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THE
SCATTERSAND
SHOALS
("REAVER'S
REEFS") |
The Scattersand Shoals are a small archipelago south-southwest of the Sarvonian continent and is considered the southernmost point of this landmass. Ever since the rise of the Stratanian Kingdom it has been considered a strategical position, but only a few times military forces from major powers occupied it. The Scattersand Shoals are infamous for its treacherous reefs and undeep shallows around the whole group of isles, and was at one point nicknamed "Reaver’s Reefs". The place is a long time favourite haven for all kinds of refugees to hide from their respective enemies, be they law, life or lover.
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Description. There
are places in Caelereth that visitors mark as divine: when you’re there, you
almost feel the presence of the Twelve around you. The Scattersand Shoals were marked as divine by early
Shendar explorers. Though the
Shendar never
ventured far off the coasts, they did reach these isles and were enchanted by
them. They were sure that Baveras, Goddess of the
Sea, lived there. Not wanting
to disturb her peace, they never settled at these tropical isles.
The archipelago consists of thirteen larger isles and many more smaller banks.
Together they form the tops of an undersea mountain range located about a
hundred and fifty strals south west of
Cape Strata. The core of each isle is
therefore hard and rocky, but this is only visible at the reefs offshore and in
the rocky hills of Aiden, the large northwest island. Layers of sand have
covered the rock surface of each isle, making room for plants and trees to
grow. The structure of the ground is very similar to Cape Strata. In fact, some
scholars believe that Cape Strata is the northenmost point of the mountain
range forming the fundaments of the Shoals.
From afar the golden beaches, the sand grains and shells reflecting the
Injèrá’s light a thousand times, beckon
you to come near. If you are lucky enough to reach the beaches of the isles, it
means you’ve passed the many reefs dotted across the coasts of the archipelago.
The pointy rock formations sometimes pertruding a
ped out of the
water, sometimes hiding viciously beneath
the surface, are like the sentinels of this paradise: you have to pass their
spears and shields before reaching a safe haven. The shallow
water you pass near the shores is of a
deep blue hue sometimes compared to
Uderza blue, often
contrasted by the presence of the
karikrimson
flyer crabs, preying on
water insects. Arriving upon the shores
of the isles, you’re greeted by bombox
palm trees waving in the tropical wind.
Of the thirteen larger isles, only six have vegetation worth speaking of
besides the palm trees and beach
grasses. The seven smaller ones only consist of a few
strals of golden sands
with palm trees.
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Key Locations.
The 13 isles which can be found at the Scattersand Shoals are: Aiden, Manat,
Rufi, Midis, Triam, Zandiria, Honduraia, Istia, Odesma, Alfia, Lesmir,
Sapphiria and Sylffia. To give you a little more insight in the area, here
follow descriptions of the six larger isles of the group.
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Manat
The entrance from the south to Aiden’s Bay and Queen’s
Harbour is guarded by Manat. It is barely a sixth in
size of Aiden but a lot rockier. The isle is mainly
inhabited by Sarvonian gulls,
who prey on the abundant fish that gather in the small sea arm between Aiden
and Manat. The entrance of the sea arm was the location of various naval
battles for control of Aiden’s Bay. Groups of Parpalms mix with
bombox palms,
but the green patches never reach the rich beauty of the forests of Aiden.
Rufi
Rufi is a little larger than Manat and has a richer flora. Perhaps because it
is shielded by the other islands, perhaps because of the thickly
gathered reefs around the isle, but its beaches are small. They almost
immediately turn into dunes covered in grass which in turn quickly turn into
sandy plains covered with occasional groups of trees and larger forest areas.
Birds like the forests to nest, though the
gulls prefer the rocks of Manat to
the forests of Rufi.
Triam
Triam is the last of the outer Star isles and the most extreme in its
landscape. Steep cliffs make the northern shores almost impenetrable, while the
beaches around the southwest coast are among the most beautiful of all the
Scattersands. The cliffs continue alongside the sea arm opposite of Aiden and
are the highest among the isles, their peeks reaching up well over two dashes
above the Burning Sea. They can be seen all over the isle, from the beaches in
the southwest, to the forests that cover the eastern
corner of the isle. The climb up to the Teeth, as the citizens of Queen’s
Harbour call the cliffs, isn’t to be taken lightly, but well worth the view
over the nearby isles.
Zandiria
The first isle that was discovered was Zandiria. It’s the northernmost isle of
the Scattersands and the first of the Moon Isles, the
seven isles that form the outer rim of the archipelago, from the north to the
east and the south. It’s a long stretched land which takes the heaviest blows
if storms come from the north. The isle's beaches cover
most of the land and are very
windy. Only the very central part of the
isle has some bombox
and parpalm trees to hide from the elements. It
is the best location to find
flyer crabs, as the isle has
the perfect conditions for them to live in. In fact, Zandiria’s
crabs are
considered to taste the best of all and Queen’s Harbour features an inn that is
said to provide only Flyer Crabs caught on the beaches of Zandiria. The rocks
central on the isle hold some ancient writings which are believed to be one of
the first signs of the Lost People civilisation.
