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THE
DRAGON'S
BACK
REGION |
Preliminary note: This
overview will present a broad outlook of the area through a geographic,
economic and, where appropriate, cultural standpoint. The entry will then
narrow its focus to each of the main settlements structuring the region and
give an account of their important features.
The Dragon’s Back is a region named after a prominent mountain stock in
northern Zhun in southwestern Nybelmar, comprised
primarily of the four villages of Ktsarmashik, Serekeye, Katkara & Kechit and
their capital city, Karakan. The
rural communities lining the land between them are assembled under the
leadership of Karakan.
Karakan, often referred to as the
"Dragon City", is a Krean military
outpost half a furlay north
of the “Silver Serpent” (the Great Kimb River) The region owes its peculiar
name to the arc the “Forefingers of the Earth” (the mountain ranges just north
of the Dragon City) form, vaguely resembling the curving back of a great
Krean Forest Dragon.
To understand the Dragon’s Back region, one must first be acquainted with the
individual spirit of Karakan and its
major villages: Ktsarmashik, Serekeye, Katkara & Kechit. Then he must try to
identify how each contributes to the region as a whole.
Introduction.
We will provide an atmospheric excerpt from Emperor Dearan’s famous work, "A
Zhunite Sunset", to familiarize you
with the general feel of the region:
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"As
your cart leaves the Pageant of Blue and White, it jolts carelessly off
the mosaic street tiles one last time – perhaps brandishing a final
farewell to peaceful Evasnos. A furlay away - after a day’s leisurely ride
from the City of Gods – sunflowers already dot the countryside. Smile to
each curtsying golden-blade! Smile to the
wind’s welcome, sighing softly through fields awaiting harvest!
Wildflowers in their prime meet your passage in their brightest wears; the
liberated horse neighs his proud
greeting: Welcome to Zhun, welcome to the state of the
sun! Far away on each hand stretch rich
pastures and patches of
maroon soil made ready for the peasants’ corn. There is a remnant
still of last year’s golden clusters of beehive ricks rising at regular
intervals behind strips of geranium. |
Description. As
you travel northeast from Serekeye, the flat, dry terrain gives way to the
steep slopes leading up the Kechit highlands. Serekeye’s soil absorbs more and
more of the northerly rain and develops into the rich earth of the Mint Plains.
The tiny underground stream watering the
terracotta village dies in the Potter’s Shelter, a mossy crevice on the
southern perimeter of the Kechit Slopes. The slopes themselves are rather
barren as there are no underground flows to dampen the soil. Nothing more than
a few isolated bushes grow on the dry land of the Kechit Slopes. The slopes are
named after the infamous goats of Kechit, which appear to be the only creatures
(perhaps other than greedy Zhunite
merchants) able to scale the rise without exhaustion.
Slowly the Kechit Spring emerges among the pebbles of Stone Valley and rushes
south through the Mint Plains, nourishing men and plant alike. It then takes a
mild westward twist; the Mint Stream, as it is now called, leisurely runs
through Kechit, the village of goatherds and mintmaids. Upon the turbulent
waters where Mint Stream issues from the
wild Kechit Spring the famous Goat Bridge that gave birth to so many folkloric
tales rests.
A few leagues west of
Kechit is another overpass under which Mint Stream flows into one of the many
tributaries of the Great Kimb. The Sunset Bridge, although larger in size and
grander in architecture, never enjoyed the incredible fame of Goat Bridge.
If one takes the road northwest from Kechit instead of the well-travelled
pathway to the Mint Plains, one will soon meet the green, rolling hills
trailing to Ktsarmashik. In springtime a carpet of colourful wildflowers cover
these hills, engulfing the land in their beauty and scent. The area around
Ktsarmashik has a rich network of underground streams. Because these springs
have to travel between layers after layers of rocks to surface, their
waters often have decidedly mineral
characteristics[1].
