Spell Effect. By its
nature, the element of earth is among
other things that which holds things together, solidifies and binds. The Break
spell allows the caster to reverse the effect, breaking things permanently
apart. Naturally, a mage dealing with earth
does not have the power of ecuá sewering elemental connections directly, and
therefore this spell can only mainly objects dominated by the
cár'áll of
earth.
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|
Image description: An earth mage casting Break on a
solid stone wall. Picture from
the game Magical
Empire™, used with friendly permission. Illustration
drawn by Quellion. |
The effect
is achieved by forcing the oúns (portions) of the
element of earth within the
cár'áll, which we assume is equally
distributed in the target to form a solid structure, apart. This creates a new
constellation that has almost no dominating
earth cár'áll at all. Thus we
have successfully seperated the important element from dominating the structure
which will finally cause the splitting of the object, and part of it will break
off.
The dynamic of the breaking often shows in whirling circles of energies rotating
in front of the object when the former elemental connections get into disorder,
being rearranged by the caster.

Casting Procedure.
The mage has to touch the object he wants broken, and focus on the space he
wants "de-earthed" while uttering the
formula. At the higher levels, touching is not necessary, and the spell gets a
range.
Now, if a mage does not seek to break a rock into two halves, but merely to
crush it into bits and pieces, this spell can be applied in a different fashion.
It is also easier to cast, due to the random nature of the breaking. The mage
has to focus on breaking the object, and not on a specific area. This makes the
spell to cause random areas in the object to become "un-earthed",
causing the target to break into pieces.

Magical Formula.
Still to be decided.

Target. Anything
that mostly consists of earth
cár'áll.The more
earth
cár'áll the target has, the greater
is the effect. Also, the higher the level of the mage, the greater effects he
will achieve on targets that are less earth.
The target has to be quite small at the initiate level, maybe the size of a
hand. Bigger targets would not break. For more information, consult this chart:
|
Level |
Target |
|
Level 4 |
Twice
the size of a head |
|
Level 5 |
Half the size of a man |
|
Level 6 |
Size of a man |
|
Level 7 |
Half man's size |
|
|
|
Level |
Target |
|
Level 8 |
Size of an
ogre |
|
Level 9 |
Size of a typical house |
|
Level 10 |
Size
of half a castle |
|
Level 11 |
Size
of a mountain wall
 |
|
Reagents. If ash (fire
cár'áll orientation) is thrown
over the target casting can be made easier.

Magical School. Elemental Magic,
Earth School.

Spell Class. Still
to be decided (Sphere II spell).

Range. If one seeks to
make a precise breaking, consult the following chart. If the breaking is random,
one can add 3 peds to each of the levels of this chart:
|
Level |
Range |
|
Level 3-4 |
Melee range |
|
Level 5 |
½
ped |
|
Level 6 |
1
ped |
|
Level 7 |
2
½
peds |
|
|
|
Casting Time.
About three seconds for the spell itself, but the breaking takes some time. All
in all, it may take about two minutes for a big target.

Duration. Permanent
effect.

Counter Measures/Enhancing Measures.
To make something resistant to this spell, it can either be made less
earth
cár'áll, or more solid. There is no
way to actually counter this spell, but a Xeuá mage can make the broken pieces
back together again.
To enhance this spell, one can actually cast the spell "Solidify" on the target,
as it would make the target more solid, but also make the
earth
cár'áll in the target more dominant,
and thus easier to break.