Sapphiria
Sapphiria is the southern most point of land belonging to the Scattersands.
It’s closest to the Void and considered cursed
by sailors because of the treacherous waters
that surround it. The Ethereal Void is held
responsible for this by the sailors. Researchers have frowned upon this silly
superstition, saying this phenomena is too distant to cause any effects, but
the tales are hard to repress. Those who’ve been to the isle will tell you that
nothing looks very cursed. It’s a rich and fertile tropical location, mostly
covered in beachgrass, especially around the bay in the west. The eastern part
of the isle is more hilly, with rocks here and there protruding through the
sand and small sources of sweet water
that form tiny streams between the hills. Windsong might be the only thing
haunted about the isle, as the plant is found around the sandy brooks in
abundance, bringing forth melodies as the tropical
wind plays on its pipes.
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Picture description. The location of the Scattersand Shoals, southwest of Cape Strata. Map by Artimidor. |
Location. The
Scattersand Shoals are an archipelago three days sailing south-west of
Cape Strata. The archipelago lies in the Burning
Sea, almost parallel with the Norong Sorno Volcano. The northernmost isle,
Zandiria, is roughly a hundred
strals away from the Beauty of the South, while the
easternmost isle Odesma lies more than five hundred strals west of the coast of
Aeruillin. Together they form the southernmost landmasses that are considered
part of the Sarvonian continent. Because of this
location, it has been considered a vitally important strategical location for
the trade powers in the area.
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People. The tropical
isles of the Shoals are not reknown for the people living there but for the
beautiful nature and strategical location. The denizens of the Shoals can be
considered as part of the Stratanian
or Shendar tribes, as most of them
originate from these regions. There are but a few families whose family tree
dates more than four generations back living on the isle. Most families come and
go. It's maybe best characterized by the mixed societies of the large
Truban cities like Varcopas
and Strata, where the original population is also a
melting pot of the original population complemented by strangers from all over
Caelereth. No strong ties exist among the different
families, as a person or whole family may leave suddenly when their past catches
up with them. People tend to be kind, but not open, talkative but not gossiping.
As the build-up of the population is constantly subject to change, cities like
Queen's Harbour reflect this way of life. There are always empty buildings
available for new immigrants and the prices for renting property are among the
lowest of the United Kingdom.
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Climate. The
Scattersand Shoals are a rare example of subtropical climate in Southern
Sarvonia. Their location in the midst of the Burning
Sea and close to the daily course of Injèrá
give them this unique feature. The temperature on the isles is on average high,
but not very extreme. For example, the desert in Aeruillin lying no further
north than Zandiria features far higher and lower temperatures than the Shoals.
The nearby sea provides for humid air and
seasonal rainfall, giving the whole place an agreeable if warmer than normal
climate.
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Flora. The flora is
perhaps the most popular feature of the Scattersand Shoals. Windy beaches with
the occasional bombox and parpalms,
larger forests of for example Aiden and Rufi with
cinnabark trees and species of
evergreen oaks, pools with
bloodweed are all
part of the archipelago’s flora. The research on the flora is still limited and
the tropical jungles are believed to hold some secrets still. But as long as
pirates still visit the isles, researchers stay away, preferring the safety of a
warm fireplace to the dangers of vagabond-haunted tropical forests.
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Fauna. Because of the
variety in landscape and flora, the Shoals are also home to a large assortment
of animal life. The nearby seas are home to a large number of fish, most notably
the dolpholk, a species associated with
Baveras, Goddess of the Seas. The beaches
are the domain of flyer crabs,
especially Zandiria is reknown for this
crab species. Gulls, especially the
Sarvonian gull, populate the skies above the beaches, flocking together on
rocky perches. The forests of the isles are home to various animals, probably
not all discovered yet. The call of the cuuloo
bird may echo through the forests of Aiden, while stealthy
cats hunt in the jungle and even
pray on crabs and turtles on the beach.
Quite similar to shingar, but barely
larger than a large dog, they are the natural predators of the isles, called
shinui. Flittermice inhabit caves and shadowy
areas, while gentle varcosparrows
happily chatter in treetops, bathing in the tropical
sun.
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Resources. Natural
resources on the Shoals are the weather conditions that are in general fair and
the abundance of flora and fauna. This gives the locals the chance to live
without having to import many goods: most of the food can be gained from
gathering, hunting and of course fishing, while the forests on the populated
isles provide them with wood. The occasional rock is used from the core of the
isle to fortify certain structures. All in all, only clothes and non-standard
goods like typical breweries have to be imported. Recent import of
sawis sheep has started a small
industry of local clothes, but is also damaging the tropical forests. The
ultimate results of this move by some former farmer bringing his cattle along
may show only in a few decades.