North of Ktsarmashik marks the beginning of Dragon’s Back ranges, from which
many of the building materials used in the region are excavated. The rocks of
these mountains are so rich in ores (especially iron, copper and gold) that
even small, independent Zhunite
towns can rival the gigantic Imperial Mining Facilities scattered elsewhere
around the Forefingers in the amount and quality of produce. Katkara, for
instance, despite its small size is one of the principal mining sites in
northern Zhun. Nothing other than that it is located within the Dragon’s Back
passes is known about Katkara - due to the oaths of silence taken before the
Black Altar.
The land loses its fertility as one travels further northwest. So significant
is this lessening of fecundity that only about a third of the area surrounding
Karakan can support crops. Even
those arable sites are radically infertile compared to the rest of the region.
Thus, wheat is Karakan’s main
harvest; and even that is delivered in reduced quantities. Most of the
outpost’s food stock is imported (or to be more precise, collected as tribute)
from the villages under its protection. Limestone and silty soil are
characteristics of this part of Dragon’s Back.
Karakan, like most of northern Zhun,
is also very rich in mineral deposits: marble, copper, iron and coal.
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Key Locations.
The key locations of the Dragon's Back region can be summarized in detail as
follows:
Karakan
(Dragon City)
One of the nine Krean outposts on the
Plains of Zhun, Karakan lies half a
furlay north of the Great
Kimb River (also known as the Silver Serpent, see
Karakan: Mythology) in the
middle of a vast valley. The bowl shaped basin is protected by mountain ranges
from the north and south and majestic fortifications, possibly the grandest in
Zhun, further enclosing the outpost. The city acts as the regional capital of
Dragon’s Back and in return for military protection against the other
Zhunite city-states it collects
tribute from the four main settlements (Katkara, Ktsarmashik, Ketchit,
Serekeye) and the various rural communities dotting the land in between.
The Great Kimb River surges south with incredible vigour and pace, a ship that
can withstand the battering can travel the strong currents out of
Karakan and reach the coastal city
of Kimbar (where the river rushes into the Sea of Zyloth) in less than a week.
On the contrary, due to the violent southward surge, it is virtually impossible
for a vessel to make the same journey upriver, eliminating all possibilities of
a naval siege of the outpost. Local lore has it that the great waterfall to the
north of the Karakan Valley was once
the source of the Great Kimb and that its water
surged across the basin where the Dragon City now rests to follow the course of
the great river all the way south through the
Zhunite Plains.
So some say the Krean felt that the
presence of a spirited river spoiled the excellent conditions of the valley for
building stronghold (which probably is only an element of myth given how good
this tribe is at city-planning) and others say they feared the great river
would frequently flood its banks, laying terrible waste to their city. And yet
there are some who, with a raucous laugh, argue that by the time the explorers
finally made it to Karakan, the
Krean were fed up with the Search for
the Silver Serpent, that they simply banished the river from sight not to lay
eyes on its silvery waters again…. Whichever
of these legends might be true, we do not know. Today the great cataract falls
down to a cavernous hollow, where the waters
of countless streams wandering the mountains merge; and from that vast
underground chamber the Kimb River issues forth like the great, silver cobra
the Ancient Krean once roamed the
Plains for.
The Dragon City, named after its patron deity, the
Zhunite God of War, Sérás, is home
to his legendary Serian Battle Priests, renowned for their military expertise
and pyromancy. Karakan also houses the Dragon Lord’s (Seras) main temple in
Zhun, where the invaluable Firegem of the Dragon City is safeguarded.
Two colossal statues of the Dragon Lord, each forty-eight
peds high, flank the
stately Southern Gate, the only entrance in and out of the outpost. The Statues
of Sérás and the two strongholds, known as the Rivaling Towers, situated high
upon the mountain ranges that watch over the city and northern
Zhunite trade are historic sites
anyone travelling to the Plains must visit.
A very great quantity of mines, foundries, sculpture studios and armouries are
to be found in Seras’ city. The Great Market of
Karakan attracts merchants from all
over the continent and it is here that the Scarlet Drake, the largest armoury
in Zhun, has its headquarters. The Great Market is the centre of
weapons trade in the Plains and roughly a
century after Emperor Dearan’s disappearance in ca. 1700 b.S., quickly regained
its notorious reputation as the heart of shady businesses and illegal trade of
Western Nybelmar.
