TEXTS WRITTEN BY ARTIMIDOR FEDERKIEL

FABLES - FOLK TALES - GHOST STORIES - MYSTERY TALES

 

On this overview page we've collected all texts you can find in the Santharian Library written by the mentioned author. The various stories, tales, poems or even novels are ordered by book name first and then story, chapter or poem title. To view or download a specific story, simply click on the appropriate icon in the text column.
 

Artimidor Federkiel
THE FRETHONI BOOK OF FABLES

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- The Greyler and the Dragon

6

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- The Other Side

6

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- The Pocketwatch

1

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OF SAILORS AND MERFOLK

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- Two Brothers

2

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- Vynnolf and the Wyrm

2

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LURKING IN THE MISTS

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- The Eye of Skanris Keep

23

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- The Gift

13

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- Thomgeir and the Ghostship

2

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- Touch of Eternity

19

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THE TALES OF MONSONIUS

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- Beyond the Rift

10

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- Ripples in the Dream Pool

7

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- The Journey

28

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The Greyler and the Dragon
THE GREYLER AND THE DRAGON 6 PAGES
WRITTEN BY ARTIMIDOR FEDERKIEL Download text

The "Greyler and the Dragon" is a fable well-known in central Santharia, especially in the region of the Northern Rimmerins Ring. It recounts of the tyranny of a despotic dragon over a small village, which seems to be helplessly at his mercy. No one has managed to survive a confrontation with the invincible beast, until one day a greyler, an outcast and eremit, sets out to entangle the dragon into a discussion, armed only with his wits... - The fable is not only a suspenseful story, but gives the attentive reader several hidden clues to the real meaning behind the story, which goes beyond the pure confrontation with the monster. Will you get to the heart of it? Return to the top
 

The Other Side
THE OTHER SIDE 6 PAGES
WRITTEN BY ARTIMIDOR FEDERKIEL Download text Read text

The "Other Side" is an ancient tale about a little girl getting lost in the Auturian Woods and while trying desperately to get out again, she find wondrous things and has a strange encounter... A decision will need to be made in the middle of the forest, a decision that would determine the fate of her life's future. There will be three endings the narrator can choose from, depending on the choice of the listeners. But will it be the right one? Return to the top
 

The Pocketwatch
THE POCKETWATCH 1 PAGE
WRITTEN BY ARTIMIDOR FEDERKIEL Download text Read text

One of the most recent additions to the "Frethoni Book of Fables" is the "Pocketwatch", not more than two centuries old. It tells us of the efforts of a dedicated and well-known clock-maker trying to repair a precious pocketwatch a nobleman has given him to look after. But for some strange reason the clock never seems to be completely repaired, and the clock-maker needs to do get back to work again and again. Until one day, that is... Return to the top
 

 
Two Brothers
TWO BROTHERS 2 PAGES
WRITTEN BY ARTIMIDOR FEDERKIEL Download text Read text

The story about the two brothers of the small fishing village of Nepris tells us not only about the changes in the relationship of two brothers during their lives. It is also about the Goddess of the Sea, Baveras, who had their hand in the fate of these people - Baveras, the Cold and Deadly One, but also Baveras, the Helping and Caring One. In this story you will find out about both her sides. Return to the top
 

Vynnolf and the Wyrm
VYNNOLF AND THE WYRM 2 PAGES
WRITTEN BY ARTIMIDOR FEDERKIEL Download text Read text

"Vynnolf and the Wyrm" is a story about a castaway and his desperate hopes to be saved, about treasures and a horrific wyrm guarding those, about friends, greed and about a lie that was meant to save people, but turned out to be a curse. Did the Goddess Baveras pull the strings of fate? Or was it all just conincidence? Return to the top
 

 
The Eye of Skanris Keep
THE EYE OF SKANRIS KEEP 23 PAGES
WRITTEN BY ARTIMIDOR FEDERKIEL Download text Read text

While the Avennorian merchant Fjorek Fjerth Snimardskun is fascinated by myths, local lore and especially eerie ghost stories, he doesn't believe that much actual truth can be found in such tales. But an unexpected letter that holds a personal invitation from the master of the far off Skanris Keep would soon prove to be a challenge for the Fjorek's conviction that curses cannot exist, because this is precisely what the villagers living nearby claim adamantly. Eventually the castle's caretaker reveals to the merchant an unnerving story about a macanti, a Gifted One - the one, as people say, that had "the Eye"... What did it see? What is the curse? And is the keep still haunted? Soon the Fjorek should find answers to all these questions. Return to the top
 

The Gift
THE GIFT 13 PAGES
WRITTEN BY ARTIMIDOR FEDERKIEL Download text Read text

