Games have very different purposes: they are used for recreation, to train the body or the mind, to strengthen social ties, to determine the best ones on a competition etc. Many games are played among children, others solely by adults, some even by military strategists, athletes or even mage apprentices to memorize spells. What games have in common is that they are fun, and there's lots of that if we look at what we have in this category around Caelereth.

Overview. The following games have been recorded so far in the Compendium:

Originally created to depict the many inner and outer struggles of the Grand Empire of Krath, this board game quickly became popular in the military of Krath then spread its influence over the bureaucracy of the Krathian Empire. Credit is given to A'charil's creator, a Krath General, who created the game in order to creatively solve military problems by A'charil receiving its creators name. This complex board game is still being played today and is often seen as a Krath reflection of the popular Sarvonian game, Ihanobe’todo. Return to the top

Arvins Arrows is also known as "Jraekarthim" (lit. "Throwing Arrows" in Styrásh), Cymr Sar (lit. "Small Arrows" - Kuglimz'Seitre), Pil Horzim (lit. "Short Knives" - Thergerim). This is a game for two or more players. Starting off in the taverns of the ancient Kingdom of Kyrania in southern Sarvonia, this game has spread to all corners of the United Kingdom of Santharia and beyond. The purpose of Arvins Arrows is to throw a set of six darts at a series of shapes that are hung on a wall at a set distance from the throwers. The shapes differ according to local fauna, flora and custom, and the names of the different scores can be different. Despite these differences, the winner of each match is the thrower who has best met the established winning conditions for the particular game. Return to the top


Astragals is a Santharian game, also called "Footbones" or "Barbardice", often played for money. It quite very popular because it is very easy to learn, there isn't much equipment required to play it and finally there is always the prospect of winning some coins. Return to the top


Strange as it may seem, even in the unbearable cold and desolation of the Ice Coasts, it seems that people need a distraction from their everyday lives. A game that was invented by the women has spread to where the men are using it as a way to gamble. A simple game, using the tools and materials of leather workers, pits two or four people against one another in a race around a "board". It is a simple game that is played while the women continue to work. Return to the top

The game "Capture the Wind" is also often referred to as "String the Ring", "Injèrá's Game", "Rabbit's Run". Capture the Wind allows practice of archer skills without having to harm living animals. The objective is quite simple: to shoot arrows through flying or roling hoops of various sizes. The game is very popular, especially among elves of Southern Sarvonia. Return to the top

"Catch the Draard'le" is a game mainly Shendar children play, inspired by the mating rituals of a small kind of lizard ("drake" as some say) common in the Ráhaz-Dáth, the draard'le or falserock lizard. It is a simple game, a hide-and-seek variety, which is enjoyed very much by the little ones... Return to the top

Board game about tossing of knives, which is popular throughout all provinces of Santharia, played especially among armed humans. The origins of this game are believed to have been in the dunes of the Rahaz-Dath deserts, where the nomadic tribesmen of the Shendar, after eating with their long knifes, began idly tossing them into the sand and making bets on whether they would stay upright or not (a game still played today under the title of "Springal"). Eventually the concept of a board evolved to help track the throws, and the design was easy to scratch out in the packed sand or dirt of a nomadic compound. While the names of each type of cast have come down to us unchanged, it is likely that the "helms" are a fairly recent refinement added by our nobles and warriors, as such protective headgear was unknown to the nomads. Return to the top

Like the game Arvins Arrows, Disks is a game created by the Kyranians. Originally played solely by off duty guards and soldiers, it spread amongst the commoners. The game requires the players to take it in turn to throw six disks in one of two cups. The player with the most points at the end of the game is named the winner. Unlike the game of Arvins Arrows, which become popular across Caelereth, Disks remains to this day a purely Kyranian game, due in part to the desire of those of Kyranian descent to keep it purely a Kyranian game and partly due to the blandness of the game to the eyes of those of other tribes. Return to the top


The Foreman's Dilemma, also called "The Banker's Stack" or "The Librarian's Problem", is a game of intellect played by scholars, philosophers and similarly inclined people, though originating in Nybelmar it can be found occasionally among traders or intellectuals on Sarvonia. Return to the top