Katkara
As any visitor to this mining centre is sworn before the Black Altar to never
speak of anything they might have seen within its walls, information concerning
Katkara is at best sketchy; certainly not enough to provide a decent
description. The Compendium,
however, has acquired a collection of myths pertaining to this strange
settlement through a generous donation of the Asaen family, from which our
scholars hope to bring together a rough description of the place and its
inhabitants. (This entry, expected to be published in a near future, will
attempt to dispel at least some of the thick clouds of mystery surrounding
Katkara. Donations to help bring about this noble scholarly pursuit can be made
through Lord Coren FrozenZephyr.)
Ktsarmashik
Just to the west of the Mint Plains, south of the mines of Katkara lies the
small, time-honoured village of Ktsarmashík. This is a typical northern
Zhunite village roughly a
league southeast of
Karakan famous for its folkloric
traditions and vine covered houses. The village sits perched atop one of the
green, gently sloping hills of the vicinity.
Several wells can be found dotting intersections here and there in the
vine-covered village, from which the locals haul buckets of the cool,
refreshing sparkling water of the
underground streams meandering several peds beneath the stone streets.
Items of interest when visiting the village include the provincial scarlet-rose
wine, distinctive Zhunite cuisine,
the Fountain of the Four Monks and the Vine Refuge, a Lillivear institute
focusing on a highly specialized branch of growth
magic.
The town’s main income comes from its scarlet rose wine, famous throughout the
richer coastal cities for its delicate rosy scent and strong flavour.
Ktsarmshik’s economy also flourishes from exporting bottles of ‘flower
water’ and its signature poison, made by
mixing an essence extracted from vine-leaves with the secretion of the mulberry
caterpillar. The latter is produced only in small quantities.
The stone road trailing east out of Ktsarmashik later forks into two paths; one
leads east to Kechit and the other south to Serekeye. The road leaving the
village from the west follows the flat meadow to mighty
Karakan’s doorstep. A tributary
known as Wine Spring parts from the Great Kimb to flow north towards
Ktsarmashik where it curves eastward and courses away to the mountains,
avoiding Mint Stream. Rows after rows of grapevines spread northwest, north,
and northeast like a trident from Ktsarmshík. Several vineyards dot the open
land between these ranks.
Kechit
Travel past the magnificent Stone Valley, where thousands of round, black
stones of different sizes lie across the charming cataracts, the lively Kechit
Spring and inspiring mint meadows on an afternoon journey through the Dragon’s
Back countryside. Soon the wooden houses of Kechit, located in a picturesque
setting by the Mint Stream appear like a pleasant reverie in the distance. The
Krath Emperor Dearan Asaen was so enchanted by
the affectionate feel of the surroundings that he came here to live for three
years in the Dragon’s Back region. This picturesque village is known for its
dairy products and headstrong inhabitants, as willful and impulsive as the
Kechit goats the settlement attained its name from...
Serekeye
This terracotta village marks the southern border of the region. Famous for the
pottery it produces and the vibrant colours of the women’s clothes, the
mud-brick houses of Serekeye welcome you like so many plump
cats, stretching their backs and
basking in the midday heat. The village draws most of its
water from the underground stream sauntering
the clay-rich earth of the surrounding area. The settlement’s proximity to the
Kimb River and its more southerly air
supplement the efforts of the local potters.
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Location. Dragon’s Back
is a small region in northern Zhun, on the skirts of the great Forefingers of
the Earth (in south-western Nybelmar). It extends
from the headquarters of Karakan,
located within a bowl shaped valley north of where the Silver Serpent runs
parallel to mountains, all the way to the Stone Valley - encompassing the
beautiful Mint Plains.
