THE ENTHRONIAN PORT CARMALAD
Carmalad, located east of the Ancythrian Sea, once had been capitol of the former kingdom of Caltharia and now lies in the Santharian province of Enthronia. About 18.000 inhabitants, mostly humans, populate this cloth-dying city, but also a few rare elves or dwarves can always be seen in and amongst the human patrons.
Picture description. The location of Carmalad in NE Santharia. Map drawn by Artimidor.
Location. Carmalad is located in the
Santharian province of Enthronia, and is also the
most important port of the timid province. The city is east of the Ancythrian Sea, and is
north of the Alianian Hills. Carmalad is nestled against the larger of the twin
rivers that run out of the Troll Mountains. It is also on the coast of the
Adanian Sea, which provides trading routes with their northern friends, the
shepherd men of the Kuglimz.
Coat of Arms. As with all Enthronian coats of arms, this one is very simple. It shows the usual circle that is born by the province, but it also shows a square inside that circle. This signifies that Carmalad opnce had been the center of the Caltharian kingdom. The only exciting thing about the crest is that when viewed closely, you see the square is magnificently coloured with all the colours known to man, to show the city's strong art in cloth dying.
Description. Once a proud, strong city, the busy town is now the continental center for cloth and cloth dying. Along the borders of the city one will see vast walls with which the Royal Guard held off Mertogranís forces for two months in the year 833 b.S. There are seven long, single lane markets that wind around the city, selling mainly cloth, but also fish pulled from the Adanian Sea and the arm of the Wynein river that runs just north of Carmalad. A large temple dedicated to Grothar, God of Weather, is located in the northwestern part of the city, while a smaller one of Baveras can be found in the harbour district to the east.
The simple wooden housing they reside in is spread out, surrounding the main market places. The Carmaladians live in simple, wood based houses. They decorate their houses though with intricate pieces of woodworking, made by their Enthronian brothers.
Picture description. A Carmaladian dyer at work. Drawn by Bard Judith.
Inhabitants. The 18.000 or so people in this city are like all Enthronians, fair
haired and fair skinned (like their
Caltharian ancestors), even though they spend a lot of time under the sun,
they never seem to darken. Their hands though are anything but fair. The years
of dyes have brought the hands of the trade to a stained purple colour, and
there is certain honour and dignity given to those dyers with the darkest hands,
as this shows that theyíve been at the trade for sometime, and thus are wise in
this profession. The average height for a Carmaladian is just under 2 peds, and their build
is light. All useful citizens who are not in the dying trade, are either
fisherman/farmers, or are carpenters and/or other common workers that every city
needs to dwell and prosper,
Within the household, the alpha male holds most of the responsibility and power. A wife is little more than a care giver and servant in Carmalad, except in troubled times, when they must help bear the burden of poverty, and take jobs with the various stalls at the market. There is nothing notable about religion in Carmalad, or the way it is practiced. They have temples and the like scattered about the narrow streets, of which the Temples of Grothar and Baveras have to be mentioned especially, where men and women go to pray for good weather, and quality wool. All citizens who are not in the dying trade, are either fisherman/farmers, or are carpenters and/or woodworkers. The only other profitable business in Carmalad, besides cloth dyer, is to be a trader, taking the city's wares to the farthest reaches of Caelereth, and bringing back what the city desires, such as spices and various foods. All the traders in the land come here to find the most extravagant colours and patterns to take elsewhere, for Carmaladian Cloth fetches a high price in any foreign land.
Lore. The city was founded by a group of refugees from the war torn area of the southern lands of Serpheloria. They settled on the spot, once their leader Tylan Bluecoat saw its peaceful surroundings. Tylan then assumed the role of King, and set forth the laws and principles of the land, which later on became known as Caltharia. Their religion is the same as in any other provinces of the United Kingdom, and they see to it in the ordinary fashion.
Government. The governing body of Carmalad was originally reserved solely for the King or Queen, as a monarchy was the first system of ruling put into use. After the Caltharian Empire faltered and was erased, though, the Monarchs lost the majority of the governing power. The slack was greedily picked up by the Military. Now the two powers hold congress to decide the fates of the city, and all their followers. The laws are strictly enforced, with most penalties being monetary, although the gravest of infractions could result in death by decapitation, albeit very rare that this is the punishment. Many insiders, however, see a third party involved in much of the law passing and other government responsibilities. The Guild of Cloth Dyers is a very lucrative market, and many people have their lives staked in the trade routes and possible taxes. So they tend to bribe the Council, to try to sway their decisions and judgements. This is altogether not fool proof, but it has served them well, so far.
Trade. The Carmaladian cloth dyers produce so much multi-coloured material that it has tremendous excess, and therefore must find takers in other parts of Caelereth. In this way, cloth has become a huge export for the city. The Carmaladians have found many trade destinations overland, but their main partner is the Isles of Quios. Boats take loads of cloth and black market magic to them, east over the Adanian Sea to the large and secretive Port of Gillwin, where boats from abroad are brought, and trade routes both begin and end here. Carmaladian men donít know who ends up with their cloth, but with the price theyíre paid, they arenít asking any questions.
Information provided by Ralhag