FIRE
SPELLS:
INJÈRÁN
TOUCH
(LEVEL
II) |
Spell Effect. The
Injèrán Touch spell (also commonly called "Touch of the Sun") can be used in
different ways. In general the caster will concentrate on increasing the
strength of the fire ouns and heating up
the targeted object. The heat that is produced will depend on the time that the
spell lasts and the duration will be affected by the heat that is produced.
Higher level mages will be able to achieve higher temperatures and longer
durations for bigger objects.
If the mage wants something to rise to a very high temperature, the spell will
only last some blinks. An example of how this way of casting can be used is
disarming an opponent. Say for example your opponent is carrying a
sword. By casting the spell on the hilt
of his sword, his hand will be burned by
the high temperature. He will drop his sword
immediately because, so it is not needed that the spell lasts a long time.
Another way to cast this spell is more similar to the
Searing spell. The targeted object will have a much lower temperature, but
not cool down for a longer period of time. There’s a trade off between the
duration and the heat produced. The caster can alter the spell, so that it fits
his needs. Making an object radiate a moderate heat for a longer period of time
can be used as a way to heat up a room, or to keep it warm.
Casting Procedure.
Injèrán Touch requires a lot of concentration to cast, but the spell will no
longer need any focus of the mage once it is cast. At early levels contact with
the targeted object will be needed, but later there can be some distance between
the mage and the object. The mage can choose to focus on making the fire
ouns very strong for a short time, or he can spread the effect out over a longer
period of time. Both ways will need the same amount of concentration of the
caster.
Magical Formula.
Not defined yet.
Target. Any object can
be targeted, but not all objects will give the same result. The spell works the
best on materials that guide warmth very well, like metals. Materials that
absorb a lot of warmth, like water,
will need a longer casting time or a higher level to have to have the same
result. Inflammable objects, like wood, can start burning if the temperature
created is high enough. Smaller targets will work better than larger ones.
A common way to start learning this spell is trying to heat a nail on a piece of
wax. This is not just an easy way to start, it also learns the mage to improve
his targeting. Only the place where the nail lies on the wax can melt. If all
the wax melts, the mage has targeted too much. Once this goes well the mage can
try to heat water in order to improve
the strength of the spell. Trying to find the right balance at the right time,
between duration and the heat produced, will take a lot of practice and depends
on the mage's concentration.
Reagents. Covering
the targeted object with some sulphur will augment the duration of the spell
and/or the heat produced by it (depending on what the caster wants).
Magical School.
Elemental Magic, Fire School.
Spell Class.
Sphere I, the spell increases the strength of the fire ouns.
Range. The range will
effect the duration and level of heat that is produced, but not much. However,
every mage has a maximum range. A level 2 mage will have to touch the object.
Higher level mages will be able to stand at some distance when casting. At level
4 the maximum range will have increased to about 5
peds. For level 7 and
higher the range can be 10
peds or more.
Casting Time. At
level 2 it can take the mage several blinks to cast the spell. The time will
roughly halve with every level the mage goes up. This means that at about level
6 the caster will be able to cast the spell almost immediately.
Duration. It can go
from only a couple of blinks up to several days. Level 2 mages can make a nail
radiate a small heat for a maximum of one day. With the level of the mage the
time, temperature and size of the object will go up.
Counter Measures/Enhancing Measures.
Once the spell is cast there is very little to do about it (except for a counter
spell), because it doesn’t demand a continuous concentration from the caster.
Information
provided by
Marvin Cerambit
|