. This
was of course more expensive than a roof with straight timbers, but the prestige
gained was worth the prize. Prized are also many original Avennorian houses
especially because of their
decoration with the shells of oysters,
the highly prized pearlfather of the
trysters and all the embellishing
substances and material made out of crushed or less perfect shells.
Of course Avennoria knows as any other regions, be it in the country or the
towns, the poor huts which don‘t follow any tradition, but are built obeying
the need to use what is available and cheap to realise.
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Map of the ancient kingdoms of Santharia (482 b.S.). Click on any kingdom to read more details at other kingdom entries. Picture drawn by Artimidor. |
Clothing.
Men of the Avennorian tribe wear watertight boots, double layer pants
and a tight fitting double-layered cloak when out on a whale hunt,
all made of whale skin. The pearl divers wear nothing when diving, but put on a
light whale skin cloak when out of the water. Pearl divers can be men or women.
In town the men and women wear soft whale skinned boots. The men wear single
layered pants while the women wear dresses made of tanned whale skin; the more
elaborate dresses are sewn with crushed oyster shells.
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Diet.
Avennorian diet consists mainly of seafood and things they can get from
the sea. They love seaweed soup. It is a staple for most of the poorer people.
Their bread, and other compliments all come from the sea. The bread is made
from special seaweed, which is baked into flat shells upon which other seafood
can be put into it.
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Weapons.
The Avennorians are known for the use of three main
weapons. The absolute key
weapon is the
cutlass, a short, curved,
heavy bladed sword, long curved fighting
knives which are the precursur to the
cutlass and the harpoon for
whaling activities.
The cutlass in particular is
an important weapon for the Avennorians. It was first developed by the
Glandorians, the ancestors of the tribe entering Southern
Sarvonian lands from the North. Passing
through generation after generation the
cutlass has remained
basically the same as it was when first created, a thick, strong blade which is
relatively easy to handle, even with little experience.
Even amongst those who never go to sea the
cutlass is an important
weapon and used as a symbol of rank and
pride. The most important
cutlass an Avennorian can receive is when his first command is attained. At
this time the new ship owners are given a very special
cutlass decorated with
symbols honouring the Goddess of the Sea,
Baveras. This cutlass is
the most ornate, including a silver guard and
whalebone handle.
Cutlasses are used to show
rank throughout the Avennorian society. The guards of the
weapons are made of different materials
depending on rank and also have special designs engraved on them. One thing to
note however is that in addition to rank symbols on the
cutlass many people put
their own personal designs on the weapon
parts as well. This allows a weapon to
be easily recognized and makes them very unique.
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Occupations.
Both men and women can be whalers, though men are more likely to be one, pearl
divers tend to be equal. The rest of the town's needs like a black smith,
storeowner etc. can be done by either male or female. The King can also be male
or female.
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Government.
The Avennorian government was
basicly a monarchy
before it became part of the United
Kingdom of Santharia. However the King was chosen by wealth,
not bloodline. However, since most kings increased
their wealth usually they could pass on that wealth to
their son or daughter. There had been some instances
where a stranger had come up with more wealth than the King and the King had
been deposed. Also there had been instances where the
King decided to pass on his
or her wealth to someone else other than a family member.
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Production/Trade.
The Avennorians trade whale bones, used for
petticoats under dresses, seafood, whale oil for lamps and a white substance
from the head of the whale used for female cosmetics and clear smoke candles.
This substance, called Spermaceti, is the most valuable
part of the whale and highly coveted. Avennorians also trade
ivory from tusks on some whales and art and crafts made by them with ivory,
driftwood and seashells. Some of the crafts are knives and swords carved with
ornate ivory handles and jewelry.
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Natural Resources.
The Avennorians have hardly any natural resources except from what they get from
the sea. There is some lumber from neighbouring forests,
though. Most of what they have is either from the sea or trade.
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Holidays,
Festivals and Observances.
They ancient Avennorians have only one festival and that was the rite to appease the
Goddess of the
Sea, Baveras. The rite involved prayers and the sacrifice of a child; either
sex was acceptable and was chosen by lots. The child was tied to a heavy rock
and thrown over board into the deep water. The child had to be between the ages
of six and twelve. According to the myth, if the child somehow released itself
from the rope and survived, it would be bad hunting that year. If the child
died then it was assumed that the Goddess had
approved of the sacrifice and there would be good
hunting that year. The festival occurred in the spring of the year.
When Avennoria became part of the
Santharian Kingdom, the sacrifice ritual was still held, but was finally
abolished in the late third century a.S.
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Tribal Language.
