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THE
ARTHYRÓN
ELVES
("BLESSED
SEA
ELVES") |
The Arthyrón elves (Styrásh Arthyrón, short for Arthanhe'tyrón, "blessed sea") have always been rather adventurous for elves. First they left the Injerín elves, and became known as the Folkmore Elves, for the area that they settled. However they were forced to leave during the destruction of Parthenon by Gouran in 1649 b.S. In their flight of terror they found haven in the seas and upon the islands in the Eight Winds bay. Thus did they name themselves the Arthyrón. Since that time they have explored the rivers of North Eastern Sarvonia, and the Eastern Seas.
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Appearance.
As with all of their kind, the Arthyrón tend towards a slender height, easily
exceeding the height of a human. Their
sharp, angular features and elongated faces only emphasize their height.
Similiar to their ancestors, the
Injerín,
they lean towards having lighter characteristics. Their eyes are most often a
soft grey, or blue, occasionally green as well. Their hair is nearly uniformly
blonde. The most varying fact is that the Arthyrón do not share the same
ephemeral quality as their kin. The years spent at sea and enduring the raging
storms on their rocky islands have weathered them.
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Coat of Arms/Sign.
The coat of arms is a single masted silver ship, its sail unfurled in the wind.
It rides upon a blue ocean, with three stylized waves. The background behind the
ship is black. This the combination of two older coat of arms from the seperate
groups that make up the Arthyrón. One group held their ship as their saviour,
while another held the sea as their deliverance, and each was used accordingly.
When they became united, then the ship and sea were joined together. The three
waves represent the three islands in the Eight Winds Bay, and the black
background symbolized their flight during the Year of the Burning Night.
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Territory.
The Arthyrón do not have a compact area that they call their own, rather it is a
conglomeration of islands, ports, and towns. They occupy the islands of the
Eight Winds Bay, the ports of Naurooth and Darooth, as well as the towns of
Silven, Adlin and Worldquest.
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People.
The Arthyrón are certainly one of the most odd
elven tribes, if not the strangest. They are most assuredly the most
curious. They have sailed rivers, oceans, hidden waterways, and rumours say even
the great whirlpool in the middle of the Eight Winds Bay. Instead of disdaining,
of pitying humans, they find them
fascinating and enjoy their companionship. They have even been known to be
feasting in the great stone halls of the Kuglimz'torik, or the simple tents of
the Kuglimz'ura. They are also willing to trade with the
orcs and dark elves of the region.
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Housing.
Arthyrón differ from other elves in this
area as well. Their houses are simple buildings made of stone or mudbrick due to
the lack of wood on the island. The houses are most often square in shape, with
a flat roof that doubles as the cistern for that residence. The houses contain
several rooms including a central kitchen area, sleeping rooms and guest rooms.
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Clothing.
The clothing is simple, yet ornate. Most often the Arthyrón wear the water
repellent furs and skins of the nul'tum
that they get from trading with the Kuglimz.
The skin is fashioned into breeches and a light vest. The rest is then made into
a cape with a hood. The clothing though quite plain protects them from the
elements and is very serviceable. Shells of varying colors and shapes are then
sewn throught the outfit in complex designs, some of the capes have full length
historic scenes or mythological beasts.
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Diet. The
majority of the Arthyrón food comes from the ocean and consists of several
different fish, shellfish, and kelp. They truly seem to have no problem eating
anything that comes from the sea, it has been said jokingly that they would even
eat driftwood. The rest of their food, such as vegetables and meats come from
trade with their neighbors.
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Weapons.
The use of weapons is rather limited among the Arthyrón. It is near
impossible to attack their rocky islands or well fortified cities. However, the
crews of all their ships are trained and equipped to use bows and long spears.
This stops attacks from river bandits or pirates.
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Occupations.
There are three occupations, though everyone tends to be at least a little of
each as is necessary to survive. Their are the merchants who trade far and wide,
so that the elves might not only survive on
their barren islands, but also prosper. The fisher hauls in the majority of the
Arthyrón's food source, or can be called on as smugglers in case the islands are
ever besieged. Finally there are the builders. Those men and women that provide
the backbone of what is the Arthyrón people. For without their ships they would
not last long.
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Government.
The government is headed up by a council of six. There are two for the
merchants, one for the river traders and one for the seafaring traders. There
are also two for the ship builders, once again one for rivercraft and one for
sea vessels. The fifth is the representative of the fishermen. Finally the sixth
member is the one elected by the general people to best serve their needs. The
sixth member's place is that of counselor and final vote in any decision as he
keeps the people's needs in mind first and foremost.
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Production/Trade.
This is the key part of this tribe. The Arthyrón are the only traders in all of
Northeastern Sarvonia. From their islands they head south through underground
waterway, through the Prominent Mountains, where they pay the Kurakim dwarves a
toll, then emerge in daylight upon the Luquador River. They follow that route
through the Shaded Forest down to World Quest where they pick up
Kuglimz goods like Nul'tum fur, vegetables,
and rough ornamentals, from the Injerín they get herbs
and wood items. They also get metal items and fine ornamentals from the Kurakim.
They will also at times travel the Liben River to trade with the
orcs in the area.
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Natural Resources.
[...]
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Holidays, Festivals
and Observances.
There are quite a few times during the year that the Arthyrón come together as
families or communities to celebrate all that
Avá has given them in nature. There are two times when all of the peoples
gather. The thing that sets these times apart from the others more than anything
is their quiet nature. It is said that only at these two gathering do the
Arthyrón not laugh or smile.
Kára'ecuá
(lit. The Time of Disconnection)
The somber gathering begins with darkest hour of night, wooden models of their
ancient city of Parthenon are set afire while all around interlink hands all the
while the gathered sing songs of sorrow and shed many a tear. This is in
rememberance of the destruction of Parthenon by Gouran, and their feelings of
seperation from other elves not only
physically but also idealisticly.
Weívoc'kará (lit. Destiny's Time)
This is a three day event stretching from the fith to eighth day of Cort'ometra.
The fifth day begins with every child launching a wooden boat into the waters of
Eight Winds Bay. This signifies the escaping of the Arthyrón from the clutches
of Gouran into the sea. The rest of the day and the next are spent along the
beaches with ones family in thoughtful contemplation of the past. No food is
eaten, nor any drunk, not even a sheltered is allowed. This is so they may
faithfully remember their past. The third day though, is one of great rejoicing
and once again smiles break forth, just as the safety of their islands broke
forth from the waves and saved their forefathers. ![]()
History. [...]
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Information provided by
Drogo
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