ANTISLAR,
THE PEOPLE
OF
One of the earliest races of men in the north, these people
were originally referred to as the "Icefolk", a people who inhabited the
area of the Icelands Coast region of
Northern Sarvonia. Brutalized
during the War of the Chosen,
they persevered and survived the extreme environments of the north. With the
coming of the Kanapans from the
South, they separated from the Ice
Tribes, emigrating to the Iol Peninsula. When the Third Sarvonian War
came, these people joined the Darkfriends and waged war against those races
from the south, as well as the Ice
Tribes. The ensuing centuries have seen them in countless wars with
their main nemesis, the Remusians,
which has created a culture unique to the Icelands.
Their ruling monarchs are considered divine, but it is the temple priests
that hold the true power. Pragmatic, they do not share the
Ice Tribes convictions when it
comes to isolation and actively pursue knowledge. This includes
magic, though not the same as
Ximaxian style magic, which only adds to
the Remusian animosity. They
trade with orcs and humans
alike, as well as the other races. Power is their ultimate goal.
In truth, they are the most advanced out of the northern
human tribes. Though, whether that makes them an
ally of the Kingdom of Santharia, and
thus all the races of good, is still questionable. Many scholars, and
military leaders, still worry that they await the next coming of the shadow.
Though centuries old, the scars of the Third Sarvonian War can still be seen
across the land.
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ASH'MARI
BARBARIANS ("RABID
WOLF TRIBE"),
THE
The Ash'mari ("Rabid Wolf Tribe") were once of the
Kuglimz, but were in time corrupted
and then subjugated to the
Diorye'oleal. They have little
will of their own, rather being used as the martial force of the dark elves.
Their reputation as intelligent savages is well earned and they take pleasure in
that reputation.
Ash'mari are dark of eye and hair
with green eyes being a rather uncommon sight. Ash'mari do not shave and hence
all have full beards and long hair. Due to the fact that they seem rather hairy
in general it is not uncommon to find thick beards and hair even beyond waist
level. They are very stocky and well muscled, this in conjunction with the
beards have made some jokingly refer to them as giant
dwarves. Though, it is doubted any was dumb enough to say this to an
Ash'mari.
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ICE
TRIBES,
THE
The Ice Tribes are a
collection of twelve human tribes living a hard
life in the north western edge of the
Sarvonian continent. They usually lead a nomadic life and live in a state
of constant warfare. They have not developed a sense of solidarity for each
other, although the ice tribes have a vestigial sense of their “national”
identity. The natural boundaries that separated have left the field open for
many local variations in their ethics and way of life. The Ice Tribes territory
stretches around the bay of Calinth, the peninsula of Iol and the Icelands
Coast. The Gathorn Mountains and the Wastes of Despair are the landmarks that
determine their only land boundary to the south. The rest of their territory is
doused by the Ice Sea.
The climate in these Icelands is cold and harsh. Snow covers their homeland most
of the year. That is why most of them lead a nomadic life following animal
herds.
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KAAER'DÁR'SHÍN
MEN, THE
The
Kaaer'dár'shín (lit. "Black Nights") are a
human tribe of the north-western Sarvonian region of Caeel’heroth, whose
main colony is in the Themed’lon Forests, with various settlements situated
throughout the province. Most Kaeer’dár’shin migrated from the lands of
R’unor after the
Great Sundering in (250-50). When rumors started coming from the
Northeast of a warmer climate and more land, more immigration occurred and soon
the Black Nights were burgeoning in population. Others soon came from North
eastern Sarvonia, escaping the harsh, icelandic coasts, but many still remain.
As more Black Nights escaped the harsh icelandic coasts, attacks became more
common place, and soon neighboring tribes like the Kaeer’ót’chén (dragon
slayers), were fighting for supremacy. [READ MORE]

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KANAPAN
MEN,
THE ("BLACK
HUMANS")
The term "Kanapans" refers to
the human kingdoms that lie within the
Kanapan Peninsula in the
northeastern part of Northern
Sarvonia. It is
thought that the name derives from one of their ancient kings, but that like so
much else has been lost to them. Those of the
Stormcloak Shipping Guild call them
"Corme" (thought to be a bastardization of the
Styrásh,
Cór'me'kroín,
Cór'me'kroín, lit. "Black Human"). This is
actually a misnomer, as they only deal with nobility. Their culture is unique
amongst all of Northern Sarvonia,
as they are geographically isolated by the towering mountains and desolate
wastes.
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KUGLIMZ
MEN, THE
Human tribe of Northern Sarvonia,
stretching from
the Dark Sea in the west to the borders of the
Injčrín elves in the Shaded
Forest. They consist of various different clans and are mainly
well known for their extraordinary cavalary. The lands
of the Kuglimz stretch from the Dark Sea in the west and follows along the
Luquador River to the borders of the Injerín
elves in the Shaded Forest. It is roughly 40
furlays
in length. The furthest south the tribes range is the
northern bank of the outlet of the Luquador River into
the Sea of Darkness. Their lands in the East end at the Mountains of Oro and the
Liben River, where the orcish
kingdoms are.
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THE
FAL'CONE KUGLIM ("LAST PEOPLE")
The Fal’cone are part of the
Kuglimz people and reside in
the southwest Section of Northern Sarvonia. Of all the
Kuglimz, this tribe is
the most isolated, not by geography or by others, but by their own choice.
It is said that their small darker appearance befits
them. They harbor no malice towards the other
Kuglimz,
and at the same do not wish much in the way of brotherhood with them.
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THE
FIRD'GORMZ KUGLIM ("GORM'S
PICK")
The Fird’Gormz are
a human tribe of the
Kuglimz located at the base of the Celeste
Mountains in Northern Sarvonia. Thes
Fird'Gormz are
very likely the hardest working of the Kuglimz
as they are mining for iron, silver and gold in the Celeste Mountains.
Fird'Gormz
are also very stubborn people who do not change their opinions or thoughts very
easily. They are very religious and devoted to their Vir’tog Gorm with an almost
frightening fervor.
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THE
HELVET'INE KUGLIM ("BRAVE HELVET")
The Helvet’ine is a tribe of the Kuglimz’torik "(Home
Tribes") that resides in the
Southwest area of Northern Sarvonia. As the type of tribe, Kuglimz’torik
denotes, this is one of the Kuglimz
that centers its life around the hills of the Celeste Lowlands and the
fortresses that are inevitably constructed upon those hills. This tribe
holds some of the prime land in the Celeste Lowlands. Their land is cupped
by the Heir’jyrl ("Horn River)"
to the southwest and the Heir’otorm ("Snake
River"), both rivers are out branches of the Luquador
River. Also contained in their land is the group of tall hills known as the
Beinaz’mur ("Three Sisters").
Because of the amount of land this tribe holds, along with the natural
protection of the two rivers, they are considered the most powerful of the
Kuglimz’torik.
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THE TRK'MATIU
KUGLIM ("TRIBE OF TRK")
The Trk’matiu ("Tribe of Lost
Trk") is a tribe of the Kuglimz’ura (plain tribes) that resides in the South
West of North Sarvonia. They are nomads, roaming the lands between the Readmeade
River and the Luquador River and in general are a very water-loving people,
capable of building small boats, which they use for fishing purposes. Aside from
fishing they mainly live from fur and flesh of the
Nul'tum and bartering goods with other
Kuglimz tribes.
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