The Imlith Dwarves, as they are commonly
referred to by humans, live in
Northern Sarvonia in the
aptly-named Imlith Mountains. Amongst their own kind though they refer to
themselves by the name "Susilgerim" (Thergerim
Susilgerim),
which is believed to have been taken from "Susilthergetyr" (Susilthergetyr),
literally "quiet clan", a curse the Rhom-Oc
utter when they have been ambushed yet again.
The Imlith dwarves are very unlike other
dwarves of Sarvonia, and this has
led a few researchers to claim that they are in fact not true
dwarves, but rather a sub-species of
dwarf. This opinion has not been widely
popularized and one can only hope it never comes to the ears of the
Susilgerim...
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Image description. A
Susilgerim Dwarf gathering plants in a ravine of the Imlith Mountains - he
just seemed to have heard a strange noise...
Picture
by Quellion. |
Appearance.
One way in which the Susilgerim differ from the rest of their brethren is in
their physical appearance. First of all they are on average nearly one and a
half ped in height,
about half a ped taller then many
dwarves.
Not only are they taller but they are leaner as well. For example, the
Kurakim dwarves average four spans across the
shoulder while the Susilgerim only average three. Also due to the environment
in which they live and the way they use their bodies, they don’t have bulky
muscles, but rather defined and sinewy muscles.
The most interesting thing about them physically is their colouration. They are
a gray-brown from head to toe, with their hair being slightly darker then their
skin color and their eyes being a little lighter, and various shades of
grayhade. While the exact hue of color may vary from one individual to the
next, males tend to be on the darker side while females tend toward a lighter
colouration.

Coat of Arms/Sign.
Although the Susilgerim have neither the
dwarven
custom of stamping their products with an oremark, nor adopted the
human tradition of a coat of arms, they
have chosen a symbol to represent their clan. While not often displayed, the
Susilgerim symbol is a gray, needle-shaped piece of rock lying diagonally on a
light brown leaf. The background is a dark brown. The piece of rock is
indicative of their favorite weapon,
the leaf is of the variety known as Khorimherinn (lit. "death leaf",
Khorimherinn),
and the background stands for the Imlith Mountains.

Territory.
The Susilgerim live in the Imlith Mountains in
Northern Sarvonia,
from which they receive their common name. To the south and east lie two small
forests once thought to be part of a larger one (these forests are simply
referred to jointly as Khorimkaom,
Khorimkaom,
“The Dead Tree”). This is in reference to the trees' black bark which is
shredded and flaky, and the brown leaves used to brew poison. A little further
to the south lie the Water Marshes, home to the Shadow Elves. Eastward lie
Chapel Fjord and the Peat Hillands. The west is confined by the Eight Winds
Bay, and to the north lie the vast Heaths of Wilderon with the numerous
Rhom-oc orcs.

People.
The Imlith Dwarves differ from most humans'
perception of the typical kind of dwarf.
In fact, they are jokingly refered to as “Wild Dwarves” by the
Kurakim. This is due to the fact that for the most
part the Susilgerim live out in the many narrow ravines and winding valleys of
the Imlith Mountains. Others live in still a most undwarven manner, dwelling in
the forests that are around the mountains. This is not to say that they live
directly under the glare of the sun
and the moon rather, their habitats are considered so crude and shallow by
other dwarves as to be the same as having
no shelter at all.
Since they do not delve deep into the mountains, they also do not do much in
the way of mining, which in most Thergerim
eyes is unbelievable. This accounts for many of the differences seen in the
occupations and craftwork of the Imlith Dwarves. They use stone much the way
others would use metal. Plates, weapons,
jewelry-everything is made of stone. In fact over time they have become so
skilled with working stone that the designs they impart into their carvings are
of the highest level of craftsmanship and in the south are considered artwork.
|
Picture description. The magnificent home of the Susilgerim
Dwarves, the "Quiet Clan": the vast Imlith Mountain Range in
Northern Sarvonia. Image
drawn by Seeker. |
The Susilgerim have accustomed themselves to spending more time outdoors than
most dwarves. This does not imply that
they go strolling around at noon though, if
dwarves can even be said to stroll. Their eyes and skin are still sensitive
to bright light, and when they go out during the day it is for short periods of
time. Most of their activities - including fighting the
Rhom-Oc - take place during dusk or night,
and it is there that they prove their prowress.

