Mages are
just as vulnerable to cold steel as the average commoner is. As knights shield
themselves in armour to protect them from
swords and spears, and archers most of
the time will run for it when confronted with pointy items near them, the
average mage has an assortment of spells to safeguard himself from melee
attacks. Fiery Feet belongs in this same category, just like the other Fire
spell Blazing Shield does, but is simpler in
effect and more easy to cast.
Imagine a battle arena, where a common warrior wielding two fake moonblades
charges a Fire mage. Unimpressed by the two
swords pointed at him, the mage reaches
down towards the ground, sitting on one knee and slams his open palm to the
ground. The warrior, still at a distance and not feeling some
earthly tremor like he had expected,
continues his rush forward. Then the ground around the mage starts to glow
softly and moments later small flames lick at the few tussocks of grass in the
arena near him. The warrior, not noticing the sudden change of ground, screams
as he jumps back from the hot ground and for a moment is taken aback by the new
situation. The wizard rises, smiling malevolently, and prepares his offensive
spell.
Spell Effect. Fiery
Feet is a spell designed to protect the caster from melee attacks in an indirect
way. It doesn’t provide direct protection like
Blazing Shield, but enchants the ground around the caster with flames,
hopefully keeping his assailants at bay. This would of course does not save the
caster from attacks by throwing spears and
arrows, nor, if the range of fire doesn’t extend enough from pole arms.
The caster of the spell functions as point of origin for the spell, which is in
fact the heart of the circle of fire he's
going to cast. From his position, he gathers
Fire ouniá from below the surface of the
earth, moving them into a circle around him. This results in first warming
the surface and afterwards flames erupting from the ground. The range of the
circle that the wizard is able to surround himself with and the strength of the
heat and the resulting flames depend on the skills of the caster. The
effectiveness of the spell depends of course on the success of his casting, as
mere hot ground will not keep a Carthasian
bear at bay.
The spell does not necessarily need to be cast in a circle, but could also be
formed in a semi-circle or a square. Blocking a path, for example a cave
entrance or doorstep, might also be ideal situations to use other shapes. This
however would not prevent attackers from walking around the selected area.
The resulting flames that erupt from the ground might set the surrounding area
aflame, for example, the grasses covering the ground. The caster has to keep in
mind also to focus the Fire ouniá away from
his own safe spot, or face the same fate as his assailants. On top of that,
anything flammable in the nearby area might be a source of worry for the caster,
as Fire does spread through dry grass, to
name but one example.
The caster has to keep in mind that the resulting field of flames will not fade
away quickly, as it takes time for the cár'áll to
rebalance. He will effectively pin himself to one spot for the time being. A
variant of the spell can be used to reverse to the first effect, as the
Fire ouniá will be removed from the surface
again. Experienced casters have been known to leave themselves more space to
move in, allowing a circle of two
peds around them as space
to breathe. Legendary use of this spell was made during the
War of the Chosen when a
Fire mage surrounded a whole camp with this
spell, preventing the incoming army from taking the camp at night by surprise.
Such use of the spell would require immense focus, as great amounts of ground
would need to be covered (and not covered!).

Casting Procedure.
Casting Fiery Feet is based on manipulation of
Fire ouniá in the cár'áll of the ground the
mage is standing on. This offers both advantages and disadvantages. Contact with
the ground is at first a necessity to focus enough on the appropiate
cár'áll, but more experienced mages will be able to
cast this spell standing or - if thought appropiate for mages in good standing -
while making a little tarepi hop.
The caster touches the ground, usually done by kneeling and extending one’s palm
to make contact with the earth. Focusing
on the ground, the caster gathers Fire
ouniá from the earth and directs them to the surface, first around him, then
further and further away from he as he wishes and is able to. Gathering enough
Fire ouniá to set the surrounding earth
aflame usually takes as much as a minute for novice casters and is a mere matter
of seconds for experienced casters, which may vary because of the intended
surface covered and the type of ground that is targeted. For example, casting
the spell on ground with volcanic origin will be easier than in a swampy old
river bed.

Magical Formula.
Not defined yet.

Focus/Target. The spell
targets the ground surrounding the caster, going beneath the surface and forcing
Fire ouniá to the top.

Reagents.
Burning Stones are used as
reagents. Flammable material like a flask of oil or
gnomish fire may enhance the effect.

Spell Class.
Physical Representation of Sphere II, Pyrokinesis.

Range. The spell range
is usually a circle of about two
peds around the caster,
but according to skill and level of the caster, the amount and type of ground
covered, the moving space left clear and form of the flame field can be
manipulated to a greater extent.

Casting Time. The
casting time varies greatly depending on the skill of the caster. A novice
caster of this spell will sooner take a minute to have flames appearing than
not, while an experienced caster can get a sizable ring of defence up in a
second or two.

Duration. The
duration of the spell depends on the availability of flammable material,
possibly added by the caster and the time it takes for the
Fire ouniá to rebalance themselves.

Counter Measures/Enhancing Measures.
Just like the Fire ouniá can be moved
towards the surface within the cár'áll of the
ground, they can moved back down with the same spell. Also, this spell is only
helpful against melee attacks, as ranged and pole weapons will get around, or
better said, over it easily.

Final Note. Quote from the entry on
Gean Firefeet:
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His only accomplishments
were in the field of fire magic. After
failing to cast a spell for a dozen times, again resulting in a random
bolt of fire bouncing off the floor, he accidently discovered a new spell,
which gave him the nickname "Firefeet". The idea of the spell is to create
a field of fire on the floor around
the caster, making it hard for attackers to reach the caster without
getting hot feet. That this idea resulted from failed
fire spells crossing the Academy's
marble tiles time after time is not noted in the spell’s description.
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31st Frozen Rivers 1668 a.S. |
Information provided by
Gean Firefeet
 |
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