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Myth/Lore. The
Scattersand Shoals are known well from both history and mythology. According to
the Shendar, the original population
of Stratania and the most logical
discoverers of the archipelago, these islands were a bathing place for the
Goddess Baveras. Therefore, they referred
to the islands as Baveras’ Garden, the
place where the goddess enjoyed her time alone with animals. She was, as the
legend tells us, often accompagnied by Silffin,
the mighty white swordwhale. In the shallow
waters, circulated by the isles and protected from any storm or wave, she
played with her pets and bathed.
Mainly known as a hide-out, the archipelago has also inspired a number of folk
sayings. For example, "I think I'll ship to the Shoals tomorrow", means
something along the lines of "I can't handle all my trouble anymore". The same
sentence is also used by youngsters who threaten their parents to leave home
soon, announcing their imminent departure into the wide world. If someone
threatens to follow you till the end of Caelereth,
he might say something along the lines of "not even the Shoals will save you
from me". Of course, the first expression is more common than the second. Saying
that an action is like "trying to sail to Zardinia" is also referring to the
Shoals, although not in a direct way. The treacherous reefs around Zandiria
(note the spelling) have conjured the image of the impossibility task to reach
the isle. The aforementioned saying is based on this fact, but over time, the
name was mixed up. As few people know the names of the Shoals, only the more
educated will realise the error in the saying.
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History. The
Shendar never settled on the islands
and it’s very likely they only came near, for reaching the beaches of this
archipelago can be rather tricky as it is surrounded by reefs and shoals. The
islands are only mentioned briefly in their history and never played an
important role. The predecessors of the Shendar, the Lost People, are held
responsible for some of the ancient stone carvings found on the isles, but it's
difficult to verify these claims.
This changed when the Voldarian refugees reached
Cape Strata and founded the city of
Strata. They made better and larger ships than the
Shendar had ever done and the first
exploring ships soon discovered the islands which were just out of sight from
the Stratanian beaches. They
named them the Scattersand Shoals, because of the shallows surrounding the group
of many islands scattered all over the area.
When trade grew and a growing connection was established with Shan’Thai, many
sailors passed the islands and they became infamous because of the many ships
that sunk there in storms. But the name of the island was common knowledge to
the population, and there was a group within the population that could use such
islands very well. Thus it’s not unexpected that one day in about 850 b.S. a few
small ships disembarked in the Vagabond’s Hideout and headed southwest to the
Shoals. When they reached the islands and two of the four ships indeed reached
the beaches, this group of scum established themselves as sole rulers of the
islands. Their leader was Topan Marvil, later known as Topan Blackblade. They
used the natural resources and wildlife to feed and shelter themselves and when
they were firmly settled they started small raids on bypassing ships. After
several successful attempts the group led by a reaver with black scimitar the
pirates became dreaded and ships started arming themselves against the small
ships, but still many fell prey to Topan and his men and women. After a year,
the islands were nicknamed the Reaver’s Reefs by the
Stratanian population and
Stratanian government started to
worry about the growing presence and malice this vermin caused.
Still it lasted three more years until the
Stratanian government finally
decided to free the Burning Sea (and their tradeships sailing over it in
particular) from the annoying guerilla attacks. They equipped a group of their
elite soldiers and headed for the archipelago. At the main island they located
the pirate base and attacked it succesfully. The complete population was wiped
out, men, women and children alike. The small village built by the pirates was
reinforced and turned into a
Stratanian outpost. A harbour for small ships was constructed in the
following years. This firmly established Strata as
dominating power over the Burning Sea. A few decades later the
Stratanian government
contradicted its own previous pirate hunt when they installed a pirate fleet of
their own. Tehmen Rut also established a small and secret hideout on the Shoals,
but the existence was never confirmed and did not appear in the official
Milkengradian records of those days.
When the Golden Age of Strata ended and the city started to decay, the outpost
at the island was abandoned and fell into ruin. The islands now again served the
function as hideout, but never it was so richly populated as during Topa
Blackblade’s time.
When Stratanian patriots started
their rebellion against the government in Thalambath
(474 b.S.) some of them fled as well to the Shoals. It maybe served as base of
operation for a few rebels, but was not used in the same way, the rebels were
never found in large numbers on the island, especially after a few search
expeditions of the Thalambath army. When
Strata finally recovered from centuries of poverty and
chaos, in the end the outpost was re-established and the
Stratanian banner proudly waved
upon the winds above the Scattersand
Shoals, as it does till today, along with the Santharian
flag.
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"The Scattersand Shoals", composed and performed by
Ralrok Format: MP3, Length: 4:19, Original Title: "Buccaneer's Unity" from the album "Elsidox: Volume One". Piece was especially remixed for Santharian use. Click here to download the song, use right-click and "Save as..." (3.94 MB). |
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"Sailing
to Zandiria", lyrics
written and sung by
Bard Judith. Format: MP3, Length: 3:17. Original Santharian Work. Click here to download the song, use right-click and "Save as..." (3.0 MB). |
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