Housing.
The design of the Susilgerim housing is considered to be due to the pressures
of the nearby Rhom-Oc Orcs and the
Susilgerim's need to hide when possible from roving hordes of
Rhom-Oc Orcs and their
warg riders. Those who live in the
ravines dig out a small indentation or artificial cave against the cliff face,
they then use dirt and rock to create an angled covering that would stretch
from the top of the indentation that was dug to the ground. It is made to look
as natural as possible, to the extent that it looks like a normal spur of rock
that is formed from the mountain or cliffside. There have been times when
raging orcish warbands have swept directly
through narrow ravines, never noticing the extensive
dwarven community there.
Those that live in the forest usually hollow out small hills for a living
space, and even hollow out the trees atop the hill to use as lookout towers.
The Kurakim find these burrows most distressing, and
in fact have even offered to build their brothers a "proper" home in the depths
of the Imlith Mountains. The Susilgerim have declined. They do still retain
several of the deep fortresses that they dug out centuries before in the depths
of the mountain. These, however, are rarely lived in and are kept more as a
last resort against a Rhom-Oc invasion.

Clothing.
To aid them in their ambushing of the Rhom-Oc
and to conceal them from their foes' retribution they wear clothing that helps
them blend into their surroundings. The males dress in light brown breeches and
long-sleeved shirts woven from the common rockmoss. The shirt is often slightly
darker then the breeches. Matching high socks provide warmth and cushion the
heavy climbing boots. A long, narrow scarf is variously used as a belt,
neckwrap, bandage, or all-purpose tie-up. Over all of this they wear a hooded
cloak that on one side has an irregular pattern of grey and brown splotches to
allow them to be better concealed in the mountains. The other side has a
mixture of greens, browns, and blacks for use in the nearby forests. These
cloaks are very common because of the Imliths' constant traveling between the
forest and the mountains. The females wear a tight bodice and dress of the same
coloration as the men; the dresses have several slashes up to the knees to
allow for more freedom of movement. They wear the same type of cloak that the
males do.

Diet.
The Imlith dwarves eat more fruits and vegetables then any other
dwarven clan. They hide their field of
crops in secluded ravines and hidden clearings. Some of the vegetables they
cultivate are the althz'onn, the
caroot, and the
onion. They seem to prefer different
varieties of mushrooms and other fungi though, as well as the green leaves of
sunsmile, brownie-leaf and shallots.
Susilgerim have whole groves of fruit and berry trees such as the
meldarapple tree and the
tulmine tree throughout the
mountains and nearby forest. Their housing is far from their fields so that if
anyone finds their crops they cannot use that more easily discovered item to
find the Susilgerim's dwellings. This causes some extra work in transporting
their foodstuffs, but it is more than worth it in their eyes. In some cases
they have dug shallow tunnels or covered trenches to more easily move from
field to home, especially when the crop is bulky, such as gourds or
tuberroots.

Weapons.
Since the Susilgerim do not mine or use much in the way of metal they do not
wear armour. This is fine in their mind since it allows them more freedom of
movement anyway. As far as weaponry
goes, they use stone instead of metal. Although this sounds, and appears crude,
in reality it requires careful artisanry to be successsful. The preferred
weapon of choice is a thin,
needle-shaped piece of rock. However, the tip is hollowed out and filled with a
deadly poison used from the leaves of certain trees found throughout the
forest. The item is thrown and when it pierces an opponent the tip breaks off
and the poison goes into the blood system causing paralysis and then death. The
Imlith Dwarves also use stone spears with the same poisoning system, which have
actually proved very effective against the
wargs that the Rhom-Oc ride.

|
Picture description. A Susilgerim dwarf riding on a Krumhorn Beast
("Khrum", "Plodder"). Image
by Seeker. |
Occupations.
In common with their other dwarven
brothers, occupations are gender-segregated among the Susilgerim. The males are
the ones who are used for hunting along with the gathering of the crops and
fruits as they are commonly believed to be better at hiding and going about
unseen. The females are often employed in looking after the households and in
the mending and sewing of the concealing clothing that often gets ripped and
shredded through constant use in the harsh land.