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People. The people of
the Dragon’s Back region are typical northern
Zhunites: Not as garrulous –
thankfully – as your average Zhunite,
but cheerful around the hearth and talkative nonetheless. But what marks the
inhabitants of northern Zhun are the jaws – as well as characters – set with the
no-nonsense determination that comes with working the
earth. If one had to choose one word to
depict the people of Dragon’s Back, however, it would have to be “folkloric” – a
queer one perhaps, but accurate nonetheless.
Ktsarmashik is known throughout the Zhunite Plains for its vineyards & wineries.
Serekeye has its potters and associated terracotta industries. Kechit is the
town of husbandry: its goatherds rivalling their stock in stubbornness, its
shepherds as sleepy as the sheep they herd
and the farmers, as ubiquitous a landmark of the countryside as the ever-present
olive tree. If ever you hear of a band of heroes born in some obscure village in
the mountains upon whose shoulders the burden of the world now rests, know that
they must be from Kechit… For where else could produce that obstinate
determination, that rustic ignorance, that simple (simplistic?) nobility of
character so favoured by that fine old yarn legends are spun from?
And Katkara – well… which man could claim intimacy with the affairs of Katkara?
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Coat of Arms/Sign.
The regional coat of arms adopts the crest of
Karakan, a scarlet dragon’s head on a
golden background, but with four scarlet veins radiating from the disk around
the dragon’s head to the four corners. The
central dragon head represents
Karakan, the de facto ruler of the
region, and each of the four diagonal arms of the “X” one of its constituent
villages.
Each village slightly modifies the regional banner displayed within its
boundaries, adding to the emblem a hallmark from the settlement. So in
Ktsarmashik the dragon’s head is festooned
with green vines, whilst in Kechit it bears a goatee and has a goat’s horns, in
Katkara the dragon keeps the Black Altar in
its roaring mouth and in Serekeye it balances a gorgeous amphora on its head.
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Climate. Compared to
Santharia, the Dragon’s Back region, although at a
slightly more northern latitude than the hallmark
Zhunite settlements, has a fairly
warm climate. The summer, being the dry season, yields many dry hot days.
Occasionally the heat of the plains will be cooled by seasonal breezes known as
‘meltemíá’. Thus, the inhabitants of Dragon’s Back regularly enjoy pleasantly
cool evenings.
Winter in these mountainous areas can be quite cold – though next to the bitter
Sarvonian winter even
Karakanite weather is fairly mild.
Extended and heavy snowfall is quite infrequent. As the wettest season, soaking
downpours are to be expected in winter – although it must be said the
distinctive rainy season is between the months of the
Dead Tree and
Awakening Earth.
As with the rest of Zhunite plains,
the exceptional feature of the climate is the abundant
sunshine. One must note, however, that during
the scorching summertime the sun is not as
welcome a face among the Zhunite
fieldworkers as we northerly Santharians would
expect. But for the cooing meltemia, the summer heat would become severely
uncomfortable.
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Flora. The closer one
moves to the colossal mountains, one cannot help but notice the thick carpet of
sahnrix pines and black oaks
covering the landscape – especially in the north with a heavy
redberry bush undergrowth. Roses,
daisies, honeysuckles, jasmines and mimosas are among the area’s natural
flowering flora and are extensively used in garden arrangements. Once again
olive trees, as almost anywhere else in Zhun, dominate the scenery.
But the author’s favourite are the abundant bougainvilleas, cascading like a
waterfall down the stone houses and enveloping the wrought ironwork with their
brilliant colours.
Although wheat is the only grain that can be cultivated in sterile
Karakan, the fecund
earth of the surrounding countryside, in
particular that sketch of land between Ketchit and Serekeye, supports a variety
of grain crops. Supplementary produce by the surrounding villages include corn
and other grains, cotton, figs, olives, oranges, peaches,
tubberroots, sugar beets and tomatoes.
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Fauna. The mountainous
woods are home to a rich wildlife, among them boars,
elver elks and
moss bears. These dignified forests are
the motherland of the black Zhunite
eagle, soaring in majestic circles along the mountain ranges. Also, a fine
assortment of sparrows – oft of interesting plumage – dwells in the low hills
between the settlements.