The newly acquired mansion that seemed to be the perfect place for Lord Vaeos and his wife Lady Shaerena to start a family might not be what the couple bargained for. Strange haunting occurences and mysterious revelations concerning the estate's past cast a dark shadow on the picturesque place and are prone to bring the Lord's wife on the brink of madness. As the mists of the puzzle slowly dissipate one thing becomes clear: That gifts might sometimes also be a deadly curse...  Return to the top
 

Thomgeir and the Ghostship
THOMGEIR AND THE GHOSTSHIP 2 PAGES
WRITTEN BY ARTIMIDOR FEDERKIEL Download text Read text

At Mossy Rocks Cove in the eastern Santharian province of Manthria a pirate story is pretty well known, the tale about the stubborn captain Thomgeir and his ghostship. It is often told to young sailors who claim top have spotted something in the fog, but aren't sure what it was - the more experienced sailors then will just nod and smile, telling the story of the lonesome traveller, who is at home now in the mists... Return to the top
 

Touch of Eternity
TOUCH OF ETERNITY 18 PAGES
WRITTEN BY ARTIMIDOR FEDERKIEL Download text Read text

The following rather unlikely tale was related to us by a young bedraggled fellow who one day showed up in a tavern of Ch'ka'rish, a small village on the Santharian isle of Churican. His story describes the journey he took with a no less venturous companion to the notorious Aeyshwyn's Mire, where he hoped to gain wealth and fame by discovering immeasurable treasures. Now, did he find all those things, I hear you ask? Well, keep in mind that the heart of this vast marshland in the center of the island is allegedly haunted, and the saying goes that it harbours an ancient wizard's tower which has been defying the ages for millennia. Strange phenomena are regularly reported from those living nearby, treasure hunters who sought their luck in the past have disappeared in droves, and of those few who returned some refuse to answer questions to this day or were apparently driven mad by what they encountered deep in the swamps. Beware, adventurers, beware! "Let the Gods choose their own heroes! As those that reach out for the stars themselves are doomed," the Erpheronians use to say. So then, courageous readers, let's hear what lurks there in the mire and what it has to offer. And maybe, just maybe, it brings a hero, or a fool, a tad closer to nothing less than... immortality. Return to the top
 

 
Beyond the Rift
BEYOND THE RIFT 10 PAGES
WRITTEN BY ARTIMIDOR FEDERKIEL Download text Read text

This parable written down by the Manthrian poet Monsonius is said to be a retelling of an ancient elven tale of the Aellenrhim. Whether the events actually took place remains unclear, but the story supposedly was once used to introduce young elves to deal with the seemingly contradictory decisions that are made within the Dream that the elves say is the world. It is the story about an anomalous magical phenomenon which is discovered by dwarves deep down in the bowels of a mountain. Dwarves, elves and humans are challenged alike by the fact of its mere existence - and their interpretations on its meaning and ramifications are irreconcilable and split along racial lines. When the call for action comes, the question arises: Who will make the right choice and which one is it? Return to the top
 

Ripples in the Dream Pool
RIPPLES IN THE DREAM POOL 7 PAGES
WRITTEN BY ARTIMIDOR FEDERKIEL Download text Read text

On the eve of battle a young wounded soldier is visited by a comrade, bearing expected news: He relates that an elven town will need to be defended from approaching enemy forces - and every hand is needed. Struggling with the inevitability of his situation the studied youth tries to find solace in the Gods, and lying on his sick bed he finds surprising parallels between human and elven faith. But by doing so he also discovers a fear in himself - that he might be just a ripple in a Goddess' Dream pool... Is he? Return to the top
 

The Journey
THE JOURNEY 28 PAGES
WRITTEN BY ARTIMIDOR FEDERKIEL Download text Read text

With "The Journey" the famous Manthrian poet Monsonius created a highly influential short story that would reverberate many centuries in the future. And this even though Monsonius kept working on this rather short piece of literature until his death, never satisfied with the result. Only with Chyrán of Caelum this fascinating kind of incongruous, yet beautiful image-laden story-telling would find a new master, serving as inspiration for his famous poetic novel "The Ring".

Unlike other stories the extraordinary tale of the "Journey" is unique in the way this captivating text progresses and manages to hold one's interest by constantly changing perspectives. In the "Journey" we follow the invitation of an unknown person and are led to dive into a world full of mysteries, oddities, images and visions. Where nothing is what it is supposed to be, the reader soon gets lost and more and more entangled in questions, drawn into a dreamlike kaleidoscope of events that seem to lead even further away from the ultimate goal of finding that unknown someone. But will the journey ever end? And who's waiting on the other end of what might just be a dream? Or is it? Return to the top

 

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