Tarannoar is
mall
Santharian and former
Serphelorian seaside village south of the
Zeiphyrian Woods. Tarannorar is located at the northern coast at the Gulf
of Maraya, estimated 48 stral
southwest of the Quaelhoirhim port of
Elving. Although tranquil
nowadays, Tarannoar once was an important historical place during SW II, as a
whole human fleet was hidden in the Noarian
Caves in preparation for attacks on the
Quaelhoirhim elves, before it
was finally conquered. Today the idyllic landscape and the wonderful castle
Starhail nearby overseeing the Gulf of Maraya, still inspire many poets.
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Picture description: Sunset at the seaside village Tarannoar.
Picture drawn by Tanos. |
Description.
Although this village is only small and by the first glance a seemingly
unspectacular fishing port, Tarannoar once served as the central base for
human sea operations
during SW II, the War of the Inpious (550-501 b.S.). During this period the
village was fortified with massive stone walls surrounding it, of which only a
few have had the luck of surviving the tremendous destruction caused by the war
between the races.
Though located
only a few strals
from the main elven port of
Elving many
ships were kept away during the SW II at Tarannoar in a hidden bay from the
eyes of the enemy, in the huge, famous Noarian
Caves. From there the
Serphelorians managed to strike several crucial blows against the
Quaelhoirhim
fleet at the very beginning of the war. Although these
early victories at the naval battles at the Gulf of Maraya were one of the few
highlights the human
forces were able to accomplish. Five years before the
war ended the hideout of the human
ships of Tarannoar was discovered by the
elves. Tarannoar was conquered and the last
human naval
resources were burnt to the ground.
Today the crumbled walls once meant to defend the village against enemies can
still be seen surrounding the port of Tarannoar. Of corse the enormous
Noarian
Caves, where parts of the human fleet were kept, still impress many
travellers passing through the small sea village. Also Castle Starhail,
overseeing the Gulf of Maraya at the southern tip of the village’s expanses, is
still existing, even though a full millenium has already passed since it was
built. Starhail has survived all times of rigors and war unscathed. Tarannoar
now once again represents a quiet
Santharian fishing village, and its
tranquility in combination with its interesting
history is said to inspire many poets.
The people of Tarannoar tend to worship two gods,
Grothar and
Baveras.
Tarannoarian villagers are said
pray to these two gods as soon as they wake up in the morning. They believe
that their prayings to these gods will both help keep the weather and the waters
calm for the following day of fishing.

Location. Tarannoar is a
small
Santharian, former
Serphelorian, seaside village south of the
Zeiphyrian Woods. Tarannoar is located at the northern coast of the Gulf of
Maraya, estimated 48 strals
southwest from the Quaelhoirhim
port of
Elving.

Picture
description. Location of the Sanguian
seaside fishing village
Tarannoar, featuring the Noarian Caves as well as the impressive castle
Starhail on the cliffs nearby. |
People. The small
fishing village is populated exclusively
by humans. People
generally live within the walls that once were meant for protection. Few settle
outside the walls along the coast line, who
dislike the limited space that one has within the walls of the village so they
have decided to live outside the walls. Not many live outside the walls,
though.
The people work together and share in the profit of the fish they catch. Thus no
one is usually richer than another unless someone likes to spend his money quite
fast.

Coat of Arms/Sign.
The coat of arms for this village remains from the time of the SW II war. It
depicts a silhouette of a ship, sailing upon the navy-blue water of the Gulf of
Maraya. It is under debate whether the silhouette is of a warship or a fishing
ship. Some say that it was a warship for the fact that it was brought out during
SW II and that it was flown on
the masses of the human warships or shown on
the stern of the ship. On the other side of the story it is said that it was
indeed flown upon the warships but that the silhouette was of a fishing ship.
This would be displayed in the same manner but its purpose would be to convince
the enemy fleet that the ships were nothing but fishing boats and have the
chance that the enemy will ignore the fishing vessel.

Climate. The summers
are cooled from the breezes from the Gulf of Maraya. The winters are short and
mild. The rainy season happens during the Months of
the Changing Winds (Styrásh méh'avashín,
méh'avashín).
The ground is always muddy as it rains all year round. A breeze from the Gulf
of Maraya makes
the village cool.

Flora.
In the region around Tarannoar you'll find similar plants as you'll find at the
Zeiphyr or at the
Elverground farther north, such as
ferns and mosses,
alth'ho
grass, various species of fungi and the kies flowers
as well as
doch nut bushes. Though
all these plants do hold a unique characteristic, they seem to
grow on an angle. This is
thought to be
caused by the strong winds coming off from the Gulf of Maraya. The winds blow
the plants base struture during their early stages which result in the plant
growing with in weird ways. Although it isn’t a very sufficient angle but it is
noticeable and characteristical for the village.

Fauna.
Animals
which are quite some annoyance in Tarannoar
are rats. They flock here in numbers to feed
on the amount of fish that is brought in, which is
mainly the so-called bonehead. The fishermen tried to
counter the amount of rats by bringing in cats
to hunt them. Although this worked for a short time the
cats soon
learned that there could be easier food from the fish left out overnight and
forgot about the rats. So the farmers soon had
to come up with ways to out smart the cats
and the rats
to protect their fish.
The area also inhabits many sea birds as well as insects.

Resources. The
people of Tarannoar catch fish to survive. They catch
bonehead on the majority. Once in a while a ship will go
out and collect the oysters from the lines
and share them among the people of Tarannoar.

Myth/Lore. The
village of Tarannoar is said to have been
founded by a man by the name of Ames
around the time of the fifth
millenium b.S. Ames was one the
Serphelorian men who
explored the area and started to form a small seaside
settlement, which should later on develop to the village
of Tarannoar. Nothing much is known about the man,
but is is assumed that he wanted to use the village
as a source of trade for fish.
The lore you'll most often hear about Tarannoar is the
tale of a storm that happened many years ago,
before SW II. It was said that the people here at the time didn’t pray
to any god and thus were punished by
them. During the end of the Month of the Awakening
Earth and the beginning of the
Changing Wind (exact year not recorded), a massive storm
brew up. During this storm the waves seemed to grow every hour. All of a sudden
a large wave moved its way up
the shore and washed up most of the buildings of the village. It killed many
villagers as well. This incident
was called "The Storm of Death"
by the villagers. But as
quickly as it
had come,
the winds blew it west towards the Gulf of
Maraya. Because of this sudden outburst of the
elements, the villagers strongly belief in the work of a God.
No very surprisingly after this
incident the people started to pray to
the Gods
and have been spared from major natural catastrophies so far.

 |
|
ca.
5000 b.S. |
Founding of first Settlement
Ames founds
the village of Tarannoar during exploring the area. |
|
ca. 700 b.S.
- 600 b.S. |
Storm of Death
Sometime between
this time the "Storm of
Death” happens. |
550 b.S.
- 501 b.S. |
Tarannoar serves as hidden Ships
Base
Tarannoar serves as the
central base for human sea operations.
Tarannoar is fortified. The
ships are kept secret within
the Noarian Caves.
Eventually the hidden base
is discovered and destroyed´by
the Quaelhorihim elves.
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Information provided by
Artimidor
and
Gararion
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