THE WEAVER MAGIC (RESONANCE MAGIC)
magic is now widely called Resonance Magic, after the discovery of an Old
Weaver's library a decade ago. The reason for this is because the magic has a
natural resonance field, although the frequency is high above the hearing range
of any (known) living thing. Some Weavers speculate that this is the reason for
the meditative state they go into, because the resonance blocks all other sound.
This could also explain the need for delicacy in the Weavings, because if the
resonance field is thrown off, it destabilizes the magic.
There are still obscure references in human magic books about Resonance Magic, an uncontrollable form of magic which was said to be the force which holds the world together. Although widely unheard of today, some magic history buffs might know a little something about it. The myths in the human magic books are yet to be proven. Not even the Weavers know if Resonance Magic holds the world together or not, but they do know that it is controllable, as they control it.
Weaver Techniques. Following is a list on the techniques used by Weaver Magic. They are divided in three groups: Power Techniques, Passive Techniques and Manipulation Techniques.
a) Power Techniques
The magic technique which focuses on travelling to or from the Web. People who specialize in this technique can create Web Paths easily and can usually focus a destination even when their mind isn't clear. Web Magic Techniquists are the primary force assigned to finding the empire of the Old Weavers.
These techniquists are an elite fighting force, and can be used against any opponents that they may not have expected. War Magic techniquists can sometimes be found mixed in with mercenary armies.
Weavers who practice this technique are excellent at commanding the forces of weather. They sometimes accompany the War Techniquists. A team like that makes an excellent and deadly combination.
Like the Weavers of the Weather Magic technique, these can command the earth which they walk on to do their bidding. They usually live solitary lives as hermits, in artificial caverns or other rock formations.
b) Passive Techniques
Creating walls, shields, wards, and other things to protect against magic and physical attacks. A favorite among most Weavers, and the speciality of Justidynes. If Weavers works at it long enough then they can form a virtually unbreakable wall of magic.
The art of making illusions, causing people to hallucinate, and generally messing with their senses. Making someone see, smell, hear, feel, or taste something that isn't actually there or is different. This has been found very useful in getting patients to swallow foul-tasting potions and medicines.
Strengthening or weakening the powers of the mind, causing or stopping thoughts and emotions, and manipulating anything the mind contains. This can also cause the subject to go into spasms because of random fire of the nervous system, making their muscles twitch. Sadly, this only works on the concious mind.
Laying enchantments upon weapons, armor, shields, pendants, and a variety of other things has been one of the major points of income for most Weavers since the Old Weavers disappeared. It is still a time honored tradition, and they can do it rather easily.
c) Manipulation Techniques
Web Manipulation Magic
Changing the Web for your demands. There are very few who study this technique since the books were found. A few humans, and one elf. Of course, the decade since their discover has been shorter for the elf than the humans. This was one of the most used techniques of the Old Weavers.
Caelereth Manipulation Magic
Forming Caelereth with complex weavings into what they desire. Creating caves, hills, valleys, and if enough skill is used, possibly even mountains, though that would most likely take more than one Weaver. It is very useful when you want to create a house without a lot of building, just carve it out of rock with some magic...
Person/Animal Manipulation Magic
The ability to change the physical formation of animals or people. Only the most twisted take up the deeper aspects here, but the beginner parts are widely practice to make one's self taller or stronger.
Able to manipulate the part of the mind that Mental Magic can not affect, the unconcious mind and its dreams. You can make them dream a nightmare to scare an enemy, or comfort a fevered mind with pleasant images.
Pure Technique Magic
The technique which teaches bits and pieces of each technique. More importantly it teaches them how to use the different techniques together, which can be extremely helpful.
 Note: It is believed that the way non-Weavers learned about Resonance magic is that a spyder possessed an Old Weaver who let the secret slip (some think that the Resonance Magic theory was wide-spread among Old Weavers). [return]
 That one elf is Tarquet Galbar, who is using his research into the subject to locate and reach the lost city of Delonaire. [return]
Information provided by Tarquet Galbar