This strategy board game is a favourite among the Milken Brownies of Milkengrad in Southern Sarvonia. Young and old alike enjoy the mental stimulation and compete to win special little point tokens from each other. Having lots of “points” is a considered a sign of intelligence, as the game requires a good deal of skill and tactical planning to win. Return to the top


The Game of Four Houses

The Game of Four Houses is one of the most common card games in Santharia. In fact it's a game which varies strongly depending on the rules which you use to play it. It is also often simply called Four Houses, Cards or just the Game. Return to the top

The elves of the Injerín tribe residing in the Shaded Forest in Northern Sarvonia are well known for their artistic talents across a range of fields, including singing and dancing. It isn't any wonder, therefore, that the elven children from this tribe have expressed this creativity through a game in which they mimic the song of an imaginary female gossiper bird. Famously, female gossipers have an uncanny ability to mimic any sound they hear, including speech. They construct their songs out of snippets of overheard forest noises, animal voices, and human or elvish conversation. To the Injerín, this game is known as the "Mel'vévan Song Game", mel'vévan ("deceitful bird" in Tharian) being the Styrásh name for the gossiper bird. This game consists of a common refrain followed by children adding cummulatively to the song of an imaginary female gossiper bird, until the last child has to remember all the parts of the song for the group to win the game. It should be noted by the reader that an actual gossiper bird is not used in this game, the children use a token that has been shaped to look like a gossiper bird instead. Return to the top


The Ish'krói Game

The game of Ish'kroi (lit. Styrásh for "False War") or simply the "Game of War" is a game for four players. Considered a grand game of strategy and tactics, the various (and disputed) origins of the game all credit it with a replication of some grand battle which players play out time and time again throughout the play of the game. Return to the top

The Mir'bals Game

Once the preserve of the nobility and the very rich, the game of Mir’bals (or "Mira’s Balls", as it was originally called), is today enjoyed by even the lowliest of Sarvonian peasants, thanks to the tireless work and dedication of everyone’s favourite herbologist, Miraran Tehuriden.

It may surprise some to see how quickly this humble new game has risen in popularity, particularly among all classes and ranks of Santharian folk. However, its beautiful simplicity of play, its portability and adaptability, and the fact that it requires relatively little equipment has made it almost as popular as Knuckles and Houses with a wide range of people. And, like dice and cards, one's social status can still be clearly indicated by the choice of medium, with as little or as much expense as one chooses - as such, it was inevitable that the nobility would seize upon it as both a novelty and a chance to exhibit their wealth. The common folk, somewhat annoyed at this co-opting of 'their' game, have nicknamed the more elaborate, dirt-free versions "Nob'bals" (pronounced NOHB-alls), short for "Nobles' Balls"... or so they claim.
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Ihanobe’todo is a board game for two players and one of the few games you might find in all provinces of the Santharian Kingdom. It is played by various kinds of races with the same enthusiasm, though it is said to have elven origins. Actually one of the acknowledged masters of Ihanobe’todo was an irrassable dwarf that lived about 400 years ago in the 12th century a.S., named Drager, a Mitharim from Tyr Ethran in the Mithral Mountains, whose skills are praised to this very day. Ihanobe’todo is a game with very simple rules, easy to learn, but nevertheless a very demanding game if you have a strong opponent. Return to the top

The Rookie Guess Game is also named in short the "Rookie Game" or just "Rookie" ("Let's play a Rookie"). This easy to play and at the same time very enjoyable game is nothing more than a quiz about different things like animals, plants persons etc. It is played throughout Santharia and in parts Northern Sarvonia as well. All social levels seem to enjoy it and the only restriction which has to be observed is that the participants should be of similar educational level. Return to the top


Saki, also called "Seyell" in Nermeran or "Troll and Paladin" is one of the most favourite games in all taverns throughout Santharia. It is played by common people, but especially by soldiers. The origin of the game is unknown. Of course there always were various kinds of gambling, especially among soldiers and tavern visitors, so it is most likely that Saki developed from these games which most likely were be played with bones or stones which only have two, three or four sides. Return to the top

