Spell Effect. As mages are poor fighters,
and rarely carry any weapons, it is
advisable to learn an offensive spell like the Static Bolt. When needed, it will make a small
lightning bolt erupt from the caster's hand and strike the target, causing
damage, which may range from a small wound to the death of the victim. At higher
levels, the bolt of lightning is known to jump over to adjacent targets near the
primary one, therefore Static Bolt is also sometimes referred to as the Chain
Lightning spell.
This spell can with equal luck be used to put something on
fire, as the bolt of
lightning is very hot. Thus, apprentice mages often believe it to be as much
fire as
wind – however, it is indeed a
wind, because the effect is only a
consequence of the way of casting.

|
|
Image description: The devastating effects of the
Static Bolt spell when cast at a higher level. Picture from
the game Magical
Empire™, used with friendly permission. Illustration
drawn by Quellion. |
Casting Procedure. The caster has
to put his hands together, as for a prayer. Then he must concentrate while
saying the formula, before quickly separating his hands. The bolt erupts form
the point where the hands were merged, and has to be directed by the mind of the
caster. If the caster does not direct it well, it might miss the target. The
same goes for the jump effect at higher levels – the jumps have to be directed.
To go into technical detail, the effect is accomplished by altering the balance
of wind/earth
cár'áll in the person of the caster
by actually shifting the balance of the elements from one hand to another – one hand becomes almost entirely
wind, while the other becomes almost entirely
earth. As an elemental tension between
these extremes is generated while the hands are seperated again, the power
within the
cár'áll is finally released in order
to allow it return to its original form. This unleashes a static
charge in the process, which is then sent by the mage into a wanted direction.
This process of spellcasting can perhaps be best compared with the drawing of a bow
and then releasing it to shoot an arrow towards a target, with the only
difference that the bolt at this spell is generated
magically in the process of shooting.

Magical Formula. Lesser light strike
you! (still to be defined)

Target. Anything or anyone can be targeted
with a Static Bolt spell - however, not everything will be affected. The bolt
does fire damage and also can have a the shock effect (paralysation, heart stop)
on living beings.

Reagents. None required, however, having
some sand (earth reagent) between your hands is said to help on the power of
this spell.

Magical School. Elemental Magic, Wind School.

Spell Class. Motion (Physical
Representation of Movement).

Range. Varies with the spell level. Generally,
it starts at one ped at level five and increases in regular intervals per
level. Use this chart for the estimated range per level:
|
Level |
Range |
|
Level 5 |
1 ped |
|
Level 6 |
2 peds |
|
Level 7 |
4 peds |
|
Level 8 |
7 peds |
|
|
|
Level |
Range |
|
Level 9 |
13 peds |
|
Level 10 |
20 peds |
|
Level 11 |
35 peds |
|
Casting Time. About three seconds.

Duration. No duration, instant effect.

Counter Measures/Enhancing Measures.
A Static Bolt spell can be countered by the strengthening the
Element of Earth, as it is generally
the opposite to lightning. A mage proficient in
earth can simply absorb this spell, for
instance. Also, if the target wears metal armour/is near a lot of metal, the
spell is more inclined to strike the metal, and thus requires stronger guidance
to hit its target.
To enhance the spell, one can have sand between the hands when casting;
optionally, water leads electricity
quite well, thus if the target is wet the bolt will have a much greater impact.