As for that indispensable yet unpopular segment of the fauna, the insects nobody
enjoys talking about, white and purple
spiral butterflies, the
golden seeán beetle, as well as an
overabundance of industrious myrmex
completes the painting.
Wives in Ktsarmashik frequently complain about a “porcupine issue” – but they
talk of the creatures with such unexpected affection that one cannot help but
wonder if they see the porcupines not as pests but almost as adolescent sons
whose antics are to be put up with as quid pro quo of the amusement they provide
the household…
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Resources. As in
many other historical examples, the presumption that geography shapes culture
holds true for Dragon’s Back: For instance, Ktsarmashik and Katkara’s proximity
to the mountains prompted the heavy use of stone in the towns’ architecture.
Contrast this with Serekeye, where the availability of high quality mud is
reflected in its mud-brick houses. On the other hand, being on the threshold of
a small forest gave rise to wooden construction in Kechit. You may have observed
that each of these four settlements was founded around local
water supplies - whether they be streams or
underground sources (note for instance the Wine Spring and mineral wells of
Ktsarmashik).
Regional Mineral Overview. The Dragon’s Back
Mountains are tremendously abounding in iron, copper and gold ore. The soil of
the region is rich in limestone and silt. - Now let us briefly look at the
natural resources available to each of the main settlements:
Karakan
Northern Zhun is a very mountainous region unable to accommodate extensive farm
grounds, and Karakan, a former
Krean military outpost situated in a
basin-shaped vale encircled by great mountains ranges, is no exception to this.
The sandy soil around the town, infertile as it is, can only support wheat – and
even that in small quantities. The town’s main grain stock is either imported or
collected as tribute from its vassal villages. Limestone is characteristic of
the soil of the valley floor.
The outpost’s water is supplied from the
Great Kimb River running parallel to the town a quarter
furlay south of the gates.
Wood is harvested mainly from the thick patches of
sahnrix pines and
black oaks coating the slopes around the
valley.
Karakan, like most of northern Zhun,
is also very rich in mineral deposits. Beside the major marble and copper
operations, small deposits of clay, nickel, coal, and chromate are also mined.
Katkara
Judging from its hefty exports of gold ingots, gold along with several other
ores (most notably iron) must be present in large quantities in the mountains
around the mining centre. No further speculations can be made at this time.
Ktsarmashik
The Wine Spring and a rather extensive network of underground streams provide
Ktsarmshik its water. Stone for construction
can be excavated from nearby mountain ranges. Wood is gathered from the low,
rolling hills.
Kechit
The village gets most of its water from the
slow current of Mint Stream. To the southwest, between Kechit and Serekeye, lies
the most fertile terrain in the region. The area operates as a neutral zone
between the neighbouring towns, where farmers from either settlement live and
work together to make ends meet and supply food to the rest of the local
populace. Husbandry, however, provides Kechit’s main food source via the milk
and cheese supplied from the goats
and sheep herded on the cool plateaus of the
Mint Plains. The small woodland to the north supplies most needed wood to the
village.
Mint
Plains
As the name rather overtly indicates, the meadows are abundant in mint flora.
Like a mantle of freshness adorned with seams of lavender, bushes of mint cover
this beautiful plateau from end to end. It is abundant in the soil of these
plains, that facilitates the profuse development of mint plants. The same
mineral gives the waters of the Mint Stream
and its many tributaries their antiseptic qualities and mild, breath-clearing
aroma. The vast plain is used as a pasture for
sheep and the famous Ketchit goats of the region as well as a natural floral
garden.
Stone
Valley
The birth place of numerous springs and underground rivulets, Stone Valley is
known for its round, smooth stones of blackish hue, ranging from pebbles to
mule-sized boulders. Continuous exposure to the stones covering the valley floor
gives the streams originating here their varying mineral characteristics.
Serekeye
Fed by the Little Stream, the soil of the area can be harvested as high quality
mud. The clay can later be used for either pottery or construction depending on
how it was processed.