The tribal language of the Avennorians is a form of Tharian that the
Glandorians picked up from Tharian speaking people of Southern
Sarvonia and which was practiced as
well over the millenia by the Avennorians in order to communicate and thus
survive with the tribes living in this region. Finally the Tharian tongue,
enriched with Glandorian terms and altered somewhat through various tribal
influences, officially completely replaced the language of their ancestors, the
Glandorians. Only a few words still remain typically Glandorian these days in
Avennorian Tharian, among them the names of villages, important buildings and
nomenclature in general.
The Tharian dialect you can hear today in former Avennorian territories is
usually referred to as "Aventharian", while some jokingly might also
call it - pun intended -
"Adventharian", as it is best described as "adventurous". This is because the
Tharian spoken in this region has so many cross-cultural influences from various sides, be
they Glandorian, Darian, Sophronian,
Erpheronian or even from
Aeruillin. Thus Avennorians speak quite differently compared to each other,
even from village to
village and house to house one can hear varying dialects, always reminding listeners of the vast diversity of
people being part of this adventuresome merchant folk.
The majority of people living in this region have either Glandorian or Darian
roots, so the main distinction needs to be made here.
Though most Avennorians are sensitive about their heritage, it is still
possible to distinguish the Glandorian explorers’ legacy from the subsumed
local Darian ancestry, strictly with a careful ear. Apart from the more obvious
clues of class, wealth, and occupation, there are linguistic tendencies that
run in the two backgrounds which make it simple to demarcate with a few general
rules.
Add to this main distinction Sophronian and
partly Erpheronian (northern
region) or Shan'Thai influences (southern region) in culture and language, and you get quite a
mix. Note that the Shan'Thai influences can primarily be found at those with
Darian roots, as the former slaves from the south mingled better with the
former "natives" than the dominating tribe, even though not exclusively. With
the Sophronian influences it is different, as the
Avennorians were very determined on mingling with this tribe in order to secure
the northern borders peacefully. As a result of that, the people of today's
northern Manthrian region have picked
up Sophronian dialect to a certain degree, and
later on Aerpheriane dialect. In
general you can summarize that mixtures of Glandorian with Sophronian
dialect and Darian with Shan'Thai dialect are quite common, other variations
are much more rare.
Let's briefly sketch the characteristics you find in Aventharian by elaborating
them tribe by tribe:
Glandorian
Speech ("Merchant's Tongue")
Glandorians, usually of the merchant caste, tend to express themselves more
formally – they are both ambitious and non-committal, cautious to commit
themselves in a bargain but aggressive salesfolk when a deal must be struck for
their side. Their speech is characterized by drawling, careful grammatical
constructions, and use of many archaic or even foreign words. They prefer to
avoid contractions if not absolutely awkward, and try not to use direct
statements and imperatives, which they consider blunt or even rude. Example:
"I would suggest supping your baia'an cha'ah
without the spoon still in the cha cup, sirrah. It would not be so likely to
strike you in the eye, methinks."
Glandorian speak is the
Aventharian high tongue, a dialect free formal way of expressing one's self,
and as such the official form of talking. While mainly predominant among
nobility, farmers and fishermen will try to use it as well when necessary, e.g.
when having to do business with people of higher social rank - sometimes with
more, sometimes with less success.
Darian
Dialect
("Peasant's Tongue")
People with
Darian roots on the other hand, who were and still are mostly peasants and
people of lower social status, tend to
be more casual, friendly, and outspoken. Commoners of Darian ancestry also drawl their words somewhat
but use older grammatical constructions, and less archaic words. ‘Ye’, however,
is a hallmark of the Darian Avennorian dialect, as are their dropped 'g's on
any gerund form of verb. Example:
"If ye were wantin' to buy some ale, ye'd best be buyin' now ere the inn
closes, master traveller..."
Shan'Thai
Dialect
("Southerner's Tongue", "Shai Slang")
People from Shan'Thai, one of the largest towns of the continent of Aeruillin,
initially served as slaves for the ruling tribe thousands of years ago. As such
they had limited rights, stayed among their own and communication with their
masters was kept at a minimum. They spoke slow and worded their matters
carefully, even though not always correct, sometimes swallowing word parts.
They often drifted off into exotic Shan'Thai pronounciation where sounds like
"c", "sh", "th" or "ch" were spoken in aspirated form, some vowels were
stretched, in general the pronounciation was softer and more fluid than the
tribes of the Sarvonian continent were
used to. In the past millenia slavery has been abolished and many people with
Shan'Thai origins are now regular Avennorian noblemen, yet the "Shai Slang"
("Shai" representing a combination of the words "Shan" and "Thai") is still
prevalent. - Example:
"We've good naish weadder dhese days,
dhough dhe farmers claim dhey haven't godden enouh rain whatsever. Leds hope
Bav'ras will satsfy dhem as well, and make dhem as pleasedly as were now."
