Spell Effect. This spell uses the Element of Water to generate heavy clouds, which will result in a discharge of energies resulting in an extremely powerful bolt of lighting from the sky to strike on a given spot. The strike is so immense that it burns everything in a radius of 1-3 peds from the strike point. When such a bolt is summoned the mage will lose a great amount of his body water, and therefore also a great part of his cár'áll; therefore this spell is not often used in combat, unless the mage doesn’t have any other ways of winning or he is protected very well. Often this spell is also used to destroy houses or fell trees.

Note: Being a Level XI spell it is very hard to cast when the sky is blue and sunny, as it will drain much more of the caster’s cár'áll to generate the necessary clouds. In a storm however this spell does not require much energy form the caster as it can drain the natural energies, and therefore may be used quite efficiently.

It is important to mention that this spell may not always strike precisely, thus incautious mages may actually be harmed themselves in case they don't keep a certain distance for their own safety. As a general rule this spell tries to strike the highest spot in the area - therefore high towers are easier to hit than flat ground nearby. Return to the top

Casting Procedure. The mage has to utter the magical formula while holding a crystal of quartz raised against the sky. Often such a crystal is part of the mage's staff. The spell can
not be cast indoor. Return to the top

Magical Formula. Olíe’aseí’óh (Styrásh "
Olíe’aseí’óh"), literally meaning "Call heaven light!" Return to the top

Target. Practically anything can be targeted with this spell, however not everything will be that easy to destroy. The success of the spell also depends on how good the target can conduct electricity. Return to the top

Reagents. A crystal of quartz is needed to preform this spell. Return to the top

Magical School. Elemental Magic, Water School. Return to the top

Spell Class. Chaos Magic. Return to the top

Range. Usually 40-50 peds from the caster. Return to the top

Casting Time. 10-30 seconds. Return to the top

Duration. Instant spell, no duration. Return to the top

Counter Measures/Enhancing Measures. There are not many things capable of stopping this spell, however an earth mage can attempt to pull the bolt towards him (he must be located no more then 30 peds away from the bolt) and then lead it trough him and into the ground. However, this is a very risky operation, as the mage can die in the process if the counter spell is not performed correctly. To succeed the mage must have contact with the ground in a way. If successful the bolt will not do any harm. Return to the top

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