Trade. The main exports
of the region are armour & weaponry (Karakan),
bronze and marble sculptures (Karakan),
various ores (Karakan & Katkara),
wine – but surprisingly not grapes - (Ktsarmashik), dairy products & wool
(Kechit and pottery (Serekeye). Like many northern settlements close to the
Dragon’s Back forests, a small supply of wood is also available for sale.
An assortment of vegetables & fruits, chief among them citrus fruits, are
sometimes bought from the southern cities to add variety to their diet.
Horses from the plains around Cyras are
fiercely coveted but they have become a rarity during the past decade due to the
intense demand from wealthier cities & the increasingly tense relationship
between Karakan & Cyras…
Note however that due to the mountainous topography of northern Zhun long
distance trade over land is extremely arduous and time consuming in this region.
Downriver trade on the Great Kimb River & the truly majestic Dearanic
Boulevards, an extensive system of paved roads built by the Emperor (then
Overlord) Dearan to tie the fragmented
Zhunite cities, had greatly improved the situation. Sadly, many of these
once glorious highways have fallen into disrepair after the fall of the
Krath Empire, neglected by the emergent
city-states preoccupied by their paltry sieges & rivalry.
Karakan imports a sizeable number of
luxury products relate to both their aesthetical and culinary senses - among
them Evalaris jewellery, porcelain from Evasnos, painted ceramic vases from
Serekeye & Cyras as well as specialty honeys & fine wines from Ktsarmashik and
all over the Zhunite plains. Such a
significant amount & variety of luxury import is surprising for a city infamous
for its austere lifestyle and can perhaps best be rationalized as a hangover
from their Krean times…
The city’s main source of income is its soldiers, rented to other cities’
defence (or ambitious sieges) from time to time for an exorbitant price.
Minerals (limestone, salt, scarlet
quartz crystals), ores (iron, marble),
weaponry (especially spears, halberds)
and armour (particularly metal breastplates) in addition to the town’s famous
bronze and marble sculptures form the backbone of Kárákán’s economy. After the
deforestation of around 2000 b.S., export of timber from the town was prohibited
by the Council of Zhun.
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Mythology. Around
the 3500s b.S., the Twin Kingdom, following the recent prophecy of the famous
Stone Caster Xhin’áktár, decided to expand their civilization into the
mysterious plains of the east. The High Council of Grand Empire of Krath in the
spring of the same year organized a massive expedition, the greatest as of then,
to explore and - whenever possible - cultivate the feral hinterlands of Zhun.
Finding - in spite of the prophecy - nothing more than fragmented communities of
farmers, fishermen and nomads upon their arrival, the majority of the Krathrian
search parties returned home thwarted. The
Krean, being a much more patient than their Krathrian allies, marked their
priestess’ words - especially the part that foretold the downfall of the League
(which, rather unsurprisingly was not known to the rest of the Empire) – and
carried on. It was not until they reached a small fishing community three weeks
after their departure that they witnessed the first of the marvels forecasted:
An endless blue expanse of ever curling land. The Krean explorers named their
first settlement after their first encounter with Great Sea of Zyloth: Cusca
(which translates in the Common Tongue as “Hills of Salt” or shortly “Salt
Hill”).
Upon the seventy sixth day of their arrival in Cusca, Priestess Xhin had her
next vision: “Seek the silver serpent through the seaside and pursue it to the
stones of the Spirit”. Thus, two parties were assembled to find this mystical
Silver Serpent. The parties departed on the 13th of the
Month of the Changing Winds
(known as the "Month of the Serpent’s Song" in the Empire of Krath) for what
would later be called the "Search for the Silver Serpent".
The party that followed the coastline claimed to have found the “Silver Serpent”
after two months: They had come to a valley just north of Krath’s
northeasternmost forest where a stately river met the ocean. After following the
river west, however, the party came to a fork: There the river split into two
great arms.