Sailor's Speech
("Fisherman's Tongue", "Averish")
"Sailor's Speech" is spoken primarily around the coast and developed from the
fact that less educated Glandorians settled there to do fishing business,
introducing their techniques to Darians and mingling with them. Later Aeruillin
slaves also were partly "educated" in these communities before serving for
noblemen. All this eventually led to a very unique kind of language, which is
quite an extreme variety of Darian dialect with Shan'Thai elements mixed in,
difficult to follow and thus quite funny and/or unintelligible to many. A
characteristic of this kind of dialect is for example that past tense forms are
given a simple "ed" ending, and at some words additional letters are added in
or omitted to simplify more difficult passages. This language is
often referred to as "Fisherman's Tongue" or "Averish". The origin of the
latter is unsure, probably it is a combination of "Aventharian" and "Fish",
some say - more understandably - of "Aventharian" and "Gibberish". Note that this dialect isn't
exclusively spoken at the coast
alone, especially drunkards seem to be quite good in imitating Averish. -
Example:
"Ledd me tell y'a story, lad!
- One days Thomgeir sailsed in a ships fome Marcoch do Dorandhagaar, win
'mpfing unsuspecered happ'ed... Pirates showed up, coughed up and finnly
boarded the ships by fords!" or "I gived him a clout on th' ear and telled
him he'd besht nodd be making any troublesh in mine shop!"
Note that if a high class Avennorian jokingly says "I smell a fisherman, don't I?"
he most likely only refers to the dialect his dialogue partner is speaking, and
not to his actual profession. Please be aware though that with the term
"Fisherman" no discrimination is intended! Fishermen, especially
people with that profession, are very much respected in today's
Manthria, just as they were millenia
ago when they helped to build the Glandorian civilization.
Sophronian/Erpheriane
Dialect
("Fighter's Tongue")
The northernmost regions were shaped under militaristic influences, first of
the Sophronians, later of the
Erpheronians, who both put their stamp on
Aventharian in this part of the region. While Erpheriane is described as an
elegant, arrogant, and diverse form of speaking, reflecting a militaristic
precision and logic, the
Sophronian
culture was much more improvised and not as intellectual. What remained in
northern Aventharian dialect is a much more direct and informal way to
communicate - polite and constructive, but nevertheless straight to the point,
a way which is actually quite appreciated by people trading with such
Avennorians. - Example:
"This matter is not of my concern. The boots were
ordered under the given conditions - you might look those up in your documents
- but I stand with my decision not to accept their quality. We might talk about
an agreement in the modification of the terms to resolve the issue, but we have
to put our point of view clearly at the table first and not beat around the
bush."
Of course there are many variants and combinations
between the strongly formal
expression of the first Glandorian example, and the quite different, more
simple, but yet graphic and close to nature peasant speech
deriving from the Darians or the quite extreme Averish dialect, as mentioned with southern and northern influences mixed in.
Most Avennorians will use a style of speech somewhere between the extremes,
giving it their own touch. It is safe to say though that if you
don't know exactly in which Santharian
province you've landed to take the diversity of dialects spoken in a close
vicinity as an indicator that you've found what was former Avennorian soil...
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Nomenclature.
Avennorian nomenclature is based strongly on the Glandorian roots, as newborns
- also at mixed tribe relationships - were named predominatly after the
stronger tribe, and thus the "invaders" from the north. Which is interesting,
as the mainly spoken language in common life (what we now refer to as
"Tharian") eventually managed to replace the Glandorian tongue completely.
Nowadays the precise meanings of the Glandorian-based first and second names
are pretty much lost, besides they don't reflect proper Glandorian anymore. The
meanings of some fragments can still be recognized though and interpreted, but
they don't reflect the initial intention anymore to identify persons.
Many letter combinations and syllables
are very characteristic for Avennorians, for example the letter "j" is quite
prevalent, existing also in otherwise rarely seen combinations like "kj",
"sj" or "fj". There are actually quite a bunch of unusual consonant
combinations at the beginning of first names, like "Sr", "Sk",
"Sn", "Kl" or "Hr". "Ei" and "ie" found within words are also typically
Avennorian, as are many "u" and "o" vocals, furthermore double letters are frequently encountered.
Avennorian names never begin with letters like Q, X, Y or Z, actually these letters
don't even exist in Avennorian nomenclature at all. Some Avennorian names sound
not only weird to other Santharians,
but have a certain comical quality as well, like Jepprettsund, Hreirek,
Rigramdrim or Riggerfriss, and are often used by
Black Butterfly comedians
to represent funny characters.