Government.
It is here that the Imlith Dwarves are identical to other
dwarves. This, most sages point out, is
the proof that though different, they are still
dwarves. Each clan of
Thergerim has a single leader or clan
chieftain (the dwarven term is
unpronouncable), who may be of either gender, but must be past his or her Age
of Choosing, sexual maturity, usually at around 90
human years; known as “Huregozar" (Huregozar)
for females or "Baregozar" (Baregozar)
for males. The leader is elected by common consensus, although he or she is
often from a popular family within the clan. The chieftain then makes decisions
aided by his/her council members and if the council sees fit to bring any
particular decision before the clan, it must then be supported by consensus
voting of all adult
dwarves.
Leaders also have a sub-leader, or “travel-chief”, as it can be literally
translated; this
dwarf
(male or female) will often be responsible to travel to annual clan meetings
and stand for the leader in a Thergerim
Great Council. The Denirimerons (Denirimerons)
also travel outside the clan and meet, but their religious gatherings are
shrouded in mystery and fanatic secrecy.

Production/Trade.
There is not much trade that goes on except from one member of a clan to
another. The harsh environment and the aggressive people that inhabit the
surrounding areas make any sort of continued trade between the Imlith and
others almost impossible. On occasion an intrepid member will meet with the
Kurakim, but that meeting is rare and usually made awkward by their racial and
cultural differences.
As far as production, the Imlith Dwarves make some rather amazing carved items.
It must be said, judging from pieces that have been collected by
Compendium writers,
that the detail and craftsmanship is nearly unequalled in
Sarvonia.

Natural Resources.
There are not many resources in these mountains. Thus the lack of mining by the
Susilgerim is not completely of their own initiative... There are, however,
plenty of fruits and other edibles in the form of trees and bushes that grow in
abundance throughout the twisting ravines. One of the trees in the nearby
forests, after its leaves and sap undergo an undisclosed process, becomes the
potent poison that is the stock and trade of the Imlith Dwarves. The actual
tree used, along with the process, is a well-guarded secret.

Holidays,
Festivals and Observances.
No details yet.

Myth/Lore. The following brief statement is felt to be the
reason that the Imlith Dwarves no longer live in the
mountains. It is said that during the “Year of the
Burning Night”, the Shadow Elves and the
Rhom-Oc invaded the
Imlith Mountains. It is then said that they cornered
and slaughtered the majority of the Susilgerim. Those who survived escaped into
the dark and mustered themselves, vowing revenge upon those that killed their
kinsmen. When the sun returned they
shielded their eyes, took up their arms, and, attacking by surprise, beat back
the Shadow Elves and the
Rhom-Oc orcs that
were still in the area. Ever since that time they have vowed to never be
trapped again, and it is said that is why they live above-ground now.
Another myth, though one not spoken of to the Susilgerim, concerns their
appearance and ability to spend more time aboveground than other
dwarves. It is whispered that during the
Year of Darkness, when they were driven from their homes they encountered
humans of dark colouration
that had likewise been driven out of their lands by the Shadow Elves. These
humans joined the Susilgerim in their war
against the elves and
orcs, and eventually, by sorcerous arts,
interbred with them. Some scholars believe that there may be a kernel of truth
to this legend, claiming that the Imlith met and aided
Kanapans who had lived in the area known
as the Contested Lands. This theory is gaining more popularity with time as
actual interaction with Kanapans
have become more frequent.

History. Though the
Susilgerim do not keep a written history, the reason for their current style of
living is much debated. There is a strong oral tradition that is upheld by the
head of the clan and all of his or her closest kinsmen. This has caused
differing stories about some events, depending upon which clan you talk to.
This has caused no end of difficulty for the researchers of this tribe, some of
whom have actually thrown up their hands in disgust. However, the few following
events have been agreed upon by at least a majority of the Susilgerim.
Information provided by
Drogo
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