The group that followed the branch that trailed back southwest to their homeland
discovered loaded deposits of pure silver ore at place they named Kárát
Sílhádhor (“Fangs of the Earth” in the High Speech), a great ragged range of
mountains. They sent messengers to the allied lands to declare that their search
for the Silver Serpent had ended. On the high mountain passes of Kárát Sílhádhor
they built a colossal city consisting of seventeen citadels merged together via
vast underground passages and great bridges. They named their imposing
settlement after what guided them to the land’s treasure, Kátrá ílár Chághruh,
“the Mountain’s Call”.
The troops that tracked the meandering torrent tailing to the northeast came
across another mountain pass sited right in between two mountains of similar
size and shape. They named these the "Twin Peaks", and the city they built
perched there on the pass "Twofold" to remind them of their homeland, the Twin
Kingdom. In no later than three months further expeditions from the city
realized that their new city was located on a straight line diagonally northeast
of Cusca. The men and women of Twofold spent the next thirty years methodically
constructing highways leading from their city to Cusca, Kátrá ílár Chághruh, the
Kingdom of Orcal and other established settlements
around Zhun. Many scholars agree that Cusca remained the preeminent trade center
of the century solely because of the raw and finished goods these ways brought
from all over the southwestern continent. Only two centuries later would these
routes be entitled the "Great Roads" by the Emperor of the time and patrolled
every hour of the week by imperial pike men. As they were the first people to
come in contact with the Kingdom of Orcal (which is
built around an enormous serpentine river closely resembling a snake) and
establish a Zhunite trade network (which gives the rough impression of a
luminous serpent from the Twin Peaks), Twofolders claim to be the rightful
offspring of the Search for Silver Serpent; thus identifying themselves as
Ríhght Mát’hár (“The True Inheritors”). For centuries the men and women of
Twofold were known as great traders and adventurers.
The second half of the main expedition that left Cusca in search of the Silver
Serpent had the worst luck of all. On their journey north, they were caught up
in a war of the two largest nomadic tribes of the Zhunite plains. But their
ill-fate would not end here, as upon encountering trespassers the two tribes had
allied to obliterate the Krean party.
At the time in Cusca, after receiving no news from the Northern Pursuit the
statesmen had arranged a funeral rite for “the great heroes that breathed their
last breaths in search of a noble dream”. Ironically these remarks were not
wholly off the mark, as a great number of the exploration had died escaping the
war either from disease or exhaustion. The remaining few, however, reached the
grandest city they had seen so far on Zhun after two year’s exodus. The locals
had named the place “Kimbar” after the immense river that ran to the east of the
city. “Kimb”, as this river was called, stood for the greatest and deadliest
serpent found in the forests of Zhun. Interestingly enough, over the years the
Krean have assimilated this word into the Common Tongue as “cobra”. [Author’s
note: The fact that the entire plain of Zhun was covered with large patches of
forests should be kept in mind when accounting for the perils of this
expedition.]
The citizens of Kimbar were a very hospitable, polytheistic people. The rulers
of the city saw to the needs of the search party and treated them as children of
their own. After three weeks’ treatment, the Northern Pursuit was convinced that
this river – which even the locals had named after their greatest snake – from
whose rushing waters the
sun’s rays reflected like silver arrows
was indeed the Silver Serpent they had so desperately been seeking.
On the day of their departure the expedition was greeted by a celestially
handsome young warrior that promised to guide them to the Promised Land if they
would agree to build a fortress there in his name. The Oracle of Kimbar advised
the Northern Pursuit that this man was the Dragon Lord Sérás, the fierce Zhunite
God of War to whom they would be wise to relate well. The majority of the
survivors was thrilled at this news, for the touch of this mysterious warrior –
whether he be a god or not – stirred a great fervor in their hearts, a passion
to strive, a bloodlust they had never felt before… One of the soldiers even
described it as “a divine torch lit inside our veins”. All the same a group of
priestesses, who also served as the leaders of the expedition, were not at all
pleased at the arrival of this false deity. They had confronted the people
claiming that should the Northern Pursuit follow this fallacious god, the High
Goddesses would curse them for eternity. The young warrior that called himself
Sérás only laughed at the mention of the High Goddess Ankriss, claiming to be
Her second youngest son. Promising to prove his assertions once the party
reached in the prophesied land, the Warlord, Sérás, settled the issue.