Male Names. Typically a Glandorian beginning and an ending word component define a first name. A third syllable might be added in between, often featuring "ei" or "ie" or double consonants - in case the name consists only of two syllables the beginning and the ending syllable might form double letters where they meet.
| Male Names | Details (ordered alphabetically) |
| Beginnings | Anir-, Arn-, Fjor-, Ekj-, Frid-, Gar-, Geir-, Hann-, Herr-, Hr-, Jepp-, Johl-, Jov-, Kj-, Kl-, Knoth-, Leif-, Nik-, Nil-, Ok-, Rig-, Sn-, Ten-, Ter-, Thor-, Vild- |
| Endings | -colm, -drim, -dulf, -dur, -erth, -hild, -geir, -gnarr, -kje, -loff, -nand, -neth, -nils, -nut, -olv, -rek, -rett, -rans, -ring,-sund, -vard, -verg, -vild |
| Celebrity Examples | Aimen, Andulf, Anirdrim, Daigeir, Ekjeidur, Fjornils, Fjorursen, Frideirek, Friss, Geir, Garneth, Gerrhild, Halokar, Hannvard, Havrek, Herrtirig, Hreivild, Jepprek, Jovkar, Kjaimen, Kjolvjin, Klothring, Leifneth, Liemring, Nikloff, Okgnarr, Ringoidin, Riggerfriss, Sneignarr, Sniefrith, Thorhald, Thorrans, Thorverg, Ulf, Verg, Vildneth |
Female Names. Avennorian female names also often have the -a ending as is common at most southern Sarvonian tribes, but in the mix of endings there are also a bunch that people could take for male endings like -the, -len, -ulas or -veig. In many cases Avennorian female names sound more earthen, determined and strong, and in fact when it comes to business, the Avennorian females are also known for keeping a cool head, while not forgetting about their charms...
| Female Names | Details (ordered alphabetically) |
| Beginnings | Arn-, Fj-, Hei-, Hek-, Hja-, Hr-, Ith-, Jam-, Jamm-, Jass-, Jar-, Jarn-, Kj-, Kl-, Me-, Nic-, Rig-, Sj-, Skja-, Ud-, Udd-, Urs- |
| Endings | -anra, -anre, -atha, -ghrin, -len, -lone, -rda, -rig, -rike, -sja, -sje, -tha, -the, -ulas, -usta, -veig, vina, -vinna |
| Celebrity Examples | Arnanra, Arnud, Fjanre, Fjeithe, Fjusta, Heirig, Heivinna, Heklun, Hekthe, Hjaghrin, Hjaulas, Hjausta, Hratha, Hrsja, Hursta, Jamatha, Jammrike, Jassrun, Kaulas, Kjatha, Kjeithe, Kjesje, Kjulas, Meghrin, Nicvina, Rigtha, Rike, Salghrin, Saltha, Seganthe, Sjveig, Skjaanre, Snigghrin, Uddeisja, Uddlun, Udulas, Usta, Urslen, Vina, Vinna |
Secondary Names/Titles. Unlike at other
Santharian tribes (as is the case e.g.
at the Erpheronians), Avennorian secondary names
do not represent titles that are awareded to people at their lifetime.
Avennorians have family names, that go all the way back to their Glandorian
roots and have remained ever since (sometimes with slight adjustments), but the
original meaning is long lost. An apprentice to a smith in
Marcogg can bear the very same second
name as a famous amantry
merchant in Lorehaven - the amount of
coins counted in former Avennoria, not the name. It is known though through in
depth researching of the ancient Glandorian tongue that some names with endings
like "sk(j)an" or "sk(j)un" originally stood for "daughter" or "son" ("awarded"
most likely to children of famous people), or that "skamm" and "skomm" meant a
female or male relative. Nevertheless males nowadays can bear the name
"Sjorgarskamm" and females "Snorskjun", there is no such reference present
anymore in Avennorian understanding. The way Glandorian nomenclature worked on
the other hand makes it evident that first names ended up as parts of second
names as well - e.g. in "Geirskjan", meaning "Daughter of Geir", and sometimes
additions were removed as well again later, so that a first name ended up as a
second name eventually. It is quite difficult therefore at times to discern
first and second names easily.
In ancient Avennorian society a custom was introduced however to "weigh a name"
as people used to say, which means to let officials determine one's income per
year cycle. After a successful procedure (called the "Freiring") a sign of
status was added in front of the full name, signifying a confirmed income of
that person. Naturally this official confirmation of one's wealth is quite a
prestigious undertaking, and it also weighs heavily on the purse of the family
that wants to have the officials perform such a check. Also, once a title has
been confirmed, further Freirings will follow biannually, with additional costs
of course, lest the title be lost. Titles are not gender specific and are valid
for the whole family, comprising parents and directly related progeny (sons and
daughter).
The Avennorian
name system therefore consists of three parts:
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