Block was developed as a basic healing method for even the most inept of Earth
magi. Unlike another magical healing spell,
Sanguinary Block slows down the blood pulsing through the wound causing it to
clot, reducing blood loss as well as allowing the patient to survive wounds that
normally would be considered fatal instead of using it to speed up the body's
Image description. An
earth mage healer casting Sanguinary Block to save a wounded soldier on the
battlefield. Picture from
the game Mystical
Empire™, used with friendly permission. Illustration
drawn by Faugar.
is achieved by forcing the oúns (portions) of the
element of earth within the
cár'áll, which we assume is equally
distributed in the target to form
Sanguinary Block increases the influence of the
earthen property of immobility and
solidness on a normally fluid object, the blood of a person, causing a slowing
process which reduces pressure over the wound while the solidness causes the
blood to thicken until it forms a clot faster than can be naturally achieved by
the human body and with less difficulty.
This result is accomplished by using Sphere I techniques, which, in turn makes
the spell level extremely low level. The caster must simply make
Earth more influential in the
composition of the blood, causing its properites to be more heavily expressed,
leading to the slowing and clotting effects of the spell.
It should be noted that, unlike the other mentioned healing spell,
Sanguinary Block is insufficient to heal on its own. This problem derives from
the spell's Sphere I approach. As most magi know, Sphere I produces temporary
effects by adjusting the influence the element has over the target. In
Sanguinary Block when the mage releases the spell, the clot formed is broken by
the renewed flow of the blood through the body. This unfortunate result is
manifested because the “healing” powers of the incantation derive from the
caster’s ability to slow down the flow of blood to the wound allowing for the
injury to scab over with ease. When the spell is released, the natural speed at
which the heart pumps returns. This renewed flow of blood across the wound
causes it to burst through any coagulation formed unless a third party (such as
a physician) intervenes.
Because it is so simple, the casting procedure for Sanguinary Block is quite
basic. First the mage must achieve complete tranquility, clearing his mind
completely so that he is focused solely on the target area and his
magic. Once this state of calm is reached, the mage
must put his hand either over or upon the skin above the wound. If the caster
has chosen to place his/her hands above the injured area, it is suggested that
the mage presses firmly upon the hurt to control bleeding if their hands are
sterile. At this point the magus uses the magic to
slow the blood. Once a scab forms, the caster may begin administering bandages
or stitching the wound if he has the skill. If not he or she must simply remove
any blood from the hands thoroughly and wait until further care arrives.
Not yet defined.
target of this spell is obviously the blood of the wounded person or animal in
the care of the mage.
Reagents. While none
are necessary, some magi find that the use of dirt or stone helps them
accomplish the incantation, however most mages use wet clay because of its
semi-fluid form and high concentration of
Earth ounía. While casting the spell, the magus must hold the reagent
between his palms representing the goal the caster wishes to achieve.
Physical Representation of Sphere I, Earth School.
Range. Depending upon
the level of the mage, the range at which one can cast the spell will vary.
While younger casters will need to be rather close to their target, magi who are
experienced in casting the spell may only need to be within sight of their
Approximate casting times can be seen in the following table:
half a minute
a few blinks
Duration. Like most
other Sphere I spells, Sanguinary Block has an indefinite duration as long as
the mage maintains the casting. While it is almost impossible for a mage to
uphold the enchantment forever, most often they are able to hold it for a
considerable length of time.
Counter Measures/Enhancing Measures.
Because of its low level and basic principles, magi find no need to enhance the
effects of this spell. However when able, a higher level sorcerer may use his
magically inclined apprentices to assist in the basic
maintenace of each of his spells so he is able to attend to more patients.
Usually, this does not occur because most apprentices would have the knowledge
to cast it unaided. It has also been found surpisingly, that by casting both
Sanguinary Block and Burning
Regeneration over the same target will negate the effects of the former.
Countering of the spell however is much easier as there is a plethora of ways to
reverse its effects. Anything that casues the mage to break concentration will
instantly cause Sanguinary Block to fizzle. Illusions using
magic or physical injury are common ways in which an
opponent can counter the spell as casting leaves the magus vulnerable. Also, any
spell that causes movement within the blood stream or negatively effects the
solidness of the clot will cause bleeding to resume.