Scholar’s Table is a drinking game played among the many people of Santharia. It involves a topic, a glass or tankard for every player, and the ability to keep your mind sharp as time goes on and the drink flows more and more. Although the game has appeared in several Kuglimz taverns and drinking circles as Sur’tyan’s Knowledge, it sticks mainly to Santharian people. Return to the top


Ximaxian Specerat (or "Spellcerat") is a simple card game that originates from the magical City of Ximax. It has its name derived from the fact that there are basically three sorts of cards, spell cards, plants and creatures, so the combination of representative cards of all these sorts, a spell card, a cerubell card and a rat card made a clever student to invent the name "Spe-ce-rat". The card game of course is a favourite of the students or children living in Ximaxi, where it was initially created, however, Specerat is not only for Ximaxians. Depending on the region, the name of can be slightly adjusted different. Ximaxians play "Ximaxian Speceret", "True Specerat" or "Spellcerat", while in the southern parts of Sarvonia one might come across "Bard's Specerat", because the people of the city of Artists, Bardavos, like to have their version of the game including artists, bards, actors and the like instead of using spells as in the original Ximaxian game. But regardless how this game may be called, it always will have the word "Spellcerat" in its name, and by hearing this word everyone will recognize exactly this game. The game as such is simple and involves two players, who are taking the cards from the card deck and placing them on the table. The player, who will place a card with a higher value, defears the opposing player’s weaker card - the card that has the lesser value. This game is very good for spending some free time and having fun. Return to the top


"Svaq and Kuatu" or much longer "Kuatu forcing the Soobrache" are the names of this gnomish card game, involving the sober-making svaq drink and kuatu squirrels as elements of the cards. Actually it is not very hard to learn but maybe because of its need in equipment is slightly unloved by the people. Although, the innkeepers thought on how to rid this problem, as they started selling decks in their inns. Return to the top

The name of this game originates from a barbarian word meaning "Flying Disc". That peculiar word, "Sjeibett", is not commonly used in Tharian, but still serves as name for this game. Another, more commonly used name for Sjeibett is simply "Disc". It is more a nickname than an original name, but to most people, this is the only name they know. Return to the top

Very popular ball game played by Akdorian and Santharian Brownies, having fans and supporters from all races.
Tree Ball was originally played in the ancient Brownie kingdom of Birny. It was not played in more recent times until Greybark's granddaughter, the Butterfly Dragon rider Ruby Fog a few hundred years b.S. Having discovered references to the game at an early age, she made it her life's work to research and reconstruct the game. She named her own team after grandfather. At the height of her career, she was eaten by the Swimmer of her own team. Return to the top

The Tri-Bones Game

This simple, yet engaging game of the Antislar, is named Tri-bones because of the simple playing pieces used to play it. Small bone chips, about the size of a human palm, flat and carved into a triangle, are used. It is a game that can be played by children and adults alike and provides entertainment while developing strategic thinking. Return to the top

The Twelves Dice Game

Twelves is a popular Santharian tavern game, played with dice for money, sometimes called "Godsdice" because of the relation to the number of Santharian Gods. Twelves is most common in portside taverns and similar establishments, and is rarely played among those not of a travelling sort. Return to the top


The Untruths Game

Untruths - also called Rock of Untruths, Game of Lies or in the common Santharian variety Tomi Tall Tales - is a very simple but entertaining game dealing with the art of lying in a creative way. Initially only practised by Shendar children, who tried to best each other with even more wondrous stories during the process of collecting Falserocks, the game made it in the course of time into Santharian taverns, where people made a true sport out of it. Return to the top

Vaiá Iú Queím is a favourite past-time of elven children, where one player (the 'cór', or ‘the night’) must catch all the other players. These players must hide while the 'cór' recites a chant, but as soon as the chant is over, all players must freeze where they are and wait to be found. The first player to be found is the new 'cór' in the next round, and the last player to be found is the winner! Return to the top


 Date of last edit 2nd Fallen Leaf 1671 a.S.

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