FIRE SPELLS: INJÈRÁN TOUCH (LEVEL II)

SPELL EFFECT - CASTING PROCEDURE - FORMULA - TARGET - REAGENTS
MAGICAL SCHOOL - SPELL CLASS - RANGE - CASTING TIME - DURATION

Spell Effect. The Injèrán Touch spell (also commonly called "Touch of the Sun") can be used in different ways. In general the caster will concentrate on increasing the strength of the fire ouns and heating up the targeted object. The heat that is produced will depend on the time that the spell lasts and the duration will be affected by the heat that is produced. Higher level mages will be able to achieve higher temperatures and longer durations for bigger objects.

If the mage wants something to rise to a very high temperature, the spell will only last some blinks. An example of how this way of casting can be used is disarming an opponent. Say for example your opponent is carrying a sword. By casting the spell on the hilt of his sword, his hand will be burned by the high temperature. He will drop his sword immediately because, so it is not needed that the spell lasts a long time.

Another way to cast this spell is more similar to the Searing spell. The targeted object will have a much lower temperature, but not cool down for a longer period of time. There’s a trade off between the duration and the heat produced. The caster can alter the spell, so that it fits his needs. Making an object radiate a moderate heat for a longer period of time can be used as a way to heat up a room, or to keep it warm. Return to the top

Casting Procedure. Injèrán Touch requires a lot of concentration to cast, but the spell will no longer need any focus of the mage once it is cast. At early levels contact with the targeted object will be needed, but later there can be some distance between the mage and the object. The mage can choose to focus on making the fire ouns very strong for a short time, or he can spread the effect out over a longer period of time. Both ways will need the same amount of concentration of the caster. Return to the top

Magical Formula. Not defined yet. Return to the top

Target. Any object can be targeted, but not all objects will give the same result. The spell works the best on materials that guide warmth very well, like metals. Materials that absorb a lot of warmth, like water, will need a longer casting time or a higher level to have to have the same result. Inflammable objects, like wood, can start burning if the temperature created is high enough. Smaller targets will work better than larger ones.

A common way to start learning this spell is trying to heat a nail on a piece of wax. This is not just an easy way to start, it also learns the mage to improve his targeting. Only the place where the nail lies on the wax can melt. If all the wax melts, the mage has targeted too much. Once this goes well the mage can try to heat water in order to improve the strength of the spell. Trying to find the right balance at the right time, between duration and the heat produced, will take a lot of practice and depends on the mage's concentration. Return to the top

Reagents. Covering the targeted object with some sulphur will augment the duration of the spell and/or the heat produced by it (depending on what the caster wants). Return to the top

Magical School. Elemental Magic, Fire School. Return to the top

Spell Class. Sphere I, the spell increases the strength of the fire ouns. Return to the top

Range. The range will effect the duration and level of heat that is produced, but not much. However, every mage has a maximum range. A level 2 mage will have to touch the object. Higher level mages will be able to stand at some distance when casting. At level 4 the maximum range will have increased to about 5 peds. For level 7 and higher the range can be 10 peds or more. Return to the top

Casting Time. At level 2 it can take the mage several blinks to cast the spell. The time will roughly halve with every level the mage goes up. This means that at about level 6 the caster will be able to cast the spell almost immediately. Return to the top

Duration. It can go from only a couple of blinks up to several days. Level 2 mages can make a nail radiate a small heat for a maximum of one day. With the level of the mage the time, temperature and size of the object will go up. Return to the top

Counter Measures/Enhancing Measures. Once the spell is cast there is very little to do about it (except for a counter spell), because it doesn’t demand a continuous concentration from the caster. Return to the top

Information provided by Marvin Cerambit View Profile