Thus, every morning at exactly six minutes past the seventh bell, Sérás would
appear clad in full armour on a hill top, radiating like the
sun itself to lead his followers up the
Silver Serpent for thirteen hours straight. This is in fact why the official
work and training hours in Kárákán is still thirteen bells.
On the thirteenth afternoon of sailing up the Silver Serpent, the Dragon Lord
ordered his followers to build a great bonfire dedicated to their former
deities, the Two High Goddesses, from the woods of their boats. Sérás averred
that he could not become the patron deity of the Northern Pursuit or lead them
to the Prophesied City unless they would end all their bonds with the past. The
leading priestesses, of course, maintained that no
Krean would bring their former rites to
a halt unless he who claimed to be the Son of Ankriss performed a miracle
connoting the consent of the two Goddesses. Hence, the Dragon Lord Sérás at dawn
appeared with the High Goddesses on his side and taught the
Krean the Prayer of Saviour. For
thirteen days the three deities would appear side by side to guide the Northern
Pursuit from the riverbed to the birth place of the Silver Serpent. There, at
the source of the Great Kimb, the Warlord Sérás ordered his people to build a
great fortress in tribute of their rescuer. Yet the priestesses would not yield;
they called for the approval of their former deities before taking orders from
the Dragon Lord. Crying to the heavens in anguish and melancholy Sérás summoned
his mothers to “insert some sense into your priestesses’ brains!” Upon seeing
the devastation of their second youngest son and the devout fidelity of their
former clerics, the High Goddesses decided to expound their approval of Sérás
patronage and reward the Kreans
loyalty.
Lady Ankriss, the High Goddess of Earth, gestured and the treasures hidden deep
below the lands rose to the surface. Even today the mines of Kárákán
effortlessly yield the finest ores of the entire continent in profusion. Then
the High Goddess Arléá, Patron of the Flowing Water, sang and the Great Kimb
River roared and changed its course the other way around, so the armies of the
Dragon Lord would always sail swiftly to triumph but no enemy of Kárákán would
ever reach the city. Consequently, it is no wonder the Silver Serpent flows more
rigorously than any river in western Nybelmar since
then.
It is also alleged that Sérás chose – or would ever appoint – any women as his
cleric after what the priestesses of the Northern Pursuit made him suffer
through. Whether this is a mere local tall story or the scandalous truth itself,
no one knows.
Hence, it is no wonder that the Search for the Silver Serpent ended in the lair
of the greatest serpent to ever walk the face of Nybelmar,
the Dragon Lord of the Zhunite plains himself…
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Footnotes.
[1] Although the ancients had known of mineral, sparkling
water for an indeterminate time - and indeed
have built numerous healing centres all over the
Zhunite Plains where particularly
salubrious springs were found – it was a young female goatherd (and one must
admit: alchemist and innovator – that is amateur alchemist and innovator), one
Eustha’Spheida of Evasnos, who first discerned and documented (albeit in her
amateur technique) the correlation between the taste of a stream’s
waters and the bed it traveled in as well as
the characteristics of its source. Initially she noted for instance that brooks
fed by the melting snow of mountains had a fresher, clearer taste where as
watercourses which meandered in and out several rocky surfaces tended to have a
bit more of a ‘tang’, to adopt her description, a somewhat bitter or saltier
taste. She would travel all over Zhun, climbing ardous hills, traversing
difficult passes, walking up this river and down this cliff to find more samples
to experiment with, to observe how springs and streams formed, how rivulets
differed from one another, how seemingly disparate watercourses and underground
rivers influenced one another… This fascination with
water and its characteristics became a
lifelong pursuit, culminating in the writing of her classic text, "A Precious
Gift: Water & Its Salutary Virtues". The originals of her journals are
surprisingly detailed and accurate for someone with no formal education; a full
account of discoveries has recently been published as in twelve tomes edited by
the respected Cuscan scholar Thios Kaspios Euthalis